| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x >= 120) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
cutscene_wait(0.5); |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
if (!instance_exists(obj_flowey_npc)) |
| 15 |
instance_create(190, obj_pl.y, obj_flowey_npc); |
| 16 |
if (cutscene_npc_action_sprite(3194, 242, 0.2, true, 0)) |
| 17 |
{ |
| 18 |
obj_flowey_npc.npc_direction = "left"; |
| 19 |
obj_flowey_npc.action_sprite = false; |
| 20 |
} |
| 21 |
break; |
| 22 |
case 3: |
| 23 |
cutscene_wait(0.5); |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
cutscene_dialogue(); |
| 27 |
with (msg) |
| 28 |
{ |
| 29 |
talker[0] = 3194; |
| 30 |
message[0] = "* Hey, pal."; |
| 31 |
message[1] = "* Heh, what are you doing# in this cramped alley?"; |
| 32 |
message[2] = "* I think we both know# this isn't the way to# the Castle."; |
| 33 |
message[3] = "* You do know that, right?# "; |
| 34 |
message[4] = "* Yeah, so let's turn# around and get on with# the plan."; |
| 35 |
prt[0] = 348; |
| 36 |
prt[1] = 347; |
| 37 |
prt[2] = 352; |
| 38 |
prt[3] = 357; |
| 39 |
prt[4] = 354; |
| 40 |
position = 1; |
| 41 |
} |
| 42 |
break; |
| 43 |
case 5: |
| 44 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
| 45 |
{ |
| 46 |
obj_flowey_npc.action_sprite = false; |
| 47 |
instance_destroy(obj_flowey_npc); |
| 48 |
scr_cutscene_end(); |
| 49 |
global.hotland_flag[0] = 1; |
| 50 |
cutscene_advance(6); |
| 51 |
} |
| 52 |
break; |
| 53 |
case 6: |
| 54 |
if (obj_pl.x > 290) |
| 55 |
{ |
| 56 |
scr_cutscene_start(); |
| 57 |
if (!instance_exists(obj_flowey_npc)) |
| 58 |
instance_create(344, 109, obj_flowey_npc); |
| 59 |
if (cutscene_npc_action_sprite(3194, 242, 0.2, true, 0)) |
| 60 |
obj_flowey_npc.action_sprite = false; |
| 61 |
} |
| 62 |
break; |
| 63 |
case 7: |
| 64 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 65 |
break; |
| 66 |
case 8: |
| 67 |
cutscene_npc_walk(1168, obj_flowey_npc.x, obj_player_npc.y, 3, "x", "up"); |
| 68 |
break; |
| 69 |
case 9: |
| 70 |
cutscene_wait(0.5); |
| 71 |
break; |
| 72 |
case 10: |
| 73 |
cutscene_dialogue(); |
| 74 |
with (msg) |
| 75 |
{ |
| 76 |
talker[0] = 3194; |
| 77 |
message[0] = "* Clover, come on."; |
| 78 |
message[1] = "* Is this about that# letter you received in# the Steamworks?"; |
| 79 |
message[2] = "* It's gotta be a trap. "; |
| 80 |
message[3] = "* You're seriously gonna# fall for something so# obvious?"; |
| 81 |
prt[0] = 357; |
| 82 |
prt[1] = 354; |
| 83 |
prt[2] = 356; |
| 84 |
prt[3] = 351; |
| 85 |
position = 1; |
| 86 |
} |
| 87 |
break; |
| 88 |
case 11: |
| 89 |
cutscene_npc_walk_relative(1168, 0, -10, 1, "y", "up"); |
| 90 |
break; |
| 91 |
case 12: |
| 92 |
cutscene_dialogue(); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
talker[0] = 3194; |
| 96 |
message[0] = "* That bird never got you# anywhere."; |
| 97 |
message[1] = "* You know who did? Me!# Your best friend!"; |
| 98 |
message[2] = "* How many times have I# saved your life? Huh?"; |
| 99 |
message[3] = "* All Martlet's done is# put it in danger!"; |
| 100 |
prt[0] = 351; |
| 101 |
prt[1] = 348; |
| 102 |
prt[2] = 349; |
| 103 |
prt[3] = 351; |
| 104 |
position = 1; |
| 105 |
} |
| 106 |
break; |
| 107 |
case 13: |
| 108 |
cutscene_npc_walk_relative(1168, 0, -10, 1, "y", "up"); |
| 109 |
break; |
| 110 |
case 14: |
| 111 |
cutscene_dialogue(); |
| 112 |
with (msg) |
| 113 |
{ |
| 114 |
talker[0] = 3194; |
| 115 |
message[0] = "* Alright, fine!"; |
| 116 |
message[1] = "* If this is what you# think is worth your time# then I... trust you."; |
| 117 |
message[2] = "* What else would a friend# do, after all?"; |
| 118 |
message[3] = "* Just don't say I didn't# warn you..."; |
| 119 |
prt[0] = 351; |
| 120 |
prt[1] = 353; |
| 121 |
prt[2] = 349; |
| 122 |
prt[3] = 348; |
| 123 |
position = 1; |
| 124 |
} |
| 125 |
break; |
| 126 |
case 15: |
| 127 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
| 128 |
{ |
| 129 |
instance_destroy(obj_flowey_npc); |
| 130 |
instance_destroy(obj_player_npc); |
| 131 |
global.hotland_flag[0] = 2; |
| 132 |
scr_cutscene_end(); |
| 133 |
cutscene_advance(); |
| 134 |
} |
| 135 |
break; |
| 136 |
} |