| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
object[0] = 2860; |
| 4 |
object[1] = 2869; |
| 5 |
object[2] = 2876; |
| 6 |
object[3] = 2877; |
| 7 |
object[4] = 2879; |
| 8 |
object[5] = 12; |
| 9 |
var color_id = color_uniform; |
| 10 |
var alpha_id = alpha_uniform; |
| 11 |
var _color_new = color_new; |
| 12 |
for (var i = 0; i < array_length_1d(object); i++) |
| 13 |
{ |
| 14 |
with (object[i]) |
| 15 |
{ |
| 16 |
shader_set(sh_replace_color); |
| 17 |
if (object_index == obj_autofire_toggle && global.autofire_on == true) |
| 18 |
_color_new = [1, 1, 0]; |
| 19 |
else |
| 20 |
_color_new = other.color_new; |
| 21 |
shader_set_uniform_f_array(color_id, _color_new); |
| 22 |
shader_set_uniform_f(alpha_id, other.image_alpha); |
| 23 |
draw_self(); |
| 24 |
shader_reset(); |
| 25 |
} |
| 26 |
} |
| 27 |
draw_set_font(fnt_mars_needs_cunnilingus); |
| 28 |
var text_col = make_color_rgb(color_new[0] * 255, color_new[1] * 255, color_new[2] * 255); |
| 29 |
draw_set_halign(fa_left); |
| 30 |
draw_set_valign(fa_top); |
| 31 |
draw_text_colour(30, 400, string_hash_to_newline(string(global.player_name)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
| 32 |
draw_text_colour(147, 400, string_hash_to_newline("LV " + string(global.player_level)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
| 33 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
| 34 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string_format(global.current_hp_self, 1, decimal_count) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
| 35 |
else |
| 36 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha); |
| 37 |
draw_set_alpha(image_alpha); |
| 38 |
if (instance_exists(obj_dialogue_box_battle_transformation_any)) |
| 39 |
{ |
| 40 |
with (obj_dialogue_box_battle_transformation_any) |
| 41 |
{ |
| 42 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
| 43 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 44 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 45 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
| 46 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 47 |
} |
| 48 |
} |
| 49 |
if (instance_exists(obj_dialogue_box_battle_transformation_any_out)) |
| 50 |
{ |
| 51 |
with (obj_dialogue_box_battle_transformation_any_out) |
| 52 |
{ |
| 53 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
| 54 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 55 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 56 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
| 57 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 58 |
} |
| 59 |
} |
| 60 |
if (instance_exists(obj_dialogue_box_battle_transformation_any_in)) |
| 61 |
{ |
| 62 |
with (obj_dialogue_box_battle_transformation_any_in) |
| 63 |
{ |
| 64 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
| 65 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 66 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 67 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
| 68 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 69 |
} |
| 70 |
} |
| 71 |
if (instance_exists(obj_dialogue_box_battle_transformation_attack)) |
| 72 |
{ |
| 73 |
with (obj_dialogue_box_battle_transformation_attack) |
| 74 |
{ |
| 75 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
| 76 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 77 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 78 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
| 79 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 80 |
} |
| 81 |
} |
| 82 |
if (instance_exists(obj_dialogue_box_battle)) |
| 83 |
{ |
| 84 |
with (obj_dialogue_box_battle) |
| 85 |
{ |
| 86 |
draw_set_alpha(image_alpha * other.image_alpha); |
| 87 |
draw_self(); |
| 88 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha); |
| 89 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 90 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 91 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false); |
| 92 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false); |
| 93 |
draw_set_alpha(1); |
| 94 |
} |
| 95 |
} |
| 96 |
draw_set_alpha(1); |