1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (image_alpha < 1) |
7 |
image_alpha += 0.1; |
8 |
else |
9 |
scene++; |
10 |
break; |
11 |
case 1: |
12 |
audio_play_sound(snd_undertale_flash, 1, 0); |
13 |
instance_create_depth(x, y - 100, -1100, obj_ceroba_phase_2_bell_reappear); |
14 |
instance_create_depth(x + 80, y - 20, -1100, obj_ceroba_phase_2_bell_reappear); |
15 |
instance_create_depth(x, y + 70, -1100, obj_ceroba_phase_2_bell_reappear); |
16 |
instance_create_depth(x - 80, y - 20, -1100, obj_ceroba_phase_2_bell_reappear); |
17 |
bullet_hit_draw_timer = 5; |
18 |
scene++; |
19 |
break; |
20 |
case 2: |
21 |
image_speed = 1; |
22 |
image_index = 0; |
23 |
scene++; |
24 |
break; |
25 |
case 3: |
26 |
cutscene_wait(1); |
27 |
break; |
28 |
case 4: |
29 |
if (image_alpha > 0) |
30 |
{ |
31 |
image_alpha -= 0.1; |
32 |
} |
33 |
else |
34 |
{ |
35 |
obj_heart_battle_menu.image_alpha = 1; |
36 |
instance_create(0, 0, obj_dialogue_battle_move_select_intro); |
37 |
instance_destroy(); |
38 |
} |
39 |
break; |
40 |
} |
41 |
if (bullet_hit_draw_timer > 0) |
42 |
bullet_hit_draw_timer--; |