| 1 |
var rail_switch = false; |
| 2 |
with (obj_mc_button) |
| 3 |
{ |
| 4 |
if (track_number == other.track_number && swit == true) |
| 5 |
rail_switch = true; |
| 6 |
} |
| 7 |
if (rail_switch == true) |
| 8 |
{ |
| 9 |
if (rotation == "top-left") |
| 10 |
rotation = "top-right"; |
| 11 |
else if (rotation == "top-right") |
| 12 |
rotation = "bottom-right"; |
| 13 |
else if (rotation == "bottom-right") |
| 14 |
rotation = "bottom-left"; |
| 15 |
else if (rotation == "bottom-left") |
| 16 |
rotation = "top-left"; |
| 17 |
} |
| 18 |
switch (rotation) |
| 19 |
{ |
| 20 |
case "top-right": |
| 21 |
sprite_index = spr_mc_corner_top_left; |
| 22 |
break; |
| 23 |
case "top-left": |
| 24 |
sprite_index = spr_mc_corner_top_right; |
| 25 |
break; |
| 26 |
case "bottom-right": |
| 27 |
sprite_index = spr_mc_corner_bottom_left; |
| 28 |
break; |
| 29 |
case "bottom-left": |
| 30 |
sprite_index = spr_mc_corner_bottom_right; |
| 31 |
break; |
| 32 |
} |