| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x < 340) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
instance_create(300, 180, obj_flowey_npc); |
| 12 |
obj_flowey_npc.action_sprite = true; |
| 13 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
| 14 |
obj_flowey_npc.image_speed = 0.2; |
| 15 |
obj_flowey_npc.npc_direction = "right"; |
| 16 |
cutscene_advance(); |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
| 20 |
{ |
| 21 |
obj_flowey_npc.image_speed = 0; |
| 22 |
obj_flowey_npc.action_sprite = false; |
| 23 |
cutscene_advance(); |
| 24 |
} |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
cutscene_dialogue(); |
| 28 |
with (msg) |
| 29 |
{ |
| 30 |
talker[0] = 3194; |
| 31 |
message[0] = "* Howdy!"; |
| 32 |
message[1] = "* What do we have here..."; |
| 33 |
prt[0] = 348; |
| 34 |
prt[1] = 347; |
| 35 |
} |
| 36 |
break; |
| 37 |
case 4: |
| 38 |
cutscene_wait(0.5); |
| 39 |
break; |
| 40 |
case 5: |
| 41 |
cutscene_npc_direction(3194, "up"); |
| 42 |
break; |
| 43 |
case 6: |
| 44 |
cutscene_wait(1); |
| 45 |
break; |
| 46 |
case 7: |
| 47 |
cutscene_dialogue(); |
| 48 |
with (msg) |
| 49 |
{ |
| 50 |
talker[0] = 3194; |
| 51 |
message[0] = "* Really? ANOTHER locked# door?"; |
| 52 |
message[1] = "* How many unique doors# are installed in this# place?"; |
| 53 |
message[2] = "* Talk about# inconsistent!"; |
| 54 |
message[3] = "* Well, I don't see a# slot for your ID card..."; |
| 55 |
message[4] = "* There's plenty of# science equipment lying# around."; |
| 56 |
message[5] = "* Maybe we can drill# through with something? "; |
| 57 |
message[6] = "* Start searching!"; |
| 58 |
prt[0] = 351; |
| 59 |
prt[1] = 351; |
| 60 |
prt[2] = 351; |
| 61 |
prt[3] = 353; |
| 62 |
prt[4] = 352; |
| 63 |
prt[5] = 348; |
| 64 |
prt[6] = 347; |
| 65 |
} |
| 66 |
break; |
| 67 |
case 8: |
| 68 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.15, true, 0)) |
| 69 |
{ |
| 70 |
global.sworks_flag[25] = 1; |
| 71 |
instance_destroy(obj_flowey_npc); |
| 72 |
cutscene_end(); |
| 73 |
} |
| 74 |
break; |
| 75 |
} |