1 | switch (scene) |
2 | { |
3 | case 1: |
4 | cutscene_sfx_play(316, 1); |
5 | break; |
6 | case 2: |
7 | cutscene_wait(0.5); |
8 | break; |
9 | case 3: |
10 | cutscene_sfx_play(317, 1); |
11 | break; |
12 | case 4: |
13 | cutscene_wait(0.5); |
14 | break; |
15 | case 5: |
16 | footstep_counter -= 1; |
17 | if (footstep_counter <= 0) |
18 | cutscene_advance(); |
19 | else |
20 | cutscene_advance(1); |
21 | break; |
22 | case 6: |
23 | cutscene_wait(1); |
24 | break; |
25 | case 7: |
26 | cutscene_sfx_play(320, 1); |
27 | break; |
28 | case 8: |
29 | cutscene_wait(0.5); |
30 | break; |
31 | case 9: |
32 | cutscene_advance(); |
33 | break; |
34 | case 10: |
35 | if (draw_alpha > 0) |
36 | draw_alpha -= 0.05; |
37 | else |
38 | cutscene_advance(); |
39 | break; |
40 | case 11: |
41 | scr_radio_restart(); |
42 | cutscene_end(); |
43 | break; |
44 | } |