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gml_Object_obj_credits_Step_0

related scripts: Alarm_0Alarm_1Alarm_2Create_0Draw_64Step_0

(view raw script w/o annotations or w/e)
1
if (alpha < 1)
2
    alpha += 0.05;
3
if (alpha >= 0.99 && !alarm[0] && scroll == 0)
4
    alarm[0]
 = 45;
gml_Object_obj_credits_Alarm_0.gml

scroll = 1; audio_play_sound(mus_gimme_ur_cash_yellow, 1, 0); audio_sound_gain(mus_gimme_ur_cash_yellow, 1, 0);
5
if (scroll == 1)
6
{
7
    yy -= scrollSpeed;
8
    scrollSpeed = 2;
9
}
10
if (yy < scrollMax)
11
    scroll = 2;
12
if (scroll == 2)
13
{
14
    yy -= scrollSpeed;
15
    if (scrollSpeed > 0)
16
        scrollSpeed -= 0.01;
17
    if (scrollSpeed < 0)
18
    {
19
        scrollSpeed = 0;
20
        yy = round(yy);
21
        if (!alarm[2])
22
            alarm[2]
 = 180;
gml_Object_obj_credits_Alarm_2.gml

draw_bye = true;
23
    }
24
}