1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
instance_destroy(obj_chem_05_maze_puzzle_player); |
4 |
instance_destroy(obj_chem_05_maze_puzzle_goal); |
5 |
var pl = instance_create_depth(puzzle_start[puzzle_level_current][0], puzzle_start[puzzle_level_current][1], depth - 1, obj_chem_05_maze_puzzle_player); |
6 |
pl.direction = puzzle_start[puzzle_level_current][2]; |
7 |
pl.image_angle = pl.direction; |
8 |
var goal = instance_create_depth(puzzle_goal[puzzle_level_current][0], puzzle_goal[puzzle_level_current][1], depth - 1, obj_chem_05_maze_puzzle_goal); |
9 |
alarm[1] = 20; |
10 |
instance_deactivate_layer("ins_puzzle_1"); |
11 |
instance_deactivate_layer("ins_puzzle_2"); |
12 |
instance_deactivate_layer("ins_puzzle_3"); |
13 |
instance_activate_layer("ins_puzzle_" + string(puzzle_level_current + 1)); |