| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case -1: |
| 6 |
if (room == rm_battle) |
| 7 |
exit; |
| 8 |
cutscene_wait(3); |
| 9 |
break; |
| 10 |
case 0: |
| 11 |
instance_create_depth(250, 119, 0, obj_ceroba_npc); |
| 12 |
obj_ceroba_npc.npc_direction = "up"; |
| 13 |
instance_create_depth(137, 79, 0, obj_chujin_npc); |
| 14 |
obj_chujin_npc.npc_direction = "down"; |
| 15 |
cutscene_advance(); |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
draw_alpha = lerp(draw_alpha, 0, 0.1); |
| 19 |
if (draw_alpha <= 0.01) |
| 20 |
{ |
| 21 |
draw_alpha = 0; |
| 22 |
scene++; |
| 23 |
} |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
cutscene_wait(1); |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
obj_ceroba_npc.npc_direction = "left"; |
| 30 |
cutscene_dialogue(); |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
talker[0] = 1161; |
| 34 |
talker[4] = 92; |
| 35 |
talker[5] = 1161; |
| 36 |
talker[6] = 92; |
| 37 |
talker[10] = 1161; |
| 38 |
message[0] = "* What would you like to# wear tomorrow, honey?"; |
| 39 |
message[1] = "* Solomon and Crestina# are paying a visit, and# bringing food too."; |
| 40 |
message[2] = "* I'll help you up and we# can all enjoy a picnic# on the front porch."; |
| 41 |
message[3] = "* How's that sound?"; |
| 42 |
message[4] = "* Ceroba."; |
| 43 |
message[5] = "* ...Yes?"; |
| 44 |
message[6] = "* I don't..."; |
| 45 |
message[7] = "* ..."; |
| 46 |
message[8] = "* Heh."; |
| 47 |
message[9] = "* This is all so pitiful."; |
| 48 |
message[10] = "* Hey... don't say that."; |
| 49 |
prt[0] = 398; |
| 50 |
prt[1] = 372; |
| 51 |
prt[2] = 372; |
| 52 |
prt[3] = 398; |
| 53 |
prt[4] = 2212; |
| 54 |
prt[5] = 3757; |
| 55 |
prt[6] = 1544; |
| 56 |
prt[7] = 2623; |
| 57 |
prt[8] = 3006; |
| 58 |
prt[9] = 3006; |
| 59 |
prt[10] = 3757; |
| 60 |
} |
| 61 |
break; |
| 62 |
case 4: |
| 63 |
cutscene_npc_walk(1161, 186, 119, 3, "x", "left"); |
| 64 |
break; |
| 65 |
case 5: |
| 66 |
cutscene_npc_action_sprite(1161, 847, 1, true, 0); |
| 67 |
break; |
| 68 |
case 6: |
| 69 |
obj_ceroba_npc.left_sprite_idle = 3759; |
| 70 |
obj_ceroba_npc.action_sprite = false; |
| 71 |
cutscene_advance(); |
| 72 |
break; |
| 73 |
case 7: |
| 74 |
cutscene_wait(0.75); |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
cutscene_dialogue(); |
| 78 |
with (msg) |
| 79 |
{ |
| 80 |
talker[0] = 1161; |
| 81 |
talker[2] = 92; |
| 82 |
talker[4] = 1161; |
| 83 |
talker[5] = 92; |
| 84 |
talker[9] = 1161; |
| 85 |
talker[13] = 92; |
| 86 |
talker[16] = 1161; |
| 87 |
talker[17] = 92; |
| 88 |
talker[18] = 1161; |
| 89 |
talker[19] = 92; |
| 90 |
talker[22] = 1161; |
| 91 |
talker[23] = 92; |
| 92 |
talker[26] = 1161; |
| 93 |
talker[29] = 92; |
| 94 |
talker[31] = 1161; |
| 95 |
talker[32] = 92; |
| 96 |
message[0] = "* We don't need to have# anyone over."; |
| 97 |
message[1] = "* It could just be us."; |
| 98 |
message[2] = "* A picnic sounds lovely."; |
| 99 |
message[3] = "* I want you and Kanako# to have one, surrounded# by your closest friends."; |
| 100 |
message[4] = "* What are you saying?"; |
| 101 |
message[5] = "* I..."; |
| 102 |
message[6] = "* Gosh..."; |
| 103 |
message[7] = "* You know..."; |
| 104 |
message[8] = "* I never was afraid of# it all my life but now# that it's so close..."; |
| 105 |
message[9] = "* No..."; |
| 106 |
message[10] = "* Shut up. Stop it."; |
| 107 |
message[11] = "* Say it like it is or# don't say anything."; |
| 108 |
message[12] = "* I can't do this. Not# now."; |
| 109 |
message[13] = "* I'm sorry."; |
| 110 |
message[14] = "* There's something I# must tell you."; |
| 111 |
message[15] = "* My work... We never# talked about it much,# did we?"; |
| 112 |
message[16] = "* We didn't."; |
| 113 |
message[17] = "* When I built this# house, I installed a# basement."; |
| 114 |
message[18] = "* What...? "; |
| 115 |
message[19] = "* The entrance is under# the kotatsu. Always has# been."; |
| 116 |
message[20] = "* There, I worked towards# a project."; |
| 117 |
message[21] = "* Something much bigger# than myself. Bigger than# all of us."; |
| 118 |
message[22] = "* I don't understand..."; |
| 119 |
message[23] = "* I recorded a message# for you."; |
| 120 |
message[24] = "* When I'm gone, I would# like you to view it."; |
| 121 |
message[25] = "* Will you do that for# me?"; |
| 122 |
message[26] = "* ..."; |
| 123 |
message[27] = "* I will."; |
| 124 |
message[28] = "* I promise you, I will."; |
| 125 |
message[29] = "* ..."; |
| 126 |
message[30] = "* I haven't seen tears# from you since we met at# the crossing."; |
| 127 |
message[31] = "* I save them for the# moments that matter."; |
| 128 |
message[32] = "* I'm glad..."; |
| 129 |
message[33] = "* Because this moment# matters a lot to me."; |
| 130 |
prt[0] = 372; |
| 131 |
prt[1] = 372; |
| 132 |
prt[2] = 3002; |
| 133 |
prt[3] = 3002; |
| 134 |
prt[4] = 3757; |
| 135 |
prt[5] = 2623; |
| 136 |
prt[6] = 3002; |
| 137 |
prt[7] = 1474; |
| 138 |
prt[8] = 1474; |
| 139 |
prt[9] = 609; |
| 140 |
prt[10] = 609; |
| 141 |
prt[11] = 609; |
| 142 |
prt[12] = 3757; |
| 143 |
prt[13] = 1544; |
| 144 |
prt[14] = 1474; |
| 145 |
prt[15] = 3002; |
| 146 |
prt[16] = 370; |
| 147 |
prt[17] = 1544; |
| 148 |
prt[18] = 370; |
| 149 |
prt[19] = 3002; |
| 150 |
prt[20] = 1544; |
| 151 |
prt[21] = 2623; |
| 152 |
prt[22] = 2987; |
| 153 |
prt[23] = 1544; |
| 154 |
prt[24] = 3002; |
| 155 |
prt[25] = 1474; |
| 156 |
prt[26] = 2987; |
| 157 |
prt[27] = 2987; |
| 158 |
prt[28] = 2987; |
| 159 |
prt[29] = 379; |
| 160 |
prt[30] = 3621; |
| 161 |
prt[31] = 2987; |
| 162 |
prt[32] = 379; |
| 163 |
prt[33] = 3002; |
| 164 |
if (message_current == 2 && other.cutscene_music == 0) |
| 165 |
other.cutscene_music = audio_play_sound(mus_tucked_in, 1, 1); |
| 166 |
} |
| 167 |
break; |
| 168 |
case 9: |
| 169 |
obj_chujin_npc.image_alpha = 0; |
| 170 |
cutscene_npc_action_sprite(1161, 3625, 1, true, 0); |
| 171 |
break; |
| 172 |
break; |
| 173 |
case 10: |
| 174 |
cutscene_wait(0.5); |
| 175 |
break; |
| 176 |
case 11: |
| 177 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 178 |
cutscene_camera_move(0, 400, 2); |
| 179 |
break; |
| 180 |
case 12: |
| 181 |
if (cutscene_wait(1.5)) |
| 182 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 183 |
break; |
| 184 |
case 13: |
| 185 |
draw_alpha = lerp(draw_alpha, 1, 0.05); |
| 186 |
if (draw_alpha >= 0.99) |
| 187 |
{ |
| 188 |
draw_alpha = 1; |
| 189 |
scene++; |
| 190 |
} |
| 191 |
break; |
| 192 |
case 14: |
| 193 |
global.hotland_flag[2] = 2; |
| 194 |
global.battle_enemy_name = "ceroba"; |
| 195 |
global.battling_boss = true; |
| 196 |
global.battle_start = true; |
| 197 |
global.sound_carry_overworld = false; |
| 198 |
scr_battle_savescr_battle_savefunction scr_battle_save()
{
if (file_exists("tempsave.sav"))
file_delete("tempsave.sav");
ini_open("tempsave.sav");
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", global.saveroom);
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "ffight", global.fighting_flowey);
if (instance_exists(obj_radio))
ini_write_real("Save1", "owms", obj_radio.bgm);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
if (global.battle_enemy_name == "flowey")
{
ini_write_real("Special", "0", global.flowey_battle_1_phase);
var list_string = ds_list_write(global.flowey_attack_list);
ini_write_string("Special", "1", list_string);
list_string = ds_list_write(global.flowey_stolen_attack_list);
ini_write_string("Special", "2", list_string);
list_string = ds_list_write(global.flowey_room_list);
ini_write_string("Special", "3", list_string);
ini_write_real("Special", "4", global.flowey_attack_number);
}
else if (global.battle_enemy_name == "flowey2")
{
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++)
ini_write_real("petal", string(i), obj_flowey_battle_final.petal_alive[i]);
ini_write_real("petal", "count", obj_flowey_battle_final.petal_count);
}
ini_close();
} (); |
| 199 |
room_goto(rm_battle Battle room); |
| 200 |
scene++; |
| 201 |
break; |
| 202 |
case 15: |
| 203 |
if (room != rm_battle) |
| 204 |
exit; |
| 205 |
if (instance_exists(obj_battle_fade_in_screen)) |
| 206 |
{ |
| 207 |
instance_destroy(obj_battle_fade_in_screen); |
| 208 |
instance_create_depth(0, 0, -9999, obj_battle_fade_in_screen_white); |
| 209 |
} |
| 210 |
instance_destroy(); |
| 211 |
break; |
| 212 |
} |