| 1 | scene = 17; |
| 2 | cutscene_timer = 0; |
| 3 | cutscene_music = 0; |
| 4 | var actor_starlo = instance_create(160, 80, obj_starlo_npc); |
| 5 | with (actor_starlo) |
| 6 | { |
| 7 | up_sprite = 207; |
| 8 | right_sprite = 237; |
| 9 | down_sprite = 240; |
| 10 | left_sprite = 236; |
| 11 | up_sprite_idle = 206; |
| 12 | right_sprite_idle = 235; |
| 13 | down_sprite_idle = 230; |
| 14 | left_sprite_idle = 232; |
| 15 | } |
| 16 | instance_create(obj_pl.x, __view_get(e__VW.YView, 0) + __view_get(e__VW.WView, 0) + 50, obj_ceroba_npc); |
| 17 | actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 18 | |
| 19 | enum e__VW |
| 20 | { |
| 21 | XView, |
| 22 | YView, |
| 23 | WView, |
| 24 | HView, |
| 25 | Angle, |
| 26 | HBorder, |
| 27 | VBorder, |
| 28 | HSpeed, |
| 29 | VSpeed, |
| 30 | Object, |
| 31 | Visible, |
| 32 | XPort, |
| 33 | YPort, |
| 34 | WPort, |
| 35 | HPort, |
| 36 | Camera, |
| 37 | SurfaceID |
| 38 | } |