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gml_Object_obj_chem_05_door_Alarm_2

related scripts: Alarm_0Alarm_1Alarm_2 Create_0Other_10Other_76Step_0

(view raw script w/o annotations or w/e)
1
global.cutscene = false;
2
scr_text
scr_text

function
scr_text()
{ if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
3
with (msg)
4
    message[0] = "* (The door melted away.)";
5
instance_destroy();