1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (global.dialogue_open) |
5 |
exit; |
6 |
scr_cutscene_start(); |
7 |
cutscene_wait(1.5); |
8 |
break; |
9 |
case 1: |
10 |
instance_create(300, 170, obj_flowey_npc); |
11 |
obj_flowey_npc.action_sprite = true; |
12 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
13 |
obj_flowey_npc.image_speed = 0.2; |
14 |
obj_flowey_npc.npc_direction = "left"; |
15 |
obj_pl.direction = 0; |
16 |
cutscene_advance(); |
17 |
break; |
18 |
case 2: |
19 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
20 |
{ |
21 |
obj_flowey_npc.image_speed = 0; |
22 |
obj_flowey_npc.action_sprite = false; |
23 |
cutscene_advance(); |
24 |
} |
25 |
break; |
26 |
case 3: |
27 |
cutscene_dialogue(); |
28 |
with (msg) |
29 |
{ |
30 |
talker[0] = 3194; |
31 |
message[0] = "* Well done, Clover! That# stuff might just melt# the lock!"; |
32 |
message[1] = "* Make sure to be extra# careful handling it!"; |
33 |
prt[0] = 348; |
34 |
prt[1] = 357; |
35 |
} |
36 |
break; |
37 |
case 4: |
38 |
cutscene_wait(0.5); |
39 |
break; |
40 |
case 5: |
41 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.15, true, 0)) |
42 |
{ |
43 |
global.sworks_flag[25] = 4; |
44 |
instance_destroy(obj_flowey_npc); |
45 |
cutscene_end(); |
46 |
} |
47 |
break; |
48 |
} |