Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_clover_minesjump_Create_0

(view raw script w/o annotations or w/e)
1
obj_pl.image_alpha = 0;
2
if (global.route == 3)
3
    sprite_index = spr_pl_run_right_geno;
4
image_index = 1;
5
image_speed = 0;
6
hsp = 1;
7
vsp = -3;
8
y_start = y;
9
end_player_alpha = true;
10
audio_play_sound(snd_playerjump, 1, 0);
11
scr_load_palette_shader
scr_load_palette_shader

function scr_load_palette_shader() { shader_on = false; shader_sprite = 758; palette_sampler = sprite_get_texture(shader_sprite, 0); u_palette_tex = shader_get_sampler_index(sh_palette_swap, "palette_tex"); u_palette_index = shader_get_uniform(sh_palette_swap, "palette_index"); u_palette_texel_height = shader_get_uniform(sh_palette_swap, "palette_texel_height"); u_palette_texel_width = shader_get_uniform(sh_palette_swap, "palette_texel_width"); u_palette_x_offset = shader_get_uniform(sh_palette_swap, "palette_x_offset"); u_palette_y_offset = shader_get_uniform(sh_palette_swap, "palette_y_offset"); u_color_vect = shader_get_uniform(sh_palette_swap, "color_vect"); palette_tex = sprite_get_texture(shader_sprite, 0); uniform_info = [texture_get_texel_height(palette_tex), texture_get_texel_width(palette_tex), array_get(texture_get_uvs(palette_tex), 0), array_get(texture_get_uvs(palette_tex), 1), argument[0]]; index = 0; }
(1);
12
palette_index = obj_pl.palette_index;
13
shader_on = obj_pl.shader_on;