1 | if (live_call()) |
2 | return global.live_result; |
3 | scr_audio_fade |
4 | instance_create_depth(x, y - 20, depth + 1, obj_ceroba_transformation_beam_spawner); |
5 | scene = 0; |
6 | cutscene_timer = 0; |
7 | draw_alpha = 0; |
8 | audio_play_sound(113, 1, 0, 1, 1); |