| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
with (actor_martlet) |
| 5 |
{ |
| 6 |
action_sprite = true; |
| 7 |
sprite_index = spr_martlet_hammer; |
| 8 |
image_speed = 0.4; |
| 9 |
} |
| 10 |
audio_sound_gain(obj_radio.current_song, 0, 750); |
| 11 |
if (!audio_is_playing(mus_birdsofafeather) && audio_sound_get_gain(obj_radio.current_song) < 0.1) |
| 12 |
{ |
| 13 |
audio_play_sound(mus_birdsofafeather, 20, 1); |
| 14 |
timer = 60; |
| 15 |
scene++; |
| 16 |
} |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 20 |
exit; |
| 21 |
with (actor_martlet) |
| 22 |
sprite_index = spr_martlet_hammer_getup; |
| 23 |
scene++; |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
with (actor_martlet) |
| 27 |
{ |
| 28 |
if (on_animation_end()) |
| 29 |
{ |
| 30 |
instance_create(x + 13, y, obj_martlet_bridge_note); |
| 31 |
sprite_index = spr_martlet_fly_away; |
| 32 |
image_speed = 0.3; |
| 33 |
other.scene++; |
| 34 |
} |
| 35 |
} |
| 36 |
break; |
| 37 |
case 3: |
| 38 |
with (actor_martlet) |
| 39 |
{ |
| 40 |
if (floor(image_index) == 11 && obj_martlet_bridge_note.image_speed == 0) |
| 41 |
{ |
| 42 |
audio_play_sound(snd_gun_hit, 1, 0); |
| 43 |
obj_martlet_bridge_note.image_speed = 0.3; |
| 44 |
} |
| 45 |
if (on_animation_end()) |
| 46 |
{ |
| 47 |
image_alpha = 0; |
| 48 |
image_speed = 0; |
| 49 |
other.scene++; |
| 50 |
other.timer = 60; |
| 51 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (163, 500); |
| 52 |
} |
| 53 |
} |
| 54 |
break; |
| 55 |
case 4: |
| 56 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
| 57 |
exit; |
| 58 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 59 |
scr_cutscene_end(); |
| 60 |
audio_sound_gain(snd_snowdin_bridge, 0.5, 1200); |
| 61 |
audio_sound_gain(mus_ambient_river, 1, 1200); |
| 62 |
global.snowdin_flag[17] = 1; |
| 63 |
instance_destroy(); |
| 64 |
instance_destroy(actor_martlet); |
| 65 |
break; |
| 66 |
} |