1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
instance_create(obj_pl.x, obj_pl.y + 30, obj_flowey_npc); |
5 |
obj_flowey_npc.action_sprite = true; |
6 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
7 |
obj_flowey_npc.image_speed = 0.2; |
8 |
cutscene_advance(); |
9 |
break; |
10 |
case 1: |
11 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
12 |
{ |
13 |
obj_flowey_npc.image_speed = 0; |
14 |
obj_flowey_npc.action_sprite = false; |
15 |
cutscene_advance(); |
16 |
} |
17 |
break; |
18 |
case 2: |
19 |
cutscene_npc_direction(3194, "up"); |
20 |
break; |
21 |
case 3: |
22 |
cutscene_dialogue(); |
23 |
with (msg) |
24 |
{ |
25 |
talker[0] = 3194; |
26 |
message[0] = "* Hey! That's a real# piece of art you made# there!"; |
27 |
message[1] = "* Give it a go!"; |
28 |
prt[0] = 348; |
29 |
prt[1] = 348; |
30 |
} |
31 |
break; |
32 |
case 4: |
33 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
34 |
break; |
35 |
case 5: |
36 |
cutscene_wait(0.75); |
37 |
break; |
38 |
case 6: |
39 |
cutscene_npc_walk(1168, 150, obj_player_npc.y, 2, "x", "up"); |
40 |
break; |
41 |
case 7: |
42 |
cutscene_wait(1); |
43 |
break; |
44 |
case 8: |
45 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
46 |
layer_set_visible("door_visible", false); |
47 |
cutscene_advance(); |
48 |
break; |
49 |
case 9: |
50 |
cutscene_wait(1); |
51 |
break; |
52 |
case 10: |
53 |
cutscene_dialogue(); |
54 |
with (msg) |
55 |
{ |
56 |
talker[0] = 3194; |
57 |
message[0] = "* Wouldja look at that!# Worked like a charm."; |
58 |
message[1] = "* I might have to# personally commission# you someday, haha!"; |
59 |
prt[0] = 348; |
60 |
prt[1] = 3251; |
61 |
} |
62 |
break; |
63 |
case 11: |
64 |
cutscene_wait(0.5); |
65 |
break; |
66 |
case 12: |
67 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.4, true, 0)) |
68 |
{ |
69 |
instance_destroy(105301); |
70 |
instance_destroy(105300); |
71 |
instance_destroy(obj_flowey_npc); |
72 |
cutscene_end(); |
73 |
global.sworks_flag[26] = 2; |
74 |
} |
75 |
break; |
76 |
} |