Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_ceroba_phase_2_bell_reappear_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
shader_set(sh_flash);
4
draw_set_alpha(overlay_alpha);
5
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);
6
draw_set_alpha(1);
7
shader_reset();
8
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha);