1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | if (draw_alpha < 1) |
7 | draw_alpha += 0.12; |
8 | break; |
9 | case 1: |
10 | if (draw_alpha > 0) |
11 | draw_alpha -= 0.2; |
12 | else |
13 | instance_destroy(); |
14 | break; |
15 | } |