| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
object[0] = 2863; |
| 4 |
object[1] = 2859; |
| 5 |
object[2] = 2860; |
| 6 |
object[3] = 2869; |
| 7 |
object[4] = 2876; |
| 8 |
object[5] = 2877; |
| 9 |
object[6] = 3073; |
| 10 |
object[7] = 773; |
| 11 |
object[8] = 16; |
| 12 |
object[9] = 2879; |
| 13 |
object[10] = 309; |
| 14 |
object[11] = 145; |
| 15 |
object[12] = 1144; |
| 16 |
object[13] = 361; |
| 17 |
object[14] = 566; |
| 18 |
object[15] = 193; |
| 19 |
object[16] = 328; |
| 20 |
object[17] = 635; |
| 21 |
object[18] = 459; |
| 22 |
var alpha_new = starlo_take_aim_overlay_alpha; |
| 23 |
var alpha_id = shader_alpha; |
| 24 |
for (var i = 0; i < array_length_1d(object); i++) |
| 25 |
{ |
| 26 |
if (instance_exists(object[i])) |
| 27 |
{ |
| 28 |
with (object[i]) |
| 29 |
{ |
| 30 |
shader_set(sh_grayscale); |
| 31 |
shader_set_uniform_f(alpha_id, alpha_new); |
| 32 |
draw_self(); |
| 33 |
shader_reset(); |
| 34 |
} |
| 35 |
} |
| 36 |
} |