1 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
2 |
is_talking = true; |
3 |
msg.sndfnt_array[0] = 108; |
4 |
talk_id = room_get_name(room) + string_copy(object_get_name(global.party_member), 4, 2); |
5 |
|
6 |
function multiple_lines() |
7 |
{ |
8 |
if (!ds_map_exists(global.talk_map, obj_ceroba_follower.talk_id)) |
9 |
ds_map_add(global.talk_map, obj_ceroba_follower.talk_id, 0); |
10 |
map_entry = ds_map_find_value(global.talk_map, obj_ceroba_follower.talk_id); |
11 |
} |
12 |
|
13 |
function update_talk_val() |
14 |
{ |
15 |
ds_map_replace(global.talk_map, obj_ceroba_follower.talk_id, ds_map_find_value(global.talk_map, obj_ceroba_follower.talk_id) + 1); |
16 |
} |
17 |
|
18 |
with (msg) |
19 |
{ |
20 |
switch (room) |
21 |
{ |
22 |
case rm_steamworks_01: |
23 |
message[0] = "* You better not be# thinking about going# back to the Dunes."; |
24 |
message[1] = "* You might've loved the# Wild East for all I know# but we gotta focus."; |
25 |
message[2] = "* Some other time, okay?"; |
26 |
prt[0] = 377; |
27 |
prt[1] = 377; |
28 |
prt[2] = 370; |
29 |
break; |
30 |
case rm_steamworks_02: |
31 |
message[0] = "* Hm, I wonder what these# monitors' purpose was?"; |
32 |
message[1] = "* To greet workers on# their way in?"; |
33 |
message[2] = "* I wouldn't know 'cause# this is my first time# here."; |
34 |
message[3] = "* This place had a strict# \"no visitors policy\" if# you can believe it."; |
35 |
prt[0] = 371; |
36 |
prt[1] = 370; |
37 |
prt[2] = 377; |
38 |
prt[3] = 370; |
39 |
break; |
40 |
case rm_steamworks_03: |
41 |
message[0] = "* Oh hey..."; |
42 |
message[1] = "* This is the area where# I was in charge for# three seconds."; |
43 |
message[2] = "* You're lucky I didn't# let all that power go to# my head."; |
44 |
prt[0] = 374; |
45 |
prt[1] = 372; |
46 |
prt[2] = 395; |
47 |
break; |
48 |
case rm_steamworks_04: |
49 |
message[0] = "* We better hurry. Who# knows how long this# thing can hold up?"; |
50 |
message[1] = "* Surely they replaced it# for a reason."; |
51 |
prt[0] = 377; |
52 |
prt[1] = 370; |
53 |
break; |
54 |
case rm_steamworks_04_transition_b: |
55 |
case rm_steamworks_04_transition_c: |
56 |
message[0] = "* ..."; |
57 |
prt[0] = 371; |
58 |
break; |
59 |
case rm_steamworks_04b: |
60 |
case rm_steamworks_04c: |
61 |
multiple_lines(); |
62 |
if (map_entry == 0) |
63 |
{ |
64 |
message[0] = "* Is this what you messed# with to fix the# generator?"; |
65 |
message[1] = "* Surprised this# old-fashioned tech still# functions."; |
66 |
prt[0] = 377; |
67 |
prt[1] = 370; |
68 |
update_talk_val(); |
69 |
} |
70 |
else |
71 |
{ |
72 |
message[0] = "* Doesn't look like# there's anything# important here."; |
73 |
prt[0] = 377; |
74 |
} |
75 |
break; |
76 |
case rm_steamworks_05: |
77 |
message[0] = "* Did you hear all those# distant, metallic creaks# when we entered?"; |
78 |
message[1] = "* I mean, is it even safe# to walk in here?"; |
79 |
message[2] = "* The last thing our day# needs is the floor# giving way unexpectedly."; |
80 |
prt[0] = 370; |
81 |
prt[1] = 371; |
82 |
prt[2] = 377; |
83 |
break; |
84 |
case rm_steamworks_05b: |
85 |
ch_msg = 2; |
86 |
ch[1] = "I fell in a puddle"; |
87 |
message[0] = "* Ew..."; |
88 |
message[1] = "* These washers would# make clothes dirtier by# the looks of them."; |
89 |
message[2] = "* When did you clean# yours last?"; |
90 |
message[3] = "* Eh, close enough."; |
91 |
prt[0] = 388; |
92 |
prt[1] = 394; |
93 |
prt[2] = 370; |
94 |
prt[3] = 394; |
95 |
break; |
96 |
case rm_steamworks_05c: |
97 |
message[0] = "* I'm not sure this is# the right way..."; |
98 |
prt[0] = 377; |
99 |
break; |
100 |
case rm_steamworks_05d: |
101 |
message[0] = "* Nice vaguely ominous# machinery they got# there."; |
102 |
message[1] = "* Couldn't they have# installed some lights?"; |
103 |
message[2] = "* Not even expensive# lights."; |
104 |
message[3] = "* Dangling a few Gyftmas# strands would go a long# way."; |
105 |
message[4] = "* Spice things up, you# know? Festive too."; |
106 |
prt[0] = 394; |
107 |
prt[1] = 370; |
108 |
prt[2] = 371; |
109 |
prt[3] = 371; |
110 |
prt[4] = 370; |
111 |
break; |
112 |
case rm_steamworks_06: |
113 |
message[0] = "* This pink goop is# really putting off heat!"; |
114 |
message[1] = "* It must be some sort of# coolant but..."; |
115 |
message[2] = "* Why would they fill up# so much space with# coolant?"; |
116 |
message[3] = "* I mean..."; |
117 |
message[4] = "* The machinery certainly# isn't freezing any time# soon now, so..."; |
118 |
message[5] = "* ...Job well done?"; |
119 |
prt[0] = 370; |
120 |
prt[1] = 377; |
121 |
prt[2] = 371; |
122 |
prt[3] = 370; |
123 |
prt[4] = 371; |
124 |
prt[5] = 377; |
125 |
break; |
126 |
case rm_steamworks_07: |
127 |
message[0] = "* Let's move."; |
128 |
prt[0] = 370; |
129 |
break; |
130 |
case rm_steamworks_08: |
131 |
message[0] = "* Wish there weren't so# many broken walkways..."; |
132 |
message[1] = "* Bet this place was far# easier to navigate# before."; |
133 |
prt[0] = 371; |
134 |
prt[1] = 370; |
135 |
break; |
136 |
case rm_steamworks_09: |
137 |
message[0] = "* Hokay, we are really# high up..."; |
138 |
message[1] = "* Ahem, I mean..."; |
139 |
message[2] = "* ...What?"; |
140 |
message[3] = "* God-what's with that# look?"; |
141 |
message[4] = "* I am not scared of# heights of all things.# Grow up."; |
142 |
message[5] = "* ..."; |
143 |
prt[0] = 388; |
144 |
prt[1] = 381; |
145 |
prt[2] = 3754; |
146 |
prt[3] = 368; |
147 |
prt[4] = 368; |
148 |
prt[5] = 394; |
149 |
break; |
150 |
case rm_steamworks_10: |
151 |
message[0] = "* ..."; |
152 |
prt[0] = 371; |
153 |
break; |
154 |
case rm_steamworks_11: |
155 |
multiple_lines(); |
156 |
if (map_entry == 0) |
157 |
{ |
158 |
message[0] = "* What strange plants..."; |
159 |
message[1] = "* I didn't expect# beautiful greenery but# white?"; |
160 |
message[2] = "* Probably went overboard# with the chemical# experiments."; |
161 |
message[3] = "* As a monster, they're# most likely safe but for# all we know..."; |
162 |
message[4] = "* ...you may already have# a plethora of poisons in# your system."; |
163 |
message[5] = "* I would suggest# limiting your breathing# from now on."; |
164 |
message[6] = "* Not enough that you die# but you know, be frugal# about it."; |
165 |
prt[0] = 394; |
166 |
prt[1] = 371; |
167 |
prt[2] = 370; |
168 |
prt[3] = 377; |
169 |
prt[4] = 370; |
170 |
prt[5] = 370; |
171 |
prt[6] = 372; |
172 |
update_talk_val(); |
173 |
} |
174 |
else if (map_entry == 1) |
175 |
{ |
176 |
message[0] = "* It sure is unsettling# in here..."; |
177 |
prt[0] = 394; |
178 |
} |
179 |
break; |
180 |
case rm_steamworks_12: |
181 |
message[0] = "* ..."; |
182 |
prt[0] = 371; |
183 |
break; |
184 |
case rm_steamworks_13: |
185 |
multiple_lines(); |
186 |
if (map_entry == 0) |
187 |
{ |
188 |
instance_create_depth(0, 0, 0, obj_ceroba_follower_quote_ext); |
189 |
update_talk_val(); |
190 |
} |
191 |
else |
192 |
{ |
193 |
message[0] = "* Let's get out of here."; |
194 |
prt[0] = 370; |
195 |
} |
196 |
break; |
197 |
case rm_steamworks_14: |
198 |
multiple_lines(); |
199 |
if (map_entry == 0) |
200 |
{ |
201 |
message[0] = "* So Axis is completely# artificial intelligence?"; |
202 |
message[1] = "* Well... artificial at# least."; |
203 |
message[2] = "* Still, unemotional as# he may be..."; |
204 |
message[3] = "* ...The fact he so# closely resembles life# is impressive."; |
205 |
prt[0] = 370; |
206 |
prt[1] = 382; |
207 |
prt[2] = 371; |
208 |
prt[3] = 370; |
209 |
update_talk_val(); |
210 |
} |
211 |
else if (map_entry == 1) |
212 |
{ |
213 |
message[0] = "* Standing around won't# get us to Hotland."; |
214 |
message[1] = "* Come on."; |
215 |
prt[0] = 370; |
216 |
prt[1] = 371; |
217 |
} |
218 |
case rm_steamworks_15: |
219 |
message[0] = "* Keep a move on, Clover."; |
220 |
prt[0] = 370; |
221 |
break; |
222 |
case rm_steamworks_16: |
223 |
message[0] = "* Bridges and rotting# infrastructure don't# exactly mesh well."; |
224 |
message[1] = "* Stay alert."; |
225 |
prt[0] = 394; |
226 |
prt[1] = 370; |
227 |
break; |
228 |
case rm_steamworks_17: |
229 |
multiple_lines(); |
230 |
if (map_entry == 0) |
231 |
{ |
232 |
message[0] = "* Man, this place is# huge."; |
233 |
message[1] = "* I think the government# ought to repurpose all# this abandoned acreage."; |
234 |
message[2] = "* I've heard that New# Home is becoming# overpopulated."; |
235 |
message[3] = "* Throw up some suburbs# here or something, that# would solve it."; |
236 |
message[4] = "* ...Maybe drain the lake# of deadly liquid first,# though."; |
237 |
prt[0] = 371; |
238 |
prt[1] = 370; |
239 |
prt[2] = 377; |
240 |
prt[3] = 371; |
241 |
prt[4] = 394; |
242 |
update_talk_val(); |
243 |
} |
244 |
else if (map_entry == 1) |
245 |
{ |
246 |
message[0] = "* New Home..."; |
247 |
message[1] = "* Boy could Chujin rant# about that place."; |
248 |
message[2] = "* It's a long story."; |
249 |
message[3] = "* Politics, creatives# being creatives... You# know."; |
250 |
prt[0] = 371; |
251 |
prt[1] = 394; |
252 |
prt[2] = 377; |
253 |
prt[3] = 370; |
254 |
update_talk_val(); |
255 |
} |
256 |
else if (map_entry == 2) |
257 |
{ |
258 |
message[0] = "* Let's keep up the# progress, yeah?"; |
259 |
prt[0] = 370; |
260 |
} |
261 |
break; |
262 |
case rm_steamworks_17b: |
263 |
message[0] = "* I've heard of# piggybacking on others# to get ahead but..."; |
264 |
message[1] = "* ...Yeah, this is weird."; |
265 |
prt[0] = 377; |
266 |
prt[1] = 370; |
267 |
break; |
268 |
case rm_steamworks_17c: |
269 |
multiple_lines(); |
270 |
if (map_entry == 0) |
271 |
{ |
272 |
message[0] = "* This facility is just# full of characters, huh?"; |
273 |
message[1] = "* At least they aren't# ALL trying to kill us."; |
274 |
message[2] = "* I've thought of going# back to turn the power# off but..."; |
275 |
message[3] = "* ...not only would that# lock us out again,"; |
276 |
message[4] = "* ...it would shut down# any helpful bots like# our friend outside."; |
277 |
message[5] = "* All we can do is suck# it up and push ahead."; |
278 |
prt[0] = 371; |
279 |
prt[1] = 370; |
280 |
prt[2] = 394; |
281 |
prt[3] = 370; |
282 |
prt[4] = 371; |
283 |
prt[5] = 377; |
284 |
update_talk_val(); |
285 |
} |
286 |
else |
287 |
{ |
288 |
message[0] = "* ..."; |
289 |
prt[0] = 371; |
290 |
} |
291 |
break; |
292 |
case rm_steamworks_18: |
293 |
message[0] = "* Navigating all this# junk is a bit of a maze,# huh?"; |
294 |
message[1] = "* Even unintentionally,# monsters can't help but# leave puzzles behind."; |
295 |
prt[0] = 377; |
296 |
prt[1] = 370; |
297 |
break; |
298 |
case rm_steamworks_18b: |
299 |
if (global.sworks_flag[10] == 0) |
300 |
{ |
301 |
message[0] = "* ..."; |
302 |
prt[0] = 370; |
303 |
} |
304 |
else if (global.sworks_flag[10] < 2) |
305 |
{ |
306 |
message[0] = "* Clover, you trust this# guy?"; |
307 |
message[1] = "* He's selling you flora# he scraped off the# walls."; |
308 |
message[2] = "* ...You don't care, do# you?"; |
309 |
message[3] = "* ...Right. "; |
310 |
message[4] = "* I do not understand# humans."; |
311 |
prt[0] = 370; |
312 |
prt[1] = 370; |
313 |
prt[2] = 394; |
314 |
prt[3] = 371; |
315 |
prt[4] = 371; |
316 |
} |
317 |
else |
318 |
{ |
319 |
message[0] = "* Looks like this way's a# dead end."; |
320 |
message[1] = "* Heading west might be# best."; |
321 |
message[2] = "* Huh. Accidental rhyme."; |
322 |
message[3] = "* Nice."; |
323 |
prt[0] = 377; |
324 |
prt[1] = 371; |
325 |
prt[2] = 395; |
326 |
prt[3] = 395; |
327 |
} |
328 |
break; |
329 |
case rm_steamworks_19: |
330 |
message[0] = "* I won't fight if you# wanna ride the ferry-bot# more but..."; |
331 |
message[1] = "* ...I can't say I# enjoyed myself on it."; |
332 |
message[2] = "* You know... inches away# from burning alive in# glow stick juice."; |
333 |
prt[0] = 371; |
334 |
prt[1] = 377; |
335 |
prt[2] = 382; |
336 |
break; |
337 |
case rm_steamworks_20: |
338 |
message[0] = "* ..."; |
339 |
prt[0] = 371; |
340 |
break; |
341 |
case rm_steamworks_21: |
342 |
multiple_lines(); |
343 |
if (map_entry == 0) |
344 |
{ |
345 |
message[0] = "* While Axis is a# problem..."; |
346 |
message[1] = "* I am glad Chujin was# able to succeed in# engineering."; |
347 |
message[2] = "* I have no doubt he# inherited the craft from# his father."; |
348 |
message[3] = "* Problem was, his father# didn't exactly approve# of \"innovation.\""; |
349 |
message[4] = "* Asgore's big expansion# and the establishment of# this facility..."; |
350 |
message[5] = "* Let's just say a rift# grew between families."; |
351 |
message[6] = "* However, Chujin was# different. "; |
352 |
message[7] = "* Saw the benefits of# progress, even if it# caused friction."; |
353 |
message[8] = "* Still, he never# discarded his lineage# and how much it meant."; |
354 |
message[9] = "* The best of both# worlds, hm?"; |
355 |
prt[0] = 377; |
356 |
prt[1] = 395; |
357 |
prt[2] = 395; |
358 |
prt[3] = 394; |
359 |
prt[4] = 370; |
360 |
prt[5] = 377; |
361 |
prt[6] = 371; |
362 |
prt[7] = 394; |
363 |
prt[8] = 371; |
364 |
prt[9] = 370; |
365 |
update_talk_val(); |
366 |
} |
367 |
else if (map_entry == 1) |
368 |
{ |
369 |
message[0] = "* Hey, um..."; |
370 |
message[1] = "* Don't you have folks? "; |
371 |
message[2] = "* You know, on the# Surface."; |
372 |
message[3] = "* They'd be pretty# worried by now, right?"; |
373 |
message[4] = "* I mean, I am in a# similar boat so..."; |
374 |
message[5] = "* ..."; |
375 |
message[6] = "* Too personal? Sorry."; |
376 |
message[7] = "* Just thinking out loud."; |
377 |
prt[0] = 394; |
378 |
prt[1] = 370; |
379 |
prt[2] = 370; |
380 |
prt[3] = 370; |
381 |
prt[4] = 377; |
382 |
prt[5] = 370; |
383 |
prt[6] = 371; |
384 |
prt[7] = 371; |
385 |
update_talk_val(); |
386 |
} |
387 |
else if (map_entry == 2) |
388 |
{ |
389 |
message[0] = "* ..."; |
390 |
prt[0] = 370; |
391 |
} |
392 |
break; |
393 |
case rm_steamworks_22: |
394 |
multiple_lines(); |
395 |
if (map_entry == 0) |
396 |
{ |
397 |
message[0] = "* When I'm older, I think# I'll write a memoir."; |
398 |
message[1] = "* Name a chapter: 'The# Time a Pissed Off Robot# Tried to Kill Me.'"; |
399 |
message[2] = "* It'll recount our great# escape that happened# here,"; |
400 |
message[3] = "* Reveal my genius locker# trick,"; |
401 |
message[4] = "* And advise the reader# to be in-shape before# pissing off robots."; |
402 |
message[5] = "* Seriously, I canceled# my gym membership last# year."; |
403 |
message[6] = "* Lots of regret."; |
404 |
prt[0] = 371; |
405 |
prt[1] = 377; |
406 |
prt[2] = 395; |
407 |
prt[3] = 395; |
408 |
prt[4] = 372; |
409 |
prt[5] = 370; |
410 |
prt[6] = 370; |
411 |
update_talk_val(); |
412 |
} |
413 |
else if (map_entry == 1) |
414 |
{ |
415 |
message[0] = "* Better get going before# someone or something# finds us."; |
416 |
prt[0] = 370; |
417 |
} |
418 |
break; |
419 |
case rm_steamworks_23: |
420 |
message[0] = "* I feel things may only# grow more complicated# from here."; |
421 |
message[1] = "* Keep your head high,# Clover."; |
422 |
prt[0] = 377; |
423 |
prt[1] = 370; |
424 |
break; |
425 |
case rm_steamworks_24: |
426 |
multiple_lines(); |
427 |
if (map_entry == 0) |
428 |
{ |
429 |
message[0] = "* Question..."; |
430 |
message[1] = "* Have you slept at all# since you arrived?"; |
431 |
message[2] = "* If not, I don't know# how you keep up the# energy."; |
432 |
message[3] = "* I've had more nights# without sleep than with# lately."; |
433 |
message[4] = "* Takes a real toll."; |
434 |
message[5] = "* The reason isn't as# much the company as it# is the bed."; |
435 |
message[6] = "* ...Kanako used a# similar one."; |
436 |
message[7] = "* Good times..."; |
437 |
message[8] = "* You know, she would# refuse to sleep until I# tucked her in."; |
438 |
message[9] = "* After reluctantly# bending to her# demands..."; |
439 |
message[10] = "* ...I'd kiss her# forehead and say \"Love# you lots.\""; |
440 |
message[11] = "* She'd challenge me with# a cheeky \"How much?\""; |
441 |
message[12] = "* Then I'd reply..."; |
442 |
message[13] = "* \"My love for you could# shatter the barrier just# on its own!\""; |
443 |
message[14] = "* \"That's not true!\"# she'd say with the# cutest grin."; |
444 |
message[15] = "* And we'd keep going..."; |
445 |
message[16] = "* Back and forth until# her eyelids grew too# heavy to continue."; |
446 |
message[17] = "* ..."; |
447 |
message[18] = "* Believe it or not, that# same exchange happened# every night."; |
448 |
message[19] = "* Every night until there# wasn't anyone left to# tuck in."; |
449 |
message[20] = "* ..."; |
450 |
prt[0] = 377; |
451 |
prt[1] = 370; |
452 |
prt[2] = 371; |
453 |
prt[3] = 377; |
454 |
prt[4] = 394; |
455 |
prt[5] = 370; |
456 |
prt[6] = 371; |
457 |
prt[7] = 394; |
458 |
prt[8] = 370; |
459 |
prt[9] = 371; |
460 |
prt[10] = 371; |
461 |
prt[11] = 371; |
462 |
prt[12] = 371; |
463 |
prt[13] = 394; |
464 |
prt[14] = 395; |
465 |
prt[15] = 395; |
466 |
prt[16] = 395; |
467 |
prt[17] = 395; |
468 |
prt[18] = 370; |
469 |
prt[19] = 371; |
470 |
prt[20] = 394; |
471 |
update_talk_val(); |
472 |
} |
473 |
else if (map_entry == 1) |
474 |
{ |
475 |
message[0] = "* ..."; |
476 |
prt[0] = 394; |
477 |
} |
478 |
break; |
479 |
case rm_steamworks_25: |
480 |
message[0] = "* I appreciate them# putting handrails here."; |
481 |
message[1] = "* Sure, we're suspended# over a bottomless pit# but hey..."; |
482 |
message[2] = "* Making baby steps# towards basic safety# measures."; |
483 |
prt[0] = 371; |
484 |
prt[1] = 370; |
485 |
prt[2] = 372; |
486 |
break; |
487 |
case rm_steamworks_26: |
488 |
message[0] = "* ..."; |
489 |
prt[0] = 370; |
490 |
break; |
491 |
case rm_steamworks_27: |
492 |
message[0] = "* Geez... the# Steamworks..."; |
493 |
message[1] = "* It's all so... pitiful# in this state."; |
494 |
message[2] = "* Abandoned potential# hurts."; |
495 |
prt[0] = 394; |
496 |
prt[1] = 371; |
497 |
prt[2] = 370; |
498 |
break; |
499 |
case rm_steamworks_28: |
500 |
multiple_lines(); |
501 |
if (map_entry == 0) |
502 |
{ |
503 |
message[0] = "* ..."; |
504 |
message[1] = "* At my old home, Chujin# planted a garden."; |
505 |
message[2] = "* It was a work of# compassion. Beautiful."; |
506 |
message[3] = "* Almost like a# reflection of his own# SOUL."; |
507 |
message[4] = "* ..."; |
508 |
message[5] = "* When his health began# to deteriorate... so did# the garden."; |
509 |
message[6] = "* \"The Meadow\" became# \"the Dunes.\""; |
510 |
message[7] = "* Seeing a discarded# place like this..."; |
511 |
message[8] = "* It's familiar."; |
512 |
message[9] = "* We can care so much for# something but# eventually..."; |
513 |
message[10] = "* ...it all comes to an# end."; |
514 |
message[11] = "* That's why we must# forge our own path while# we can."; |
515 |
message[12] = "* Cause trust me..."; |
516 |
message[13] = "* Once the guise of good# times is over... "; |
517 |
message[14] = "* Life is cruel."; |
518 |
prt[0] = 371; |
519 |
prt[1] = 371; |
520 |
prt[2] = 370; |
521 |
prt[3] = 372; |
522 |
prt[4] = 394; |
523 |
prt[5] = 371; |
524 |
prt[6] = 394; |
525 |
prt[7] = 394; |
526 |
prt[8] = 371; |
527 |
prt[9] = 371; |
528 |
prt[10] = 377; |
529 |
prt[11] = 371; |
530 |
prt[12] = 370; |
531 |
prt[13] = 370; |
532 |
prt[14] = 371; |
533 |
update_talk_val(); |
534 |
} |
535 |
else if (map_entry == 1) |
536 |
{ |
537 |
message[0] = "* ..."; |
538 |
prt[0] = 370; |
539 |
} |
540 |
break; |
541 |
case rm_steamworks_29: |
542 |
message[0] = "* I can feel the Lab# getting closer."; |
543 |
message[1] = "* Come on."; |
544 |
prt[0] = 377; |
545 |
prt[1] = 370; |
546 |
break; |
547 |
case rm_steamworks_30: |
548 |
message[0] = "* We can't let these bots# deter us."; |
549 |
message[1] = "* I wish we could help# them but it's far too# late."; |
550 |
message[2] = "* I mean, they aren't# even real..."; |
551 |
message[3] = "* Yeah... They're only# some mix of metal and# magic."; |
552 |
message[4] = "* So... it's alright."; |
553 |
prt[0] = 377; |
554 |
prt[1] = 370; |
555 |
prt[2] = 371; |
556 |
prt[3] = 370; |
557 |
prt[4] = 377; |
558 |
break; |
559 |
case rm_steamworks_31: |
560 |
multiple_lines(); |
561 |
if (map_entry == 0) |
562 |
{ |
563 |
message[0] = "* I bet your faith in me# is dwindling with every# new obstacle."; |
564 |
message[1] = "* I'm just as annoyed as# you, trust me."; |
565 |
message[2] = "* This journey should've# been a cakewalk like I# said."; |
566 |
message[3] = "* Even still, it's likely# the best path to Hotland# we could've picked."; |
567 |
message[4] = "* Places like Waterfall# are heavily patrolled."; |
568 |
message[5] = "* Guess there's also a# patrol here but..."; |
569 |
message[6] = "* Between Axis and# Undyne, I'll take my# chances."; |
570 |
message[7] = "* Doesn't seem like these# bots want to leave the# Steamworks either."; |
571 |
message[8] = "* We won't be followed."; |
572 |
prt[0] = 377; |
573 |
prt[1] = 370; |
574 |
prt[2] = 371; |
575 |
prt[3] = 377; |
576 |
prt[4] = 371; |
577 |
prt[5] = 377; |
578 |
prt[6] = 370; |
579 |
prt[7] = 371; |
580 |
prt[8] = 371; |
581 |
update_talk_val(); |
582 |
} |
583 |
else if (map_entry == 1) |
584 |
{ |
585 |
message[0] = "* Keep it up for a little# longer, okay?"; |
586 |
prt[0] = 370; |
587 |
} |
588 |
break; |
589 |
case rm_steamworks_factory_01: |
590 |
multiple_lines(); |
591 |
if (map_entry == 0) |
592 |
{ |
593 |
message[0] = "* So this is the building# Chujin worked at..."; |
594 |
message[1] = "* Hell of a commute."; |
595 |
message[2] = "* He was always a# traveler, though."; |
596 |
message[3] = "* Back when we first met,# I lived in the# mountains."; |
597 |
message[4] = "* My mother had sent me# down to Oasis Valley for# some crops."; |
598 |
message[5] = "* On the way back, I had# to cross a rather large# ditch."; |
599 |
message[6] = "* While on the bridge, I# accidentally rolled my# ankle and fell in."; |
600 |
message[7] = "* I couldn't climb out no# matter how hard I tried.# "; |
601 |
message[8] = "* Even worse, the# expensive crops were# ruined."; |
602 |
message[9] = "* Felt like I was there# for hours before I heard# a jingling sound."; |
603 |
message[10] = "* A hiker approached the# bridge holding a walking# stick with a bell on it."; |
604 |
message[11] = "* He noticed me lying in# my humble ditch so I# smiled and said: \"Hey.\""; |
605 |
message[12] = "* With a kind look, he# replied: \"You look# awful.\""; |
606 |
message[13] = "* I was hooked."; |
607 |
message[14] = "* He then hopped down and# tore a strip of his red# robe to wrap my ankle."; |
608 |
message[15] = "* And... Well, I could go# on but... yeah."; |
609 |
message[16] = "* That's just who he was.# Caring. Even to a fault."; |
610 |
prt[0] = 377; |
611 |
prt[1] = 371; |
612 |
prt[2] = 370; |
613 |
prt[3] = 394; |
614 |
prt[4] = 371; |
615 |
prt[5] = 371; |
616 |
prt[6] = 377; |
617 |
prt[7] = 394; |
618 |
prt[8] = 371; |
619 |
prt[9] = 377; |
620 |
prt[10] = 370; |
621 |
prt[11] = 372; |
622 |
prt[12] = 395; |
623 |
prt[13] = 395; |
624 |
prt[14] = 371; |
625 |
prt[15] = 370; |
626 |
prt[16] = 394; |
627 |
update_talk_val(); |
628 |
} |
629 |
else if (map_entry == 1) |
630 |
{ |
631 |
ch_msg = 3; |
632 |
ch[1] = "Starlo?"; |
633 |
if (message_current > 4) |
634 |
{ |
635 |
ch_msg = 9; |
636 |
ch[1] = "Ah."; |
637 |
} |
638 |
message[0] = "* The truth is..."; |
639 |
message[1] = "* I don't think I'll ever# be able to move on."; |
640 |
message[2] = "* You know, find someone# else and try to be happy# again."; |
641 |
message[3] = "* I don't think anyone# like him is out there."; |
642 |
message[4] = "* !"; |
643 |
message[5] = "* You're..."; |
644 |
message[6] = "* You're serious?"; |
645 |
message[7] = "* Well..."; |
646 |
message[8] = "* Perhaps at one point in# my life I considered it."; |
647 |
message[9] = "* You know, back when I# was a naive kid, kinda# like you."; |
648 |
message[10] = "* Hey, it's science. Your# brain is still# developing."; |
649 |
message[11] = "* ...I hope."; |
650 |
message[12] = "* But honestly..."; |
651 |
message[13] = "* I wanted to grow up# and... Star wouldn't# follow."; |
652 |
message[14] = "* In the end, I think# that was okay."; |
653 |
message[15] = "* Just look how happy he# is versus where I ended# up."; |
654 |
message[16] = "* He clearly chose the# better path, heh..."; |
655 |
prt[0] = 377; |
656 |
prt[1] = 371; |
657 |
prt[2] = 370; |
658 |
prt[3] = 394; |
659 |
prt[4] = 393; |
660 |
prt[5] = 381; |
661 |
prt[6] = 3754; |
662 |
prt[7] = 377; |
663 |
prt[8] = 371; |
664 |
prt[9] = 370; |
665 |
prt[10] = 395; |
666 |
prt[11] = 377; |
667 |
prt[12] = 371; |
668 |
prt[13] = 370; |
669 |
prt[14] = 377; |
670 |
prt[15] = 394; |
671 |
prt[16] = 395; |
672 |
update_talk_val(); |
673 |
} |
674 |
else |
675 |
{ |
676 |
message[0] = "* ..."; |
677 |
prt[0] = 371; |
678 |
} |
679 |
break; |
680 |
case rm_steamworks_factory_02: |
681 |
multiple_lines(); |
682 |
if (map_entry == 0) |
683 |
{ |
684 |
message[0] = "* Not the greatest# working conditions from# what I can see."; |
685 |
message[1] = "* I know the job paid# well, though."; |
686 |
message[2] = "* Of course after Chujin# left, we needed a new# source of income."; |
687 |
message[3] = "* I picked up a part-time# shift at Cafe Dune to# help us raise Kanako."; |
688 |
message[4] = "* The job was alright but# my boss was... "; |
689 |
message[5] = "* ...Let's just say# there's currently a# strike going on there."; |
690 |
prt[0] = 371; |
691 |
prt[1] = 370; |
692 |
prt[2] = 377; |
693 |
prt[3] = 377; |
694 |
prt[4] = 371; |
695 |
prt[5] = 370; |
696 |
update_talk_val(); |
697 |
} |
698 |
else if (map_entry == 1) |
699 |
{ |
700 |
message[0] = "* We probably should've# held onto Chujin's# earnings but..."; |
701 |
message[1] = "* He had this dream of# building a big house for# our family."; |
702 |
message[2] = "* Followed through with# it too. Turned out# beautifully."; |
703 |
message[3] = "* At first I thought the# size was a bit overkill# but..."; |
704 |
message[4] = "* Well..."; |
705 |
message[5] = "* I think he was# insinuating a bigger# family."; |
706 |
message[6] = "* ..."; |
707 |
prt[0] = 377; |
708 |
prt[1] = 371; |
709 |
prt[2] = 395; |
710 |
prt[3] = 371; |
711 |
prt[4] = 377; |
712 |
prt[5] = 394; |
713 |
prt[6] = 394; |
714 |
update_talk_val(); |
715 |
} |
716 |
else if (map_entry == 2) |
717 |
{ |
718 |
message[0] = "* ... "; |
719 |
prt[0] = 371; |
720 |
} |
721 |
break; |
722 |
case rm_steamworks_factory_03: |
723 |
multiple_lines(); |
724 |
if (map_entry == 0) |
725 |
{ |
726 |
message[0] = "* Ugh, the air in this# place is heavy."; |
727 |
message[1] = "* Smells like motor oil# on burnt toast."; |
728 |
message[2] = "* I wasn't exactly# expecting it to smell# like roses but... bleh!"; |
729 |
prt[0] = 382; |
730 |
prt[1] = 377; |
731 |
prt[2] = 382; |
732 |
update_talk_val(); |
733 |
} |
734 |
else if (map_entry == 1) |
735 |
{ |
736 |
message[0] = "* ... "; |
737 |
prt[0] = 371; |
738 |
} |
739 |
break; |
740 |
case rm_steamworks_factory_04: |
741 |
multiple_lines(); |
742 |
if (global.sworks_flag[38] < 2) |
743 |
{ |
744 |
message[0] = "* Feels like we might be# delving into some# classified info up here."; |
745 |
message[1] = "* They sure abandoned a# lot."; |
746 |
prt[0] = 371; |
747 |
prt[1] = 370; |
748 |
} |
749 |
else if (map_entry == 0) |
750 |
{ |
751 |
message[0] = "* There's no point in# wallowing in what I read# here."; |
752 |
message[1] = "* Chujin was a monster of# secrets, I already knew# that..."; |
753 |
message[2] = "* I just wish he was more# transparent with his# struggles."; |
754 |
message[3] = "* I could've helped him# through it. I# would've..."; |
755 |
message[4] = "* Maybe all this... My# situation... It wouldn't# be this way if I did."; |
756 |
message[5] = "* If I didn't assume# everything was fine and# truly paid attention I-"; |
757 |
message[6] = "* ..."; |
758 |
message[7] = "* I know... I just said I# wouldn't wallow."; |
759 |
message[8] = "* Live in the present and# plan for the future. "; |
760 |
message[9] = "* That's what Chujin# always did, so that's# what I must do."; |
761 |
prt[0] = 377; |
762 |
prt[1] = 371; |
763 |
prt[2] = 370; |
764 |
prt[3] = 371; |
765 |
prt[4] = 394; |
766 |
prt[5] = 394; |
767 |
prt[6] = 377; |
768 |
prt[7] = 371; |
769 |
prt[8] = 371; |
770 |
prt[9] = 370; |
771 |
update_talk_val(); |
772 |
} |
773 |
else if (map_entry == 1) |
774 |
{ |
775 |
message[0] = "* Come on, we have a# mission."; |
776 |
prt[0] = 370; |
777 |
} |
778 |
break; |
779 |
case rm_steamworks_factory_elevator: |
780 |
case rm_steamworks_factory_shaft: |
781 |
message[0] = "* ... "; |
782 |
prt[0] = 371; |
783 |
break; |
784 |
case rm_steamworks_32: |
785 |
multiple_lines(); |
786 |
if (map_entry == 0) |
787 |
{ |
788 |
message[0] = "* This whole adventure# has had its share of# twists and turns."; |
789 |
message[1] = "* If I knew what I was# getting myself into back# in that Saloon..."; |
790 |
message[2] = "* I'd probably still do# it. Dangerous stuff like# this is kinda fun."; |
791 |
prt[0] = 370; |
792 |
prt[1] = 371; |
793 |
prt[2] = 395; |
794 |
update_talk_val(); |
795 |
} |
796 |
else |
797 |
{ |
798 |
message[0] = "* Keep moving, Clover."; |
799 |
prt[0] = 370; |
800 |
} |
801 |
break; |
802 |
case rm_steamworks_33: |
803 |
message[0] = "* The Steamworks slogan,# \"Tomorrow Means the# Surface.\""; |
804 |
message[1] = "* When do you think that# \"tomorrow\" will come?"; |
805 |
message[2] = "* It's been \"today\" my# entire life."; |
806 |
prt[0] = 377; |
807 |
prt[1] = 370; |
808 |
prt[2] = 394; |
809 |
break; |
810 |
case rm_steamworks_34: |
811 |
message[0] = "* We need to head through# that furnace over there# to reach the exit."; |
812 |
message[1] = "* Just bring some water# with you if you're# afraid of the heat."; |
813 |
message[2] = "* Don't worry about me,# I'm a Dunes resident."; |
814 |
prt[0] = 371; |
815 |
prt[1] = 370; |
816 |
prt[2] = 377; |
817 |
break; |
818 |
case rm_steamworks_35: |
819 |
if (global.sworks_flag[31] >= 2) |
820 |
{ |
821 |
message[0] = "* ..."; |
822 |
prt[0] = 371; |
823 |
} |
824 |
else |
825 |
{ |
826 |
multiple_lines(); |
827 |
if (map_entry == 0) |
828 |
{ |
829 |
message[0] = "* Was the only purpose of# this furnace to dispose# of garbage?"; |
830 |
message[1] = "* Why would they make it# mandatory to walk# through?"; |
831 |
message[2] = "* If you entered from# Hotland..."; |
832 |
message[3] = "* The first thing you# would smell is burning# trash."; |
833 |
message[4] = "* \"Welcome to the# Steamworks! It sucks# here!\""; |
834 |
prt[0] = 368; |
835 |
prt[1] = 368; |
836 |
prt[2] = 382; |
837 |
prt[3] = 382; |
838 |
prt[4] = 368; |
839 |
update_talk_val(); |
840 |
} |
841 |
else |
842 |
{ |
843 |
message[0] = "* This is way too hot,# even for me."; |
844 |
message[1] = "* Let's leave please."; |
845 |
prt[0] = 394; |
846 |
prt[1] = 382; |
847 |
} |
848 |
} |
849 |
break; |
850 |
case rm_steamworks_36: |
851 |
case rm_steamworks_37: |
852 |
message[0] = "* The moment we've waited# for is almost here."; |
853 |
message[1] = "* Just a few steps away."; |
854 |
prt[0] = 371; |
855 |
prt[1] = 370; |
856 |
break; |
857 |
default: |
858 |
message[0] = "* ..."; |
859 |
prt[0] = 371; |
860 |
break; |
861 |
} |
862 |
} |