| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
with (obj_battle_enemy_attack_bullet_2) |
| 4 |
{ |
| 5 |
var inbetween_particles = 2; |
| 6 |
var x_dif = x - xprevious; |
| 7 |
var y_dif = y - yprevious; |
| 8 |
var x_start = xprevious; |
| 9 |
var y_start = yprevious; |
| 10 |
var x_inc = x_dif / inbetween_particles; |
| 11 |
var y_inc = y_dif / inbetween_particles; |
| 12 |
for (var i = 0; i < inbetween_particles; i++) |
| 13 |
{ |
| 14 |
var x_new = x_start + x_inc; |
| 15 |
var y_new = y_start + y_inc; |
| 16 |
var dir = point_direction(x_start, y_start, x_new, y_new); |
| 17 |
part_type_orientation(global.pt_trail_outer, dir, dir, 0, 0, 0); |
| 18 |
part_particles_create(global.ps_outer, x_new, y_new, global.pt_trail_outer, 1); |
| 19 |
x_start = x_new; |
| 20 |
y_start = y_new; |
| 21 |
} |
| 22 |
} |
| 23 |
with (obj_battle_enemy_attack_bullet_residue) |
| 24 |
{ |
| 25 |
var inbetween_particles = 1; |
| 26 |
var x_dif = x - xprevious; |
| 27 |
var y_dif = y - yprevious; |
| 28 |
var x_start = xprevious; |
| 29 |
var y_start = yprevious; |
| 30 |
var x_inc = x_dif / inbetween_particles; |
| 31 |
var y_inc = y_dif / inbetween_particles; |
| 32 |
for (var i = 0; i < inbetween_particles; i++) |
| 33 |
{ |
| 34 |
var x_new = x_start + x_inc; |
| 35 |
var y_new = y_start + y_inc; |
| 36 |
var dir = point_direction(x_start, y_start, x_new, y_new); |
| 37 |
part_type_orientation(global.pt_trail_small, dir, dir, 0, 0, 0); |
| 38 |
part_particles_create(global.ps_outer, x_new, y_new, global.pt_trail_small, 1); |
| 39 |
x_start = x_new; |
| 40 |
y_start = y_new; |
| 41 |
} |
| 42 |
} |