1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (delay_timer > 1) |
4 |
{ |
5 |
delay_timer--; |
6 |
exit; |
7 |
} |
8 |
else if (delay_timer == 1) |
9 |
{ |
10 |
credits_song = audio_play_sound(mus_flowey_world, 20, 0); |
11 |
delay_timer = 0; |
12 |
} |
13 |
if (fade_out == true) |
14 |
{ |
15 |
text_alpha = lerp(text_alpha, 0, 0.02); |
16 |
if (text_alpha < 0.01) |
17 |
{ |
18 |
text_alpha = 0; |
19 |
if (!alarm[1]) |
20 |
alarm[1] = 120; |
21 |
} |
22 |
} |
23 |
if (y_max != -1 && y_slow_down != true) |
24 |
y_speed = 1; |
25 |
if (y_slow_down == true) |
26 |
{ |
27 |
if (y_speed > 0) |
28 |
{ |
29 |
y_speed -= (1 / slow_down_treshold); |
30 |
} |
31 |
else |
32 |
{ |
33 |
y_speed = 0; |
34 |
if (!alarm[0]) |
35 |
alarm[0] = 240; |
36 |
if (!alarm[2]) |
37 |
alarm[2] = 90; |
38 |
} |
39 |
} |
40 |
y_offset -= y_speed; |
41 |
switch (scene) |
42 |
{ |
43 |
case 0: |
44 |
global.cutscene = true; |
45 |
cutscene_wait(start_delay); |
46 |
break; |
47 |
case 1: |
48 |
if (global.hotland_flag[10] == 0) |
49 |
room = target_room[0]; |
50 |
scene++; |
51 |
break; |
52 |
case 2: |
53 |
var cutscene_wait_time = room_duration / 30; |
54 |
cutscene_wait(cutscene_wait_time); |
55 |
camera_set_view_pos(view_camera[0], camera_get_view_x(view_camera[0]) + lengthdir_x(pan_speed, pan_dir[camera_target_current]), camera_get_view_y(view_camera[0]) + lengthdir_y(pan_speed, pan_dir[camera_target_current])); |
56 |
var fade_out_start_point = room_duration - 60; |
57 |
if (cutscene_timer < fade_out_start_point) |
58 |
{ |
59 |
if (draw_alpha > 0.7) |
60 |
draw_alpha -= 0.003; |
61 |
} |
62 |
else |
63 |
{ |
64 |
var timer_relative = cutscene_timer - fade_out_start_point; |
65 |
draw_alpha = 0.7 + (0.3 * (timer_relative / 60)); |
66 |
} |
67 |
break; |
68 |
case 3: |
69 |
if (cutscene_wait(wait_timer)) |
70 |
{ |
71 |
if (camera_target_current < (array_length(target_room) - 1)) |
72 |
{ |
73 |
camera_target_current += 1; |
74 |
if (global.hotland_flag[10] == 0) |
75 |
room = target_room[camera_target_current]; |
76 |
scene = 2; |
77 |
} |
78 |
else |
79 |
{ |
80 |
draw_alpha = 1; |
81 |
scene++; |
82 |
} |
83 |
} |
84 |
break; |
85 |
} |