1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_alpha = 0; |
4 |
crayon_selected = 3; |
5 |
window_set_cursor(cr_none); |
6 |
view_x = camera_get_view_x(view_camera[0]); |
7 |
view_y = camera_get_view_y(view_camera[0]); |
8 |
button_x[0] = 234; |
9 |
button_y[0] = 180; |
10 |
button_x[1] = 234; |
11 |
button_y[1] = 210; |
12 |
button_highlight[0] = false; |
13 |
button_highlight[1] = false; |
14 |
button_width = 64; |
15 |
button_height = 20; |
16 |
button_text[0] = "DONE"; |
17 |
button_text[1] = "RESET"; |
18 |
event_fade_in = true; |
19 |
event_fade_out = false; |
20 |
pencil_xx = [36, 45, 54, 63, 72, 81, 90, 99]; |
21 |
pencil_yy = [19, 21, 23, 25, 27, 29, 31, 33]; |
22 |
pencil_color_selected = [1, 2, 3, 4, 5, 6, 7, 8]; |
23 |
id_xx = 56; |
24 |
id_yy = 16; |
25 |
brush_size_normal = 1; |
26 |
brush_size_large = 3.5; |
27 |
brush_size_current = brush_size_normal; |
28 |
cursor_x = mouse_x; |
29 |
cursor_y = mouse_y; |
30 |
cursor_x_last = mouse_x; |
31 |
cursor_y_last = mouse_y; |
32 |
cursor_click = false; |
33 |
cursor_click_noloop = false; |
34 |
pencil_color = [make_color_rgb(213, 222, 231), make_color_rgb(137, 163, 187), make_color_rgb(62, 55, 207), make_color_rgb(40, 195, 72), make_color_rgb(237, 221, 53), make_color_rgb(207, 34, 67), make_color_rgb(141, 37, 17), make_color_rgb(68, 6, 6)]; |
35 |
drawing_grid = ds_grid_create(208, 147); |
36 |
depth = -100000; |
37 |
instance_create_depth(82 + view_x, 140 + view_y, depth - 100, obj_crayon_box); |
38 |
instance_create_depth(0 + sprite_get_xoffset(spr_size_crayon_1) + view_x, 160 + sprite_get_yoffset(spr_size_crayon_1) + view_y, depth - 100, obj_crayon_indicator); |
39 |
for (var i = 7; i >= 0; i--) |
40 |
{ |
41 |
var pencil = instance_create_depth(obj_crayon_box.x + pencil_xx[i], obj_crayon_box.y + pencil_yy[i], depth - 200, obj_crayon); |
42 |
pencil.crayon_color = pencil_color_selected[i]; |
43 |
} |
44 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
45 |
mus = audio_play_sound(mus_build_a_bot, 1, 1); |
46 |
audio_pause_sound(mus); |