1 | scene = 17; |
2 | cutscene_timer = 0; |
3 | cutscene_music = 0; |
4 | var actor_starlo = instance_create(160, 80, obj_starlo_npc); |
5 | with (actor_starlo) |
6 | { |
7 | up_sprite = 207; |
8 | right_sprite = 237; |
9 | down_sprite = 240; |
10 | left_sprite = 236; |
11 | up_sprite_idle = 206; |
12 | right_sprite_idle = 235; |
13 | down_sprite_idle = 230; |
14 | left_sprite_idle = 232; |
15 | } |
16 | instance_create(obj_pl.x, __view_get(e__VW.YView, 0) + __view_get(e__VW.WView, 0) + 50, obj_ceroba_npc); |
17 | actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
18 | |
19 | enum e__VW |
20 | { |
21 | XView, |
22 | YView, |
23 | WView, |
24 | HView, |
25 | Angle, |
26 | HBorder, |
27 | VBorder, |
28 | HSpeed, |
29 | VSpeed, |
30 | Object, |
31 | Visible, |
32 | XPort, |
33 | YPort, |
34 | WPort, |
35 | HPort, |
36 | Camera, |
37 | SurfaceID |
38 | } |