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gml_Object_obj_clovsleep_flashback_Step_0

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1
if (is_active == true && !alarm[0])
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{
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    y = obj_pl.y;
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    x = obj_pl.x;
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    sprite_index = spr_pl_down;
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    path_start(pt_pljump, 4, path_action_stop, false);
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    audio_play_sound(snd_playerjump, 1, 0);
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    alarm[0] = 15;
gml_Object_obj_clovsleep_flashback_Alarm_0.gml

instance_destroy(); obj_pl.image_alpha = 1;
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}