Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_ceroba_pacifist_act_helper_Create_0

(view raw script w/o annotations or w/e)
1
alarm[0] = 45;
gml_Object_obj_ceroba_pacifist_act_helper_Alarm_0.gml

switch (global.last_action_selected) { case "Action 1 Message 0": with (obj_dialogue_battle_action_selected_action_1) { message[0] = "* You hold onto your hopes...#* Defense temporarily increased!"; message_length = string_length(message[message_current]); } global.current_pp_self = 1; break; case "Action 2 Message 0": var heal_amount; with (obj_dialogue_battle_action_selected_action_2) { heal_amount = choose(5, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 10); message[0] = "* You refuse to back down...#* Gained " + string(heal_amount) + "HP!"; message_length = string_length(message[message_current]); } if (global.current_hp_self < global.max_hp_self) global.current_hp_self = clamp(global.current_hp_self + heal_amount, 0, global.max_hp_self); break; case "Action 3 Message 0": with (obj_dialogue_battle_action_selected_action_3) { message[0] = "* You think of those you love# most...#* Speed temporarily increased!"; message_length = string_length(message[message_current]); } global.current_sp_self = 1; break; } audio_play_sound(snd_battle_item_eat, 1, 0); can_skip = true;
2
can_skip = false;
3
sp_original = global.current_sp_self;
4
pp_original = global.current_pp_self;
5
attack_noloop = 0;