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gml_Object_obj_cutscene_starlo_post_fight_neutral_alive_Create_0

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scene = 17;
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cutscene_timer = 0;
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cutscene_music = 0;
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var actor_starlo = instance_create(160, 80, obj_starlo_npc);
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with (actor_starlo)
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{
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    up_sprite = 207;
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    right_sprite = 237;
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    down_sprite = 240;
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    left_sprite = 236;
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    up_sprite_idle = 206;
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    right_sprite_idle = 235;
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    down_sprite_idle = 230;
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    left_sprite_idle = 232;
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}
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instance_create(obj_pl.x, __view_get(e__VW.YView, 0) + __view_get(e__VW.WView, 0) + 50, obj_ceroba_npc);
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actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc);
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}