1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
with (actor_martlet) |
5 |
{ |
6 |
action_sprite = true; |
7 |
sprite_index = spr_martlet_hammer; |
8 |
image_speed = 0.4; |
9 |
} |
10 |
audio_sound_gain(obj_radio.current_song, 0, 750); |
11 |
if (!audio_is_playing(mus_birdsofafeather) && audio_sound_get_gain(obj_radio.current_song) < 0.1) |
12 |
{ |
13 |
audio_play_sound(mus_birdsofafeather, 20, 1); |
14 |
timer = 60; |
15 |
scene++; |
16 |
} |
17 |
break; |
18 |
case 1: |
19 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
20 |
exit; |
21 |
with (actor_martlet) |
22 |
sprite_index = spr_martlet_hammer_getup; |
23 |
scene++; |
24 |
break; |
25 |
case 2: |
26 |
with (actor_martlet) |
27 |
{ |
28 |
if (on_animation_end()) |
29 |
{ |
30 |
instance_create(x + 13, y, obj_martlet_bridge_note); |
31 |
sprite_index = spr_martlet_fly_away; |
32 |
image_speed = 0.3; |
33 |
other.scene++; |
34 |
} |
35 |
} |
36 |
break; |
37 |
case 3: |
38 |
with (actor_martlet) |
39 |
{ |
40 |
if (floor(image_index) == 11 && obj_martlet_bridge_note.image_speed == 0) |
41 |
{ |
42 |
audio_play_sound(snd_gun_hit, 1, 0); |
43 |
obj_martlet_bridge_note.image_speed = 0.3; |
44 |
} |
45 |
if (on_animation_end()) |
46 |
{ |
47 |
image_alpha = 0; |
48 |
image_speed = 0; |
49 |
other.scene++; |
50 |
other.timer = 60; |
51 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (163, 500); |
52 |
} |
53 |
} |
54 |
break; |
55 |
case 4: |
56 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
57 |
exit; |
58 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
59 |
scr_cutscene_end(); |
60 |
audio_sound_gain(snd_snowdin_bridge, 0.5, 1200); |
61 |
audio_sound_gain(mus_ambient_river, 1, 1200); |
62 |
global.snowdin_flag[17] = 1; |
63 |
instance_destroy(); |
64 |
instance_destroy(actor_martlet); |
65 |
break; |
66 |
} |