1 |
global.down_key = 0; |
2 |
global.left_key = 0; |
3 |
global.right_key = 0; |
4 |
global.up_key = 0; |
5 |
global.down_keyp = 0; |
6 |
global.left_keyp = 0; |
7 |
global.right_keyp = 0; |
8 |
global.up_keyp = 0; |
9 |
global.down_pressed = 0; |
10 |
global.left_pressed = 0; |
11 |
global.up_pressed = 0; |
12 |
global.right_pressed = 0; |
13 |
global.button1 = gp_face1; |
14 |
global.button2 = gp_face2; |
15 |
global.button3 = 32772; |
16 |
global.using_gamepad = false; |
17 |
ini_open("Controls.sav"); |
18 |
global.button1 = ini_read_real("Controls", "Z", 32769); |
19 |
global.button2 = ini_read_real("Controls", "X", 32770); |
20 |
global.button3 = ini_read_real("Controls", "C", 32772); |
21 |
global.gamepad_deadzone = ini_read_real("Controls", "deadzone", 0.15); |
22 |
global.option_autorun = ini_read_real("Controls", "autorun", false); |
23 |
global.option_autoshoot = ini_read_real("Controls", "autoshoot", false); |
24 |
global.option_autorhythm = ini_read_real("Controls", "autorhythm", false); |
25 |
global.option_screenshake_toggle = ini_read_real("Controls", "screenshake", true); |
26 |
global.option_retry_toggle = ini_read_real("Controls", "retry", false); |
27 |
global.option_easymode = ini_read_real("Controls", "easymode", false); |
28 |
ini_close(); |
29 |
display_set_gui_size(320, 240); |
30 |
surface_resize(application_surface, 1920, 1440); |
31 |
global.lvUpTreshold = 10; |
32 |
global.randomEnemy = 0; |
33 |
global.scriptedEnemy = false; |
34 |
lastdir = 270; |
35 |
global.encounter = 0; |
36 |
global.cutscene = false; |
37 |
global.saveroom = "Dark Ruins - Entrance"; |
38 |
global.debug = false; |
39 |
global.debugmove = false; |
40 |
global.er = 350; |
41 |
global.tinypuzzle = 5; |
42 |
deathText = 0; |
43 |
global.pear = 0; |
44 |
global.battlecheck = 0; |
45 |
display_scale = 0; |
46 |
display_x_pos = 0; |
47 |
display_y_pos = 0; |
48 |
display_game_width = 0; |
49 |
display_game_height = 0; |
50 |
if (os_type == os_android) |
51 |
instance_create_depth(0, 0, 0, obj_phone_controls); |