| 1 |
if (instance_exists(obj_ceroba_transformation_mask)) |
| 2 |
{ |
| 3 |
x = obj_ceroba_transformation_mask.x; |
| 4 |
y = obj_ceroba_transformation_mask.y - 10; |
| 5 |
} |
| 6 |
spawn_timer--; |
| 7 |
if (spawn_timer <= 0) |
| 8 |
{ |
| 9 |
var beam = instance_create_depth(x, y, depth, obj_ceroba_transformation_beam); |
| 10 |
with (beam) |
| 11 |
{ |
| 12 |
do |
| 13 |
direction = irandom_range(0, 360); |
| 14 |
until (angle_difference(direction, other.spawn_dir_last) > other.spawn_dir_offset); |
| 15 |
} |
| 16 |
spawn_dir_last = beam.direction; |
| 17 |
spawn_timer = spawn_timer_max; |
| 18 |
} |