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gml_Object_obj_crispy_scroll_back_a_Step_2

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if (transformed == true)
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{
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    instance_destroy();
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    exit;
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}
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x = obj_crispy_scroll_head_a.x;
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y = obj_crispy_scroll_head_a.y;
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image_angle = obj_crispy_scroll_head_a.image_angle;
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image_yscale = 1 + (((starting_point_reference - obj_crispy_scroll_head_a.advance_y_back) / (2 * obj_crispy_scroll_head_a.max_rise)) * max_rise);