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gml_Object_obj_controller_steamworks_20_vent_Step_0

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1
switch (scene)
2
{
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    case 1:
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        cutscene_sfx_play(316, 1);
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        break;
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    case 2:
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        cutscene_wait(0.5);
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        break;
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    case 3:
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        cutscene_sfx_play(317, 1);
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        break;
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    case 4:
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        cutscene_wait(0.5);
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        break;
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    case 5:
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        footstep_counter -= 1;
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        if (footstep_counter <= 0)
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            cutscene_advance();
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        else
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            cutscene_advance(1);
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        break;
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    case 6:
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        cutscene_wait(1);
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        break;
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    case 7:
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        cutscene_sfx_play(320, 1);
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        break;
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    case 8:
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        cutscene_wait(0.5);
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        break;
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    case 9:
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        cutscene_advance();
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        break;
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    case 10:
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        if (draw_alpha > 0)
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            draw_alpha -= 0.05;
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        else
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            cutscene_advance();
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        break;
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    case 11:
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        scr_radio_restart
scr_radio_restart

function scr_radio_restart() { with (obj_radio) event_user(0); }
();
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        cutscene_end();
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        break;
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}