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gml_Object_obj_clovsleep_Alarm_4

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1
y = obj_pl.y;
2
x = obj_pl.x;
3
sprite_index = spr_pl_down;
4
path_start(pt_pljump, 4, path_action_stop, false);
5
audio_play_sound(snd_playerjump, 1, 0);
6
alarm[5] = 15;
gml_Object_obj_clovsleep_Alarm_5.gml

instance_destroy(); obj_pl.image_alpha = 1; __view_set(e__VW.Object, 0, obj_pl); global.flag[20 Dark Ruins Clover wakeup cutscene] = 1; global.cutscene = false; obj_pl.state = scr_normal_state; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }