| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | if (draw_alpha < 1) |
| 7 | draw_alpha += 0.12; |
| 8 | break; |
| 9 | case 1: |
| 10 | if (draw_alpha > 0) |
| 11 | draw_alpha -= 0.2; |
| 12 | else |
| 13 | instance_destroy(); |
| 14 | break; |
| 15 | } |