Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_ceroba_phase_2_red_shader_Draw_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
object[0] = 2860;
4
object[1] = 2869;
5
object[2] = 2876;
6
object[3] = 2877;
7
object[4] = 2879;
8
object[5] = 12;
9
var color_id = color_uniform;
10
var alpha_id = alpha_uniform;
11
var _color_new = color_new;
12
for (var i = 0; i < array_length_1d(object); i++)
13
{
14
    with (object[i])
15
    {
16
        shader_set(sh_replace_color);
17
        if (object_index == obj_autofire_toggle && global.autofire_on == true)
18
            _color_new = [1, 1, 0];
19
        else
20
            _color_new = other.color_new;
21
        shader_set_uniform_f_array(color_id, _color_new);
22
        shader_set_uniform_f(alpha_id, other.image_alpha);
23
        draw_self();
24
        shader_reset();
25
    }
26
}
27
draw_set_font(fnt_mars_needs_cunnilingus);
28
var text_col = make_color_rgb(color_new[0] * 255, color_new[1] * 255, color_new[2] * 255);
29
draw_set_halign(fa_left);
30
draw_set_valign(fa_top);
31
draw_text_colour(30, 400, string_hash_to_newline(string(global.player_name)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha);
32
draw_text_colour(147, 400, string_hash_to_newline("LV " + string(global.player_level)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha);
33
if (global.current_hp_self < 10 && global.current_hp_self > -10)
34
    draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline("0" + string_format(global.current_hp_self, 1, decimal_count) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha);
35
else
36
    draw_text_colour((314 + obj_battle_hp_max_self.sprite_width) - 25, 400, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), text_col, text_col, text_col, text_col, global.image_alpha_enemy_attacking * image_alpha);
37
draw_set_alpha(image_alpha);
38
if (instance_exists(obj_dialogue_box_battle_transformation_any))
39
{
40
    with (obj_dialogue_box_battle_transformation_any)
41
    {
42
        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha);
43
        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false);
44
        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
45
        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false);
46
        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
47
    }
48
}
49
if (instance_exists(obj_dialogue_box_battle_transformation_any_out))
50
{
51
    with (obj_dialogue_box_battle_transformation_any_out)
52
    {
53
        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha);
54
        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false);
55
        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
56
        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false);
57
        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
58
    }
59
}
60
if (instance_exists(obj_dialogue_box_battle_transformation_any_in))
61
{
62
    with (obj_dialogue_box_battle_transformation_any_in)
63
    {
64
        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha);
65
        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false);
66
        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
67
        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false);
68
        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
69
    }
70
}
71
if (instance_exists(obj_dialogue_box_battle_transformation_attack))
72
{
73
    with (obj_dialogue_box_battle_transformation_attack)
74
    {
75
        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha);
76
        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false);
77
        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
78
        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false);
79
        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
80
    }
81
}
82
if (instance_exists(obj_dialogue_box_battle))
83
{
84
    with (obj_dialogue_box_battle)
85
    {
86
        draw_set_alpha(image_alpha * other.image_alpha);
87
        draw_self();
88
        draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, text_col, 1 * other.image_alpha);
89
        draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, text_col, text_col, text_col, text_col, false);
90
        draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
91
        draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, text_col, text_col, text_col, text_col, false);
92
        draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, text_col, text_col, text_col, text_col, false);
93
        draw_set_alpha(1);
94
    }
95
}
96
draw_set_alpha(1);