1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (is_charging && !is_charged) |
4 |
{ |
5 |
draw_set_circle_precision(8); |
6 |
var dir_offset = 180 * charge_percentage; |
7 |
var distance = 25 * charge_percentage; |
8 |
var circle_alpha = 0.8 - charge_percentage; |
9 |
var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); |
10 |
draw_set_color(custom_col); |
11 |
draw_set_alpha(circle_alpha); |
12 |
for (var i = 0; i < 360; i += 90) |
13 |
{ |
14 |
var xx = x + lengthdir_x(distance, i + dir_offset); |
15 |
var yy = y + lengthdir_y(distance, i + dir_offset); |
16 |
draw_circle(xx, yy, 6, false); |
17 |
} |
18 |
draw_set_alpha(1); |
19 |
draw_set_circle_precision(24); |
20 |
} |
21 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha); |
22 |
if (draw_hint == true) |
23 |
{ |
24 |
var battle_box = 3154; |
25 |
var hint_scale = 1.5 + (sin(current_time / 100) * 0.5); |
26 |
draw_set_font(fnt_battle); |
27 |
draw_set_halign(fa_center); |
28 |
draw_set_valign(fa_middle); |
29 |
draw_set_alpha(hint_alpha); |
30 |
draw_set_color(c_white); |
31 |
draw_text_transformed(x - 40, y, global.action_key, hint_scale, hint_scale, 0); |
32 |
draw_set_halign(fa_left); |
33 |
draw_set_valign(fa_top); |
34 |
draw_set_alpha(1); |
35 |
} |