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gml_Object_obj_ceroba_hair_Draw_0

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1
shader_set(shader);
2
shader_set_uniform_f(u_time, current_time / 20000);
3
shader_set_uniform_f(u_str, str);
4
shader_set_uniform_f(u_uvs, uvs[0], uvs[1], uvs[2], uvs[3]);
5
texture_set_stage(u_texture, texture);
6
draw_self();
7
shader_reset();