1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case -1: |
7 |
if (!instance_exists(obj_ceroba_pillar_warning_special)) |
8 |
scene++; |
9 |
break; |
10 |
case 0: |
11 |
var y_target = battle_box.bbox_top + 30; |
12 |
y = lerp(y, y_target, 0.15); |
13 |
if (abs(y - y_target) < 0.1) |
14 |
{ |
15 |
scene++; |
16 |
y = y_target; |
17 |
} |
18 |
break; |
19 |
case 1: |
20 |
cutscene_wait(loop_duration); |
21 |
break; |
22 |
case 2: |
23 |
vspeed += 1; |
24 |
if (y > (battle_box.bbox_bottom + 20)) |
25 |
instance_destroy(); |
26 |
break; |
27 |
} |