| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
anim_loop_time = room_speed * 4; |
| 4 |
anim_stretch_current = 1; |
| 5 |
anim_stretch_max = 1.1; |
| 6 |
anim_stage = 1; |
| 7 |
anim_inc_multiplier = 2; |
| 8 |
anim_inc_multiplier_max = 2; |
| 9 |
anim_head_offset = y - obj_ceroba_head.y; |
| 10 |
anim_hand_left_offset = y - obj_ceroba_hand_left.y; |
| 11 |
anim_hand_right_offset = y - obj_ceroba_hand_right.y; |
| 12 |
anim_staff_offset = y - obj_ceroba_staff.y; |
| 13 |
anim_ponytail_offset = obj_ceroba_head.y - obj_ceroba_ponytail.y; |
| 14 |
death_sprite = false; |
| 15 |
image_speed = 0.33; |
| 16 |
image_index = 0; |
| 17 |
damage_disjoint_count = 0; |
| 18 |
damage_disjoint_x = 0; |
| 19 |
no_loop_damage_disjoint_count = false; |
| 20 |
starting_point_x = x; |
| 21 |
starting_point_y = y; |
| 22 |
audio_play_sound(snd_ceroba_staff_spin, 1, 0); |