| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.y < 280) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
obj_pl.direction = 90; |
| 9 |
} |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_camera_move(obj_pl.x, 200, 3); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
cutscene_wait(0.5); |
| 16 |
break; |
| 17 |
case 3: |
| 18 |
audio_play_sound(snd_encounter, 1, 0); |
| 19 |
instance_create(obj_axis_npc.x, obj_axis_npc.y - 40, obj_cutscene_ex); |
| 20 |
cutscene_advance(); |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
cutscene_wait(0.5); |
| 24 |
break; |
| 25 |
case 5: |
| 26 |
instance_destroy(obj_cutscene_ex); |
| 27 |
cutscene_npc_direction(1166, "down"); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_wait(0.5); |
| 31 |
break; |
| 32 |
case 7: |
| 33 |
cutscene_npc_walk(1166, 148, 120, 4, "x", "up"); |
| 34 |
break; |
| 35 |
case 8: |
| 36 |
cutscene_wait(0.5); |
| 37 |
break; |
| 38 |
case 9: |
| 39 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 40 |
layer_set_visible("door_visible", false); |
| 41 |
cutscene_advance(); |
| 42 |
break; |
| 43 |
case 10: |
| 44 |
cutscene_npc_walk(1166, 120, 100, 4, "x", "up"); |
| 45 |
break; |
| 46 |
case 11: |
| 47 |
obj_axis_npc.image_alpha -= 0.15; |
| 48 |
if (obj_axis_npc.image_alpha <= 0) |
| 49 |
{ |
| 50 |
instance_destroy(obj_axis_npc); |
| 51 |
cutscene_advance(); |
| 52 |
} |
| 53 |
break; |
| 54 |
case 12: |
| 55 |
cutscene_wait(0.5); |
| 56 |
break; |
| 57 |
case 13: |
| 58 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 59 |
break; |
| 60 |
case 14: |
| 61 |
global.sworks_flag[26] = 2; |
| 62 |
cutscene_camera_reset(); |
| 63 |
instance_destroy(105301); |
| 64 |
instance_destroy(105300); |
| 65 |
cutscene_end(); |
| 66 |
break; |
| 67 |
} |