| 1 | shader_set(shader); |
| 2 | shader_set_uniform_f(u_time, current_time / 20000); |
| 3 | shader_set_uniform_f(u_str, str); |
| 4 | shader_set_uniform_f(u_uvs, uvs[0], uvs[1], uvs[2], uvs[3]); |
| 5 | texture_set_stage(u_texture, texture); |
| 6 | draw_self(); |
| 7 | shader_reset(); |