1 | var xp = x; |
2 | var yp = y; |
3 | part_emitter_region(soul_particles_ps, pe_ef_soul_particles, xp - 8, xp + 8, yp - 8, yp + 8, 0, 0); |
4 | part_emitter_burst(soul_particles_ps, pe_ef_soul_particles, pt_ef_soul_particles, 5); |
5 | alarm[1] |