| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case -1: |
| 6 |
if (room == rm_battle) |
| 7 |
exit; |
| 8 |
cutscene_wait(2); |
| 9 |
break; |
| 10 |
case 0: |
| 11 |
instance_create_depth(137, 151, 0, obj_kanako_npc); |
| 12 |
obj_kanako_npc.npc_direction = "up"; |
| 13 |
obj_kanako_npc.down_sprite_idle = 3568; |
| 14 |
instance_create_depth(137, 290, 0, obj_ceroba_npc); |
| 15 |
obj_ceroba_npc.npc_direction = "up"; |
| 16 |
instance_create_depth(190, 120, 50, obj_flashback_lab_table); |
| 17 |
cutscene_camera_freeze(0, 0); |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
instance_create_depth(0, 0, depth + 1, obj_ending_flashback_02_noise); |
| 21 |
scene = 1.5; |
| 22 |
break; |
| 23 |
case 1.5: |
| 24 |
draw_alpha = lerp(draw_alpha, 0, 0.15); |
| 25 |
if (draw_alpha < 0.05) |
| 26 |
{ |
| 27 |
draw_alpha = 0; |
| 28 |
cutscene_advance(2); |
| 29 |
} |
| 30 |
break; |
| 31 |
case 2: |
| 32 |
cutscene_wait(1.5); |
| 33 |
break; |
| 34 |
case 3: |
| 35 |
if (!instance_exists(obj_ceroba_phase_2_overworld_cutscene_dialogue_chujin)) |
| 36 |
{ |
| 37 |
msg = instance_create_depth(0, 0, -800, obj_ceroba_phase_2_overworld_cutscene_dialogue_chujin); |
| 38 |
scene++; |
| 39 |
} |
| 40 |
with (msg) |
| 41 |
{ |
| 42 |
sndfnt = 626; |
| 43 |
message[0] = "Our little girl... Kanako... She# needs to live a happy life,# unaffected by my endeavors."; |
| 44 |
message[1] = " That is my final wish."; |
| 45 |
} |
| 46 |
break; |
| 47 |
case 4: |
| 48 |
if (!global.dialogue_open) |
| 49 |
cutscene_wait(1); |
| 50 |
break; |
| 51 |
case 5: |
| 52 |
draw_alpha = 0; |
| 53 |
if (!instance_exists(obj_ending_flashback_02_noise)) |
| 54 |
cutscene_advance(); |
| 55 |
else |
| 56 |
obj_ending_flashback_02_noise.fade_out = true; |
| 57 |
break; |
| 58 |
case 6: |
| 59 |
cutscene_wait(1); |
| 60 |
break; |
| 61 |
case 7: |
| 62 |
cutscene_npc_action_sprite(159, 860, 1, false); |
| 63 |
break; |
| 64 |
case 8: |
| 65 |
instance_create(obj_kanako_npc.x, obj_kanako_npc.y - 20, obj_cutscene_ex); |
| 66 |
cutscene_advance(); |
| 67 |
break; |
| 68 |
case 9: |
| 69 |
cutscene_dialogue(); |
| 70 |
with (msg) |
| 71 |
{ |
| 72 |
sndfnt = 108; |
| 73 |
message[0] = "* Kanako!?"; |
| 74 |
position = 1; |
| 75 |
} |
| 76 |
break; |
| 77 |
case 10: |
| 78 |
instance_destroy(obj_cutscene_ex); |
| 79 |
cutscene_npc_direction(159, "down"); |
| 80 |
break; |
| 81 |
case 11: |
| 82 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
| 83 |
break; |
| 84 |
case 12: |
| 85 |
cutscene_npc_walk(1161, obj_kanako_npc.x, 210, 4, "x", "up"); |
| 86 |
break; |
| 87 |
case 13: |
| 88 |
cutscene_dialogue(); |
| 89 |
with (msg) |
| 90 |
{ |
| 91 |
message[0] = "* What are you doing down# here!?"; |
| 92 |
prt[0] = 381; |
| 93 |
talker[0] = 1161; |
| 94 |
position = 1; |
| 95 |
} |
| 96 |
break; |
| 97 |
case 14: |
| 98 |
cutscene_wait(1); |
| 99 |
break; |
| 100 |
case 15: |
| 101 |
cutscene_dialogue(); |
| 102 |
with (msg) |
| 103 |
{ |
| 104 |
talker[0] = 159; |
| 105 |
talker[1] = 1161; |
| 106 |
talker[2] = 159; |
| 107 |
talker[3] = 1161; |
| 108 |
talker[4] = 159; |
| 109 |
talker[6] = 1161; |
| 110 |
talker[10] = 159; |
| 111 |
message[0] = "* Is... Is it true?"; |
| 112 |
message[1] = "* ...What?"; |
| 113 |
message[2] = "* Am I... different?"; |
| 114 |
message[3] = "* Kanako I..."; |
| 115 |
message[4] = "* Daddy said he would've# lived a long time if I# wasn't here."; |
| 116 |
message[5] = "* He would still... be..."; |
| 117 |
message[6] = "* No, no!"; |
| 118 |
message[7] = "* Your father loved you!"; |
| 119 |
message[8] = "* And he didn't want to# put you in any danger."; |
| 120 |
message[9] = "* You heard him!"; |
| 121 |
message[10] = "* His dream... All these# books and papers... "; |
| 122 |
message[11] = "* You've been trying to# finish it, haven't you?"; |
| 123 |
prt[0] = 6; |
| 124 |
prt[1] = 370; |
| 125 |
prt[2] = 3268; |
| 126 |
prt[3] = 3757; |
| 127 |
prt[4] = 3179; |
| 128 |
prt[5] = 3268; |
| 129 |
prt[6] = 381; |
| 130 |
prt[7] = 3757; |
| 131 |
prt[8] = 3757; |
| 132 |
prt[9] = 3757; |
| 133 |
prt[10] = 3113; |
| 134 |
prt[11] = 6; |
| 135 |
if (message_current == 2 && other.cutscene_music == 0) |
| 136 |
{ |
| 137 |
other.cutscene_music = audio_play_sound(mus_kanako_reprise, 1, 1); |
| 138 |
audio_stop_sound(obj_radio.current_song); |
| 139 |
} |
| 140 |
if (message_current == 4) |
| 141 |
obj_kanako_npc.down_sprite_idle = 3067; |
| 142 |
if (message_current == 10) |
| 143 |
obj_kanako_npc.down_sprite_idle = 3568; |
| 144 |
if (message_current == 5) |
| 145 |
{ |
| 146 |
skippable = false; |
| 147 |
message_timer = 30; |
| 148 |
} |
| 149 |
else |
| 150 |
{ |
| 151 |
skippable = true; |
| 152 |
message_timer = -1; |
| 153 |
} |
| 154 |
position = 1; |
| 155 |
} |
| 156 |
break; |
| 157 |
case 16: |
| 158 |
cutscene_wait(1); |
| 159 |
break; |
| 160 |
case 17: |
| 161 |
cutscene_npc_direction(1161, "left"); |
| 162 |
break; |
| 163 |
case 18: |
| 164 |
cutscene_wait(1); |
| 165 |
break; |
| 166 |
case 19: |
| 167 |
cutscene_npc_direction(1161, "up"); |
| 168 |
break; |
| 169 |
case 20: |
| 170 |
cutscene_dialogue(); |
| 171 |
with (msg) |
| 172 |
{ |
| 173 |
talker[0] = 1161; |
| 174 |
talker[4] = 159; |
| 175 |
message[0] = "* With my limited# abilities... yes."; |
| 176 |
message[1] = "* But it doesn't involve# you."; |
| 177 |
message[2] = "* I've been looking into# ways to create the serum# without a Boss Monster."; |
| 178 |
message[3] = "* I'll... figure it out.# I have to."; |
| 179 |
message[4] = "* But..."; |
| 180 |
message[5] = "* I found this in the# trash."; |
| 181 |
prt[0] = 377; |
| 182 |
prt[1] = 371; |
| 183 |
prt[2] = 377; |
| 184 |
prt[3] = 609; |
| 185 |
prt[4] = 3113; |
| 186 |
prt[5] = 6; |
| 187 |
position = 1; |
| 188 |
} |
| 189 |
break; |
| 190 |
case 21: |
| 191 |
cutscene_npc_action_sprite(159, 2777, 1, false); |
| 192 |
obj_kanako_npc.down_sprite_idle = 2634; |
| 193 |
break; |
| 194 |
case 22: |
| 195 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
| 196 |
cutscene_advance(); |
| 197 |
break; |
| 198 |
case 23: |
| 199 |
cutscene_wait(1); |
| 200 |
break; |
| 201 |
case 24: |
| 202 |
instance_destroy(obj_cutscene_ex); |
| 203 |
cutscene_advance(); |
| 204 |
break; |
| 205 |
case 25: |
| 206 |
if (cutscene_dialogue()) |
| 207 |
scene = 25.4; |
| 208 |
with (msg) |
| 209 |
{ |
| 210 |
color = true; |
| 211 |
col_modif[0] = 4235519; |
| 212 |
talker[0] = 1161; |
| 213 |
talker[1] = 159; |
| 214 |
talker[2] = 1161; |
| 215 |
talker[3] = 159; |
| 216 |
talker[5] = 1161; |
| 217 |
message[0] = "* ! "; |
| 218 |
message[1] = "* You figured it out.# Last week."; |
| 219 |
message[2] = "* I..."; |
| 220 |
message[3] = "* \"Using the leftover# ex... extract from the# human's SOUL..."; |
| 221 |
message_col[3][0] = " \"Using the leftover# ex... extract from the# human's SOUL..."; |
| 222 |
message[4] = "* I believe I have# removed any corruption# it held.\""; |
| 223 |
message_col[4][0] = " I believe I have# removed any corruption# it held.\""; |
| 224 |
message[5] = "* ...Negating the need# for someone pure of# heart. Yes."; |
| 225 |
prt[0] = 381; |
| 226 |
prt[1] = 1144; |
| 227 |
prt[2] = 3757; |
| 228 |
prt[3] = 6; |
| 229 |
prt[4] = 6; |
| 230 |
prt[5] = 377; |
| 231 |
switch (message_current) |
| 232 |
{ |
| 233 |
case 2: |
| 234 |
obj_ceroba_npc.npc_direction = "left"; |
| 235 |
break; |
| 236 |
case 3: |
| 237 |
obj_ceroba_npc.npc_direction = "up"; |
| 238 |
break; |
| 239 |
} |
| 240 |
position = 1; |
| 241 |
} |
| 242 |
break; |
| 243 |
case 25.4: |
| 244 |
if (cutscene_npc_action_sprite(159, 2901, 1, false)) |
| 245 |
scene = 25.6; |
| 246 |
obj_kanako_npc.down_sprite_idle = 1608; |
| 247 |
break; |
| 248 |
case 25.6: |
| 249 |
if (cutscene_dialogue()) |
| 250 |
scene = 26; |
| 251 |
with (msg) |
| 252 |
{ |
| 253 |
talker[0] = 159; |
| 254 |
talker[3] = 1161; |
| 255 |
talker[5] = 159; |
| 256 |
talker[8] = 1161; |
| 257 |
talker[10] = 159; |
| 258 |
talker[12] = 1161; |
| 259 |
message[0] = "* So you did it!"; |
| 260 |
message[1] = "* Daddy's wish could come# true, right?"; |
| 261 |
message[2] = "* We could make him# smile! Make him proud of# us!"; |
| 262 |
message[3] = "* But..."; |
| 263 |
message[4] = "* He didn't want you to# be a part of this. And I# agree."; |
| 264 |
message[5] = "* Let me do it!"; |
| 265 |
message[6] = "* I want to make things# right. Be useful for# once."; |
| 266 |
message[7] = "* And I trust you to keep# me safe!"; |
| 267 |
message[8] = "* I... I do believe that# the refined method would# work."; |
| 268 |
message[9] = "* I just..."; |
| 269 |
message[10] = "* Please..."; |
| 270 |
message[11] = "* You promised you would# make his dream come# true."; |
| 271 |
message[12] = "* I did."; |
| 272 |
message[13] = "* ..."; |
| 273 |
prt[0] = 2849; |
| 274 |
prt[1] = 1250; |
| 275 |
prt[2] = 1250; |
| 276 |
prt[3] = 2987; |
| 277 |
prt[4] = 2987; |
| 278 |
prt[5] = 683; |
| 279 |
prt[6] = 575; |
| 280 |
prt[7] = 1250; |
| 281 |
prt[8] = 3757; |
| 282 |
prt[9] = 609; |
| 283 |
prt[10] = 3113; |
| 284 |
prt[11] = 6; |
| 285 |
prt[12] = 609; |
| 286 |
prt[13] = 2987; |
| 287 |
switch (message_current) |
| 288 |
{ |
| 289 |
case 12: |
| 290 |
obj_ceroba_npc.npc_direction = "left"; |
| 291 |
break; |
| 292 |
} |
| 293 |
position = 1; |
| 294 |
} |
| 295 |
break; |
| 296 |
case 26: |
| 297 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 298 |
cutscene_wait(1); |
| 299 |
break; |
| 300 |
case 27: |
| 301 |
scr_radio_restart(); |
| 302 |
cutscene_npc_direction(1161, "up"); |
| 303 |
break; |
| 304 |
case 28: |
| 305 |
cutscene_dialogue(); |
| 306 |
with (msg) |
| 307 |
{ |
| 308 |
talker[0] = 1161; |
| 309 |
talker[3] = 159; |
| 310 |
message[0] = "* Very well."; |
| 311 |
message[1] = "* But I'll make it quick."; |
| 312 |
message[2] = "* I'll ensure your safety# throughout the# procedure, alright?"; |
| 313 |
message[3] = "* Mm-hmm!"; |
| 314 |
message[4] = "* We'll be the heroes of# the Underground!"; |
| 315 |
message[5] = "* All thanks to you and# daddy!"; |
| 316 |
prt[0] = 377; |
| 317 |
prt[1] = 370; |
| 318 |
prt[2] = 370; |
| 319 |
prt[3] = 2820; |
| 320 |
prt[4] = 1250; |
| 321 |
prt[5] = 2849; |
| 322 |
position = 1; |
| 323 |
} |
| 324 |
break; |
| 325 |
case 29: |
| 326 |
cutscene_wait(1); |
| 327 |
break; |
| 328 |
case 30: |
| 329 |
cutscene_dialogue(); |
| 330 |
with (msg) |
| 331 |
{ |
| 332 |
talker[0] = 1161; |
| 333 |
message[0] = "* Heroes, huh?"; |
| 334 |
message[1] = "* That has a nice ring to# it."; |
| 335 |
prt[0] = 395; |
| 336 |
prt[1] = 372; |
| 337 |
position = 1; |
| 338 |
} |
| 339 |
break; |
| 340 |
case 31: |
| 341 |
cutscene_wait(0.25); |
| 342 |
break; |
| 343 |
case 32: |
| 344 |
cutscene_npc_direction(1161, "right"); |
| 345 |
break; |
| 346 |
case 33: |
| 347 |
cutscene_wait(0.75); |
| 348 |
break; |
| 349 |
case 34: |
| 350 |
cutscene_npc_direction(1161, "up"); |
| 351 |
break; |
| 352 |
case 35: |
| 353 |
cutscene_dialogue(); |
| 354 |
with (msg) |
| 355 |
{ |
| 356 |
talker[0] = 1161; |
| 357 |
message[0] = "* Okay, wait here."; |
| 358 |
prt[0] = 377; |
| 359 |
position = 1; |
| 360 |
} |
| 361 |
break; |
| 362 |
case 36: |
| 363 |
cutscene_npc_set_sprites(1161, 67, 68, 66, 69, 61, 65, 60, 63); |
| 364 |
break; |
| 365 |
case 37: |
| 366 |
cutscene_npc_walk(1161, 186, 159, 3, "y", "right"); |
| 367 |
if (obj_ceroba_npc.x > obj_kanako_npc.x) |
| 368 |
obj_kanako_npc.npc_direction = "right"; |
| 369 |
break; |
| 370 |
case 38: |
| 371 |
cutscene_wait(0.5); |
| 372 |
break; |
| 373 |
case 39: |
| 374 |
cutscene_npc_walk(159, obj_kanako_npc.x, 160, 2, "y", "right"); |
| 375 |
cutscene_advance(); |
| 376 |
break; |
| 377 |
case 40: |
| 378 |
cutscene_npc_action_sprite(1161, 3389, 1, true, 0); |
| 379 |
if (obj_ceroba_npc.image_index >= 39) |
| 380 |
{ |
| 381 |
if (obj_flashback_lab_table.image_index == 0) |
| 382 |
{ |
| 383 |
obj_flashback_lab_table.image_speed = 1; |
| 384 |
obj_flashback_lab_table.image_index = 1; |
| 385 |
} |
| 386 |
} |
| 387 |
break; |
| 388 |
case 41: |
| 389 |
cutscene_wait(0.5); |
| 390 |
break; |
| 391 |
case 42: |
| 392 |
cutscene_dialogue(); |
| 393 |
with (msg) |
| 394 |
{ |
| 395 |
talker[0] = 1161; |
| 396 |
message[0] = "* You will need to stand# very still for this."; |
| 397 |
message[1] = "* Close your eyes and I# will begin the# fusion-extraction."; |
| 398 |
prt[0] = 377; |
| 399 |
prt[1] = 370; |
| 400 |
position = 1; |
| 401 |
} |
| 402 |
break; |
| 403 |
case 43: |
| 404 |
cutscene_npc_set_sprites(1161, 67, 68, 66, 3746, 61, 65, 60, 1457); |
| 405 |
break; |
| 406 |
case 44: |
| 407 |
obj_ceroba_npc.action_sprite = false; |
| 408 |
cutscene_npc_walk(1161, 160, obj_kanako_npc.y, 2, "x", "left"); |
| 409 |
break; |
| 410 |
case 45: |
| 411 |
cutscene_npc_set_sprites(159, 1760, 3612, 3036, 1855, 2056, 2605, 1608, 2931); |
| 412 |
break; |
| 413 |
case 46: |
| 414 |
cutscene_wait(1); |
| 415 |
break; |
| 416 |
case 47: |
| 417 |
cutscene_dialogue(); |
| 418 |
with (msg) |
| 419 |
{ |
| 420 |
talker[0] = 1161; |
| 421 |
talker[2] = 159; |
| 422 |
message[0] = "* You may feel a pinch or# two but it'll all be# over before you know it."; |
| 423 |
message[1] = "* Understood?"; |
| 424 |
message[2] = "* Understood!"; |
| 425 |
prt[0] = 370; |
| 426 |
prt[1] = 370; |
| 427 |
prt[2] = 1250; |
| 428 |
position = 1; |
| 429 |
} |
| 430 |
break; |
| 431 |
case 48: |
| 432 |
cutscene_wait(1); |
| 433 |
break; |
| 434 |
case 49: |
| 435 |
cutscene_npc_action_sprite(1161, 3166, 1, true, 0); |
| 436 |
break; |
| 437 |
case 50: |
| 438 |
cutscene_wait(1); |
| 439 |
obj_ceroba_npc.left_sprite_idle = 2842; |
| 440 |
obj_ceroba_npc.npc_direction = "left"; |
| 441 |
obj_ceroba_npc.action_sprite = false; |
| 442 |
break; |
| 443 |
case 51: |
| 444 |
if (cutscene_dialogue()) |
| 445 |
scene = 51.5; |
| 446 |
with (msg) |
| 447 |
{ |
| 448 |
talker[0] = 1161; |
| 449 |
talker[1] = 159; |
| 450 |
message[0] = "* You truly believe in# this, don't you?"; |
| 451 |
message[1] = "* Yeah."; |
| 452 |
prt[0] = 370; |
| 453 |
prt[1] = 1250; |
| 454 |
position = 1; |
| 455 |
} |
| 456 |
break; |
| 457 |
case 51.5: |
| 458 |
if (cutscene_wait(1)) |
| 459 |
scene = 52; |
| 460 |
break; |
| 461 |
case 52: |
| 462 |
obj_kanako_npc.npc_dynamic_depth = false; |
| 463 |
obj_kanako_npc.depth = obj_ceroba_npc.depth - 1; |
| 464 |
cutscene_npc_walk(159, 157, 160, 2, "y", "right"); |
| 465 |
break; |
| 466 |
case 53: |
| 467 |
obj_kanako_npc.image_alpha = 0; |
| 468 |
cutscene_npc_action_sprite(1161, 3186, 1, true, 0); |
| 469 |
break; |
| 470 |
case 54: |
| 471 |
cutscene_wait(1); |
| 472 |
break; |
| 473 |
case 55: |
| 474 |
cutscene_dialogue(); |
| 475 |
with (msg) |
| 476 |
{ |
| 477 |
talker[0] = 1161; |
| 478 |
talker[1] = 159; |
| 479 |
message[0] = "* Love you lots."; |
| 480 |
message[1] = "* Love you more."; |
| 481 |
prt[0] = 2987; |
| 482 |
prt[1] = 2849; |
| 483 |
position = 1; |
| 484 |
} |
| 485 |
break; |
| 486 |
case 56: |
| 487 |
cutscene_wait(0.5); |
| 488 |
break; |
| 489 |
case 57: |
| 490 |
if (cutscene_npc_action_sprite(1161, 3354, 1, true)) |
| 491 |
{ |
| 492 |
obj_ceroba_npc.sprite_index = spr_flashback_ceroba_kneel; |
| 493 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
| 494 |
obj_kanako_npc.image_alpha = 1; |
| 495 |
scene = 57.5; |
| 496 |
} |
| 497 |
break; |
| 498 |
case 57.5: |
| 499 |
if (cutscene_wait(1)) |
| 500 |
scene = 58; |
| 501 |
break; |
| 502 |
case 58: |
| 503 |
cutscene_npc_walk(159, 142, 158, 2, "x", "right"); |
| 504 |
break; |
| 505 |
case 59: |
| 506 |
cutscene_wait(2); |
| 507 |
break; |
| 508 |
case 60: |
| 509 |
obj_kanako_npc.image_alpha = 0; |
| 510 |
cutscene_npc_action_sprite(1161, 457, 1, true, 0); |
| 511 |
cutscene_advance(); |
| 512 |
break; |
| 513 |
case 61: |
| 514 |
with (obj_ceroba_npc) |
| 515 |
{ |
| 516 |
if (image_index >= 6) |
| 517 |
{ |
| 518 |
image_speed = 0; |
| 519 |
other.scene++; |
| 520 |
} |
| 521 |
} |
| 522 |
break; |
| 523 |
case 62: |
| 524 |
cutscene_wait(1.5); |
| 525 |
break; |
| 526 |
case 63: |
| 527 |
draw_overlay_alpha += 0.1; |
| 528 |
if (draw_overlay_alpha >= 1) |
| 529 |
cutscene_advance(); |
| 530 |
break; |
| 531 |
case 64: |
| 532 |
with (obj_ceroba_npc) |
| 533 |
{ |
| 534 |
if (image_speed != 1) |
| 535 |
{ |
| 536 |
image_speed = 1; |
| 537 |
} |
| 538 |
else if (image_index >= (image_number - 1)) |
| 539 |
{ |
| 540 |
image_index = image_number - 1; |
| 541 |
image_speed = 0; |
| 542 |
other.scene++; |
| 543 |
} |
| 544 |
} |
| 545 |
break; |
| 546 |
case 65: |
| 547 |
cutscene_wait(1.5); |
| 548 |
break; |
| 549 |
case 66: |
| 550 |
instance_create(obj_kanako_npc.x - 1, obj_kanako_npc.y + 4, obj_flashback_kanako_soul); |
| 551 |
cutscene_advance(); |
| 552 |
break; |
| 553 |
case 67: |
| 554 |
cutscene_wait(1); |
| 555 |
case 68: |
| 556 |
with (obj_flashback_kanako_soul) |
| 557 |
{ |
| 558 |
if (image_speed != 1) |
| 559 |
{ |
| 560 |
image_speed = 1; |
| 561 |
} |
| 562 |
else if (image_index >= (image_number - 1)) |
| 563 |
{ |
| 564 |
image_index = image_number - 1; |
| 565 |
image_speed = 0; |
| 566 |
other.scene++; |
| 567 |
} |
| 568 |
} |
| 569 |
break; |
| 570 |
case 69: |
| 571 |
cutscene_wait(1); |
| 572 |
break; |
| 573 |
case 70: |
| 574 |
obj_flashback_kanako_soul.fade_out = true; |
| 575 |
scene++; |
| 576 |
break; |
| 577 |
case 71: |
| 578 |
if (!instance_exists(obj_flashback_kanako_soul)) |
| 579 |
cutscene_advance(); |
| 580 |
break; |
| 581 |
case 72: |
| 582 |
draw_overlay_alpha -= 0.1; |
| 583 |
if (draw_overlay_alpha <= 0) |
| 584 |
cutscene_advance(); |
| 585 |
break; |
| 586 |
case 73: |
| 587 |
cutscene_wait(1); |
| 588 |
break; |
| 589 |
case 74: |
| 590 |
if (cutscene_npc_action_sprite(1161, 3012, 1, true, 0)) |
| 591 |
{ |
| 592 |
obj_kanako_npc.image_alpha = 1; |
| 593 |
obj_ceroba_npc.sprite_index = spr_flashback_ceroba_kneel; |
| 594 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
| 595 |
} |
| 596 |
break; |
| 597 |
case 75: |
| 598 |
cutscene_wait(1); |
| 599 |
break; |
| 600 |
case 76: |
| 601 |
obj_ceroba_npc.left_sprite_idle = 63; |
| 602 |
cutscene_npc_action_sprite(1161, 3457, 1, true, 0); |
| 603 |
break; |
| 604 |
case 77: |
| 605 |
cutscene_npc_set_sprites(159, 1760, 3491, 3036, 1855, 2056, 1558, 1608, 2931); |
| 606 |
break; |
| 607 |
case 78: |
| 608 |
cutscene_wait(2); |
| 609 |
break; |
| 610 |
case 79: |
| 611 |
cutscene_npc_walk(1161, 175, obj_ceroba_npc.y, 0.5, "x", "right"); |
| 612 |
break; |
| 613 |
case 80: |
| 614 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
| 615 |
obj_ceroba_npc.action_sprite = true; |
| 616 |
obj_ceroba_npc.image_speed = 0; |
| 617 |
obj_ceroba_npc.sprite_index = spr_flashback_ceroba_worried; |
| 618 |
obj_kanako_npc.action_sprite = true; |
| 619 |
obj_kanako_npc.sprite_index = spr_flashback_kanako_hurt; |
| 620 |
cutscene_advance(); |
| 621 |
break; |
| 622 |
case 81: |
| 623 |
cutscene_sfx_play(411, 1); |
| 624 |
break; |
| 625 |
case 82: |
| 626 |
with (obj_kanako_npc) |
| 627 |
{ |
| 628 |
xstart = x; |
| 629 |
ystart = y; |
| 630 |
} |
| 631 |
cutscene_advance(); |
| 632 |
case 83: |
| 633 |
obj_kanako_npc.x = obj_kanako_npc.xstart + irandom_range(-1, 1); |
| 634 |
obj_kanako_npc.y = obj_kanako_npc.ystart + irandom_range(-1, 1); |
| 635 |
if (cutscene_wait(1.5)) |
| 636 |
{ |
| 637 |
instance_destroy(obj_cutscene_ex); |
| 638 |
x = xstart; |
| 639 |
y = ystart; |
| 640 |
} |
| 641 |
break; |
| 642 |
case 84: |
| 643 |
draw_alpha_black = 1; |
| 644 |
instance_create_depth(obj_kanako_npc.x - 1, obj_kanako_npc.y + 4, obj_kanako_npc.depth - 1, obj_flashback_kanako_soul); |
| 645 |
obj_flashback_kanako_soul.image_index = obj_flashback_kanako_soul.image_number - 1; |
| 646 |
obj_flashback_kanako_soul.image_speed = 0; |
| 647 |
cutscene_advance(); |
| 648 |
break; |
| 649 |
case 85: |
| 650 |
cutscene_wait(1); |
| 651 |
break; |
| 652 |
case 86: |
| 653 |
obj_flashback_kanako_soul.sprite_index = spr_flashback_kanako_soul_broken; |
| 654 |
cutscene_sfx_play(242, 1); |
| 655 |
break; |
| 656 |
case 87: |
| 657 |
cutscene_wait(1); |
| 658 |
break; |
| 659 |
case 88: |
| 660 |
draw_alpha_black -= 0.05; |
| 661 |
if (draw_alpha_black <= 0) |
| 662 |
{ |
| 663 |
obj_flashback_kanako_soul.fade_out = true; |
| 664 |
draw_alpha_black = 0; |
| 665 |
scene++; |
| 666 |
} |
| 667 |
break; |
| 668 |
case 89: |
| 669 |
cutscene_dialogue(); |
| 670 |
with (msg) |
| 671 |
{ |
| 672 |
talker[0] = 1161; |
| 673 |
message[0] = "* NO!!!"; |
| 674 |
prt[0] = 393; |
| 675 |
position = 1; |
| 676 |
} |
| 677 |
break; |
| 678 |
case 90: |
| 679 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
| 680 |
break; |
| 681 |
case 91: |
| 682 |
obj_kanako_npc.sprite_index = spr_flashback_kanako_hurt_2; |
| 683 |
obj_kanako_npc.image_speed = 1; |
| 684 |
if (obj_kanako_npc.image_index >= (obj_kanako_npc.image_number - 1)) |
| 685 |
{ |
| 686 |
obj_kanako_npc.image_speed = 0; |
| 687 |
obj_kanako_npc.image_index = obj_kanako_npc.image_number - 1; |
| 688 |
scene++; |
| 689 |
} |
| 690 |
break; |
| 691 |
case 92: |
| 692 |
obj_ceroba_npc.x = obj_kanako_npc.x; |
| 693 |
obj_ceroba_npc.y = obj_kanako_npc.y; |
| 694 |
cutscene_npc_action_sprite(1161, 2956, 1, true, 0); |
| 695 |
obj_kanako_npc.image_alpha = 0; |
| 696 |
break; |
| 697 |
case 93: |
| 698 |
cutscene_wait(1); |
| 699 |
break; |
| 700 |
case 94: |
| 701 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 751, 63); |
| 702 |
obj_ceroba_npc.npc_direction = "down"; |
| 703 |
obj_ceroba_npc.action_sprite = false; |
| 704 |
break; |
| 705 |
case 95: |
| 706 |
cutscene_dialogue(); |
| 707 |
with (msg) |
| 708 |
{ |
| 709 |
talker[0] = 1161; |
| 710 |
message[0] = "* No no no no no no-"; |
| 711 |
message[1] = "* Why didn't it work!?"; |
| 712 |
message[2] = "* Kanako, wake up."; |
| 713 |
message[3] = "* Wake up right now!"; |
| 714 |
message[4] = "* Mommy's here, come on! "; |
| 715 |
message[5] = "* Hey!"; |
| 716 |
prt[0] = 381; |
| 717 |
prt[1] = 381; |
| 718 |
prt[2] = 2599; |
| 719 |
prt[3] = 2599; |
| 720 |
prt[4] = 2599; |
| 721 |
prt[5] = 2599; |
| 722 |
position = 1; |
| 723 |
} |
| 724 |
break; |
| 725 |
case 96: |
| 726 |
if (cutscene_wait(1)) |
| 727 |
{ |
| 728 |
} |
| 729 |
break; |
| 730 |
case 97: |
| 731 |
cutscene_dialogue(); |
| 732 |
with (msg) |
| 733 |
{ |
| 734 |
talker[0] = 1161; |
| 735 |
message[0] = "* What..."; |
| 736 |
skippable = false; |
| 737 |
position = 1; |
| 738 |
} |
| 739 |
draw_alpha = lerp(draw_alpha, 1, 0.05); |
| 740 |
if (draw_alpha >= 0.99) |
| 741 |
{ |
| 742 |
draw_alpha = 1; |
| 743 |
instance_destroy(obj_dialogue); |
| 744 |
global.dialogue_open = false; |
| 745 |
scene++; |
| 746 |
} |
| 747 |
break; |
| 748 |
case 98: |
| 749 |
cutscene_wait(1); |
| 750 |
break; |
| 751 |
case 99: |
| 752 |
if (!instance_exists(obj_ceroba_phase_2_overworld_cutscene_dialogue_chujin)) |
| 753 |
{ |
| 754 |
msg = instance_create_depth(0, 0, -800, obj_ceroba_phase_2_overworld_cutscene_dialogue_chujin); |
| 755 |
scene++; |
| 756 |
} |
| 757 |
with (msg) |
| 758 |
{ |
| 759 |
sndfnt = 108; |
| 760 |
message[0] = " What have I done?"; |
| 761 |
skippable = false; |
| 762 |
message_timer = 60; |
| 763 |
position = 1; |
| 764 |
} |
| 765 |
break; |
| 766 |
case 100: |
| 767 |
if (!global.dialogue_open) |
| 768 |
cutscene_wait(1); |
| 769 |
break; |
| 770 |
case 101: |
| 771 |
global.hotland_flag[2] = 3; |
| 772 |
global.battle_enemy_name = "ceroba"; |
| 773 |
global.battling_boss = true; |
| 774 |
global.battle_start = true; |
| 775 |
global.sound_carry_overworld = false; |
| 776 |
scr_battle_savescr_battle_savefunction scr_battle_save()
{
if (file_exists("tempsave.sav"))
file_delete("tempsave.sav");
ini_open("tempsave.sav");
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", global.saveroom);
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "ffight", global.fighting_flowey);
if (instance_exists(obj_radio))
ini_write_real("Save1", "owms", obj_radio.bgm);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
if (global.battle_enemy_name == "flowey")
{
ini_write_real("Special", "0", global.flowey_battle_1_phase);
var list_string = ds_list_write(global.flowey_attack_list);
ini_write_string("Special", "1", list_string);
list_string = ds_list_write(global.flowey_stolen_attack_list);
ini_write_string("Special", "2", list_string);
list_string = ds_list_write(global.flowey_room_list);
ini_write_string("Special", "3", list_string);
ini_write_real("Special", "4", global.flowey_attack_number);
}
else if (global.battle_enemy_name == "flowey2")
{
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++)
ini_write_real("petal", string(i), obj_flowey_battle_final.petal_alive[i]);
ini_write_real("petal", "count", obj_flowey_battle_final.petal_count);
}
ini_close();
} (); |
| 777 |
room_goto(rm_battle Battle room); |
| 778 |
scene++; |
| 779 |
break; |
| 780 |
case 102: |
| 781 |
if (room != rm_battle) |
| 782 |
exit; |
| 783 |
if (instance_exists(obj_battle_fade_in_screen)) |
| 784 |
{ |
| 785 |
instance_destroy(obj_battle_fade_in_screen); |
| 786 |
instance_create_depth(0, 0, -9999, obj_battle_fade_in_screen_white); |
| 787 |
} |
| 788 |
instance_destroy(); |
| 789 |
break; |
| 790 |
} |