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gml_Object_obj_ceroba_phase_2_shield_Draw_0

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1
if (bullet_hit_draw_timer > 0)
2
    shader_set(sh_flash);
3
draw_sprite_ext(spr_ceroba_shield_opaque_bg, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);
4
draw_sprite_ext(spr_ceroba_shield_filled, 0, x, y, fill_percentage_current * 2, fill_percentage_current * 2, 0, c_white, image_alpha);
5
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);
6
shader_reset();
7
shader_set(sh_flash);
8
draw_sprite_ext(sprite_index, image_index, x, y, diamond_effect_scale, diamond_effect_scale, 0, c_white, diamond_effect_alpha);
9
shader_reset();