| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
x = xstart + random_range(-1, 1); |
| 7 |
y = ystart + random_range(-1, 1); |
| 8 |
draw_alpha = lerp(draw_alpha, 1, 0.05); |
| 9 |
if (draw_alpha >= 0.99) |
| 10 |
{ |
| 11 |
draw_alpha = 1; |
| 12 |
scene++; |
| 13 |
} |
| 14 |
break; |
| 15 |
case 1: |
| 16 |
cutscene_wait(1); |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
image_alpha -= 0.1; |
| 20 |
if (image_alpha <= 0) |
| 21 |
{ |
| 22 |
if (global.hotland_flag[2] == 1) |
| 23 |
{ |
| 24 |
instance_create_depth(0, 0, 0, obj_ceroba_phase_2_overworld_cutscene_1); |
| 25 |
room_goto(rm_mansion_bedroom Estate - Bedroom); |
| 26 |
} |
| 27 |
if (global.hotland_flag[2] == 2) |
| 28 |
{ |
| 29 |
instance_create_depth(0, 0, 0, obj_ceroba_phase_2_overworld_cutscene_2); |
| 30 |
room_goto(rm_mansion_study Estate - Study); |
| 31 |
} |
| 32 |
instance_destroy(); |
| 33 |
} |
| 34 |
break; |
| 35 |
} |