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gml_Object_obj_ceroba_last_hit_impact_Draw_73

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1
if (yellow_flash)
2
    shader_set(sh_yellow);
3
else
4
    shader_set(sh_flash);
5
draw_sprite(sprite_index, image_index, x + random_range(-2, 2), y + random_range(2, 2));
6
shader_reset();