1 |
var actor_starlo = 1169; |
2 |
var actor_ceroba = 1161; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_start(); |
7 |
cutscene_wait(2); |
8 |
break; |
9 |
case 1: |
10 |
cutscene_music_start(176); |
11 |
case 2: |
12 |
cutscene_dialogue(); |
13 |
with (msg) |
14 |
{ |
15 |
message[0] = "* I'm really sorry about# the pops Starlo."; |
16 |
message[1] = "* When I see them...# It's like a demon takes# over."; |
17 |
prt[0] = 375; |
18 |
prt[1] = 375; |
19 |
sndfnt_array[0] = 108; |
20 |
talker[0] = actor_ceroba; |
21 |
position = 0; |
22 |
} |
23 |
break; |
24 |
case 3: |
25 |
cutscene_wait(1); |
26 |
break; |
27 |
case 4: |
28 |
cutscene_npc_direction(actor_starlo, "right"); |
29 |
break; |
30 |
case 5: |
31 |
cutscene_dialogue(); |
32 |
with (msg) |
33 |
{ |
34 |
message[0] = "* Look at it from# my point of view."; |
35 |
message[1] = "* You're looking forward# to some pops after a# long hard work day..."; |
36 |
message[2] = "* Only to come home# just to see..."; |
37 |
message[3] = "* Just to see..."; |
38 |
prt[0] = 419; |
39 |
prt[1] = 419; |
40 |
prt[2] = 406; |
41 |
prt[3] = 406; |
42 |
sndfnt_array[0] = 107; |
43 |
talker[0] = actor_starlo; |
44 |
position = 0; |
45 |
} |
46 |
break; |
47 |
case 6: |
48 |
cutscene_wait(1); |
49 |
break; |
50 |
case 7: |
51 |
cutscene_npc_direction(actor_starlo, "left"); |
52 |
break; |
53 |
case 8: |
54 |
cutscene_dialogue(); |
55 |
with (msg) |
56 |
{ |
57 |
message[0] = "* Argh!"; |
58 |
message[1] = "* I need time..."; |
59 |
prt[0] = 406; |
60 |
prt[1] = 406; |
61 |
sndfnt_array[0] = 107; |
62 |
talker[0] = actor_starlo; |
63 |
position = 0; |
64 |
} |
65 |
break; |
66 |
case 9: |
67 |
cutscene_npc_walk(actor_starlo, actor_starlo.x - 100, actor_starlo.y, 4, "x", "left"); |
68 |
break; |
69 |
case 10: |
70 |
cutscene_wait(3); |
71 |
break; |
72 |
case 11: |
73 |
cutscene_dialogue(); |
74 |
with (msg) |
75 |
{ |
76 |
message[0] = "* Loool worth it."; |
77 |
message[1] = "* Those pops were# delicious."; |
78 |
prt[0] = 375; |
79 |
prt[1] = 375; |
80 |
sndfnt_array[0] = 108; |
81 |
talker[0] = actor_ceroba; |
82 |
position = 0; |
83 |
} |
84 |
break; |
85 |
case 12: |
86 |
cutscene_wait(3); |
87 |
break; |
88 |
case 13: |
89 |
cutscene_npc_direction(actor_ceroba, "down"); |
90 |
break; |
91 |
case 14: |
92 |
cutscene_music_start(162); |
93 |
break; |
94 |
case 15: |
95 |
cutscene_dialogue(); |
96 |
with (msg) |
97 |
{ |
98 |
message[0] = "* What are YOU looking# at?!"; |
99 |
prt[0] = 375; |
100 |
sndfnt_array[0] = 108; |
101 |
talker[0] = actor_ceroba; |
102 |
position = 0; |
103 |
} |
104 |
break; |
105 |
} |