1 |
if (can_move == true) |
2 |
{ |
3 |
speed = max_speed; |
4 |
switch (1) |
5 |
{ |
6 |
case global.left_keyp: |
7 |
direction = 180; |
8 |
break; |
9 |
case global.up_keyp: |
10 |
direction = 90; |
11 |
break; |
12 |
case global.right_keyp: |
13 |
direction = 0; |
14 |
break; |
15 |
case global.down_keyp: |
16 |
direction = 270; |
17 |
break; |
18 |
} |
19 |
} |
20 |
if (place_meeting(x, y, obj_chem_05_maze_wall)) |
21 |
{ |
22 |
audio_play_sound(snd_chem_crash, 1, 0); |
23 |
obj_chem_05_maze_puzzle.puzzle_game_over = true; |
24 |
} |
25 |
var victory = obj_chem_05_maze_puzzle.puzzle_game_victory; |
26 |
if (place_meeting(x, y, obj_chem_05_maze_puzzle_goal) && !victory) |
27 |
{ |
28 |
audio_play_sound(snd_chem_win, 1, 0); |
29 |
with (obj_chem_05_maze_puzzle) |
30 |
{ |
31 |
draw_puzzle_layer = false; |
32 |
if (puzzle_level_current < 2) |
33 |
{ |
34 |
countdown_current = 4; |
35 |
alarm[0] |
36 |
puzzle_level_current += 1; |
37 |
} |
38 |
else |
39 |
{ |
40 |
other.can_move = false; |
41 |
puzzle_game_victory = true; |
42 |
} |
43 |
event_user(0); |
44 |
alarm[1] |
45 |
} |
46 |
} |