| 1 |
var actor_starlo = 1169; |
| 2 |
var actor_ceroba = 1161; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_wait(2); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
cutscene_music_start(176); |
| 11 |
case 2: |
| 12 |
cutscene_dialogue(); |
| 13 |
with (msg) |
| 14 |
{ |
| 15 |
message[0] = "* I'm really sorry about# the pops Starlo."; |
| 16 |
message[1] = "* When I see them...# It's like a demon takes# over."; |
| 17 |
prt[0] = 375; |
| 18 |
prt[1] = 375; |
| 19 |
sndfnt_array[0] = 108; |
| 20 |
talker[0] = actor_ceroba; |
| 21 |
position = 0; |
| 22 |
} |
| 23 |
break; |
| 24 |
case 3: |
| 25 |
cutscene_wait(1); |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
cutscene_npc_direction(actor_starlo, "right"); |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
cutscene_dialogue(); |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
message[0] = "* Look at it from# my point of view."; |
| 35 |
message[1] = "* You're looking forward# to some pops after a# long hard work day..."; |
| 36 |
message[2] = "* Only to come home# just to see..."; |
| 37 |
message[3] = "* Just to see..."; |
| 38 |
prt[0] = 419; |
| 39 |
prt[1] = 419; |
| 40 |
prt[2] = 406; |
| 41 |
prt[3] = 406; |
| 42 |
sndfnt_array[0] = 107; |
| 43 |
talker[0] = actor_starlo; |
| 44 |
position = 0; |
| 45 |
} |
| 46 |
break; |
| 47 |
case 6: |
| 48 |
cutscene_wait(1); |
| 49 |
break; |
| 50 |
case 7: |
| 51 |
cutscene_npc_direction(actor_starlo, "left"); |
| 52 |
break; |
| 53 |
case 8: |
| 54 |
cutscene_dialogue(); |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
message[0] = "* Argh!"; |
| 58 |
message[1] = "* I need time..."; |
| 59 |
prt[0] = 406; |
| 60 |
prt[1] = 406; |
| 61 |
sndfnt_array[0] = 107; |
| 62 |
talker[0] = actor_starlo; |
| 63 |
position = 0; |
| 64 |
} |
| 65 |
break; |
| 66 |
case 9: |
| 67 |
cutscene_npc_walk(actor_starlo, actor_starlo.x - 100, actor_starlo.y, 4, "x", "left"); |
| 68 |
break; |
| 69 |
case 10: |
| 70 |
cutscene_wait(3); |
| 71 |
break; |
| 72 |
case 11: |
| 73 |
cutscene_dialogue(); |
| 74 |
with (msg) |
| 75 |
{ |
| 76 |
message[0] = "* Loool worth it."; |
| 77 |
message[1] = "* Those pops were# delicious."; |
| 78 |
prt[0] = 375; |
| 79 |
prt[1] = 375; |
| 80 |
sndfnt_array[0] = 108; |
| 81 |
talker[0] = actor_ceroba; |
| 82 |
position = 0; |
| 83 |
} |
| 84 |
break; |
| 85 |
case 12: |
| 86 |
cutscene_wait(3); |
| 87 |
break; |
| 88 |
case 13: |
| 89 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 90 |
break; |
| 91 |
case 14: |
| 92 |
cutscene_music_start(162); |
| 93 |
break; |
| 94 |
case 15: |
| 95 |
cutscene_dialogue(); |
| 96 |
with (msg) |
| 97 |
{ |
| 98 |
message[0] = "* What are YOU looking# at?!"; |
| 99 |
prt[0] = 375; |
| 100 |
sndfnt_array[0] = 108; |
| 101 |
talker[0] = actor_ceroba; |
| 102 |
position = 0; |
| 103 |
} |
| 104 |
break; |
| 105 |
} |