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gml_Object_obj_controller_Create_0

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1
global.down_key = 0;
2
global.left_key = 0;
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global.right_key = 0;
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global.up_key = 0;
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global.down_keyp = 0;
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global.left_keyp = 0;
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global.right_keyp = 0;
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global.up_keyp = 0;
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global.down_pressed = 0;
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global.left_pressed = 0;
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global.up_pressed = 0;
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global.right_pressed = 0;
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global.button1 = gp_face1;
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global.button2 = gp_face2;
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global.button3 = 32772;
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global.using_gamepad = false;
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ini_open("Controls.sav");
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global.button1 = ini_read_real("Controls", "Z", 32769);
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global.button2 = ini_read_real("Controls", "X", 32770);
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global.button3 = ini_read_real("Controls", "C", 32772);
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global.gamepad_deadzone = ini_read_real("Controls", "deadzone", 0.15);
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global.option_autorun = ini_read_real("Controls", "autorun", false);
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global.option_autoshoot = ini_read_real("Controls", "autoshoot", false);
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global.option_autorhythm = ini_read_real("Controls", "autorhythm", false);
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global.option_screenshake_toggle = ini_read_real("Controls", "screenshake", true);
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global.option_retry_toggle = ini_read_real("Controls", "retry", false);
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global.option_easymode = ini_read_real("Controls", "easymode", false);
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ini_close();
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display_set_gui_size(320, 240);
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surface_resize(application_surface, 1920, 1440);
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global.lvUpTreshold = 10;
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global.randomEnemy = 0;
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global.scriptedEnemy = false;
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lastdir = 270;
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global.encounter = 0;
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global.cutscene = false;
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global.saveroom = "Dark Ruins - Entrance";
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global.debug = false;
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global.debugmove = false;
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global.er = 350;
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global.tinypuzzle = 5;
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deathText = 0;
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global.pear = 0;
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global.battlecheck = 0;
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display_scale = 0;
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display_x_pos = 0;
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display_y_pos = 0;
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display_game_width = 0;
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display_game_height = 0;
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if (os_type == os_android)
51
    instance_create_depth(0, 0, 0, obj_phone_controls);