| 1 | if (is_active == true && !alarm[0]) | 
| 2 | { | 
| 3 | y = obj_pl.y; | 
| 4 | x = obj_pl.x; | 
| 5 | sprite_index = spr_pl_down; | 
| 6 | path_start(pt_pljump, 4, path_action_stop, false); | 
| 7 | audio_play_sound(snd_playerjump, 1, 0); | 
| 8 |     alarm[0] = 15; | 
| 9 | } |