1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 180) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_advance(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
instance_create(120, 140, obj_flowey_npc); |
12 |
obj_flowey_npc.action_sprite = true; |
13 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
14 |
obj_flowey_npc.image_speed = 0.2; |
15 |
cutscene_advance(); |
16 |
break; |
17 |
case 2: |
18 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
19 |
{ |
20 |
obj_flowey_npc.image_speed = 0; |
21 |
obj_flowey_npc.action_sprite = false; |
22 |
cutscene_advance(); |
23 |
} |
24 |
break; |
25 |
case 3: |
26 |
cutscene_dialogue(); |
27 |
with (msg) |
28 |
{ |
29 |
talker[0] = 3194; |
30 |
message[0] = "* Howdy!"; |
31 |
prt[0] = 348; |
32 |
} |
33 |
break; |
34 |
case 4: |
35 |
cutscene_wait(0.5); |
36 |
break; |
37 |
case 5: |
38 |
cutscene_npc_direction(3194, "up"); |
39 |
break; |
40 |
case 6: |
41 |
cutscene_wait(1); |
42 |
break; |
43 |
case 7: |
44 |
cutscene_npc_direction(3194, "down"); |
45 |
break; |
46 |
case 8: |
47 |
cutscene_wait(0.25); |
48 |
break; |
49 |
case 9: |
50 |
cutscene_dialogue(); |
51 |
with (msg) |
52 |
{ |
53 |
talker[0] = 3194; |
54 |
message[0] = "* This sure is a pickle."; |
55 |
message[1] = "* I'm not certain my# pellets would do any# good on this door."; |
56 |
message[2] = "* Maybe there's a key# somewhere? Be creative,# pal!"; |
57 |
prt[0] = 353; |
58 |
prt[1] = 352; |
59 |
prt[2] = 347; |
60 |
} |
61 |
break; |
62 |
case 10: |
63 |
cutscene_wait(0.5); |
64 |
break; |
65 |
case 11: |
66 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
67 |
{ |
68 |
instance_destroy(obj_flowey_npc); |
69 |
cutscene_end(); |
70 |
global.sworks_flag[26] = 1; |
71 |
} |
72 |
break; |
73 |
} |