| 1 |
var actor_starlo; |
| 2 |
if (instance_exists(obj_starlo_npc)) |
| 3 |
actor_starlo = 1169; |
| 4 |
var actor_ceroba; |
| 5 |
if (instance_exists(obj_ceroba_npc)) |
| 6 |
actor_ceroba = 1161; |
| 7 |
switch (scene) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
if (obj_pl.y < (actor_starlo.y + 160)) |
| 11 |
{ |
| 12 |
scr_cutscene_start(); |
| 13 |
actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 14 |
with (other) |
| 15 |
cutscene_advance(); |
| 16 |
} |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
cutscene_npc_walk(actor_clover, actor_starlo.x, actor_starlo.y + 80, 1, "x", "up"); |
| 20 |
break; |
| 21 |
case 2: |
| 22 |
cutscene_wait(1); |
| 23 |
break; |
| 24 |
case 3: |
| 25 |
cutscene_camera_move(actor_starlo.x, actor_starlo.y, 1); |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
cutscene_wait(1); |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
cutscene_dialogue(); |
| 32 |
with (msg) |
| 33 |
{ |
| 34 |
color = true; |
| 35 |
col_modif[0] = make_color_rgb(203, 67, 112); |
| 36 |
position = 0; |
| 37 |
talker[0] = actor_starlo; |
| 38 |
message[0] = "* Why did this happen?"; |
| 39 |
message[1] = "* I did everything in my# power to entertain..."; |
| 40 |
message[2] = "* ...So monsters wouldn't# have to worry about# being stuck down here."; |
| 41 |
message[3] = "* At every turn I tried to# cheer Ceroba up..."; |
| 42 |
message[4] = "* I just wanted Kanako off# of her mind."; |
| 43 |
message_col[4][0] = " Kanako "; |
| 44 |
message[5] = "* I'm trying my best to# honor her memory."; |
| 45 |
message[6] = "* Aren't distractions# what's best for all# of that?"; |
| 46 |
message[7] = "* ?"; |
| 47 |
prt[0] = 416; |
| 48 |
prt[1] = 416; |
| 49 |
prt[2] = 416; |
| 50 |
prt[3] = 416; |
| 51 |
prt[4] = 416; |
| 52 |
prt[5] = 416; |
| 53 |
prt[6] = 416; |
| 54 |
prt[7] = 418; |
| 55 |
} |
| 56 |
break; |
| 57 |
case 6: |
| 58 |
cutscene_wait(1.5); |
| 59 |
break; |
| 60 |
case 7: |
| 61 |
if (cutscene_npc_reset_sprite(actor_starlo, "left")) |
| 62 |
scene = 7.2; |
| 63 |
break; |
| 64 |
case 7.2: |
| 65 |
if (cutscene_wait(0.3)) |
| 66 |
scene = 7.4; |
| 67 |
break; |
| 68 |
case 7.4: |
| 69 |
cutscene_npc_direction(actor_starlo, "down"); |
| 70 |
scene = 7.6; |
| 71 |
break; |
| 72 |
case 7.6: |
| 73 |
if (cutscene_wait(1)) |
| 74 |
scene = 8; |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
cutscene_dialogue(); |
| 78 |
with (msg) |
| 79 |
{ |
| 80 |
position = 0; |
| 81 |
talker[0] = actor_starlo; |
| 82 |
message[0] = "* You..."; |
| 83 |
message[1] = "* Why'd you follow me?"; |
| 84 |
message[2] = "* Are you still my friend?"; |
| 85 |
message[3] = "* ..."; |
| 86 |
message[4] = "* Hold on..."; |
| 87 |
message[5] = "* This all happened after# you showed up!"; |
| 88 |
message[6] = "* Ed specifically# mentioned YOU as the# problem!"; |
| 89 |
message[7] = "* That's right! I was just# bein' a good friend."; |
| 90 |
message[8] = "* I made you who you are# yet this is what I get?"; |
| 91 |
message[9] = "* ..."; |
| 92 |
message[10] = "* Let's face facts. I# couldn't keep you here# forever, kid."; |
| 93 |
message[11] = "* Word would've gotten out# that Feathers hadn't# clocked in, eventually."; |
| 94 |
message[12] = "* Feathers...# Wait a minute..."; |
| 95 |
message[13] = "* Royal Guards like her# have a ton of status."; |
| 96 |
message[14] = "* They gain that status by# doin' the King's work."; |
| 97 |
message[15] = "* I'm sure... I'm sure# everyone would come back# if I did the same."; |
| 98 |
message[16] = "* I'd be revered not only# in the Wild East but the# entire Underground!!"; |
| 99 |
message[17] = "* I'd..."; |
| 100 |
prt[0] = 416; |
| 101 |
prt[1] = 416; |
| 102 |
prt[2] = 418; |
| 103 |
prt[3] = 416; |
| 104 |
prt[4] = 418; |
| 105 |
prt[5] = 421; |
| 106 |
prt[6] = 421; |
| 107 |
prt[7] = 418; |
| 108 |
prt[8] = 416; |
| 109 |
prt[9] = 416; |
| 110 |
prt[10] = 421; |
| 111 |
prt[11] = 421; |
| 112 |
prt[12] = 418; |
| 113 |
prt[13] = 418; |
| 114 |
prt[14] = 418; |
| 115 |
prt[15] = 421; |
| 116 |
prt[16] = 417; |
| 117 |
prt[17] = 418; |
| 118 |
} |
| 119 |
break; |
| 120 |
case 9: |
| 121 |
cutscene_wait(0.5); |
| 122 |
break; |
| 123 |
case 10: |
| 124 |
cutscene_npc_direction(actor_starlo, "right"); |
| 125 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (wind_sound, 1000); |
| 126 |
break; |
| 127 |
case 11: |
| 128 |
cutscene_dialogue(); |
| 129 |
with (msg) |
| 130 |
{ |
| 131 |
position = 0; |
| 132 |
talker[0] = actor_starlo; |
| 133 |
message[0] = "* ..."; |
| 134 |
prt[0] = 416; |
| 135 |
} |
| 136 |
break; |
| 137 |
case 12: |
| 138 |
cutscene_npc_direction(actor_starlo, "down"); |
| 139 |
break; |
| 140 |
case 13: |
| 141 |
cutscene_wait(1); |
| 142 |
break; |
| 143 |
case 14: |
| 144 |
cutscene_dialogue(); |
| 145 |
with (msg) |
| 146 |
{ |
| 147 |
position = 0; |
| 148 |
talker[0] = actor_starlo; |
| 149 |
message[0] = "* Clover, you've been an# excellent deputy but..."; |
| 150 |
message[1] = "* As a lawman, what I'm# about to do is embedded# in my SOUL."; |
| 151 |
message[2] = "* My true duty."; |
| 152 |
message[3] = "* Don't... Don't make this# difficult for me."; |
| 153 |
message[4] = "* Just hold..."; |
| 154 |
message[5] = "* STILL!"; |
| 155 |
prt[0] = 416; |
| 156 |
prt[1] = 421; |
| 157 |
prt[2] = 421; |
| 158 |
prt[3] = 418; |
| 159 |
prt[4] = 416; |
| 160 |
prt[5] = 421; |
| 161 |
} |
| 162 |
break; |
| 163 |
case 15: |
| 164 |
cutscene_npc_action_sprite(actor_starlo, 1275, 1/3, true, 0); |
| 165 |
break; |
| 166 |
case 16: |
| 167 |
cutscene_battle_initiate("starlo", true, true); |
| 168 |
instance_destroy(); |
| 169 |
break; |
| 170 |
case 17: |
| 171 |
cutscene_wait(1); |
| 172 |
break; |
| 173 |
case 18: |
| 174 |
cutscene_dialogue(); |
| 175 |
with (msg) |
| 176 |
{ |
| 177 |
talker[0] = actor_ceroba; |
| 178 |
message[0] = "* Who have you become?"; |
| 179 |
message[1] = "* Because this sure as# hell isn't the Starlo# I grew up with!"; |
| 180 |
prt[0] = 370; |
| 181 |
prt[1] = 394; |
| 182 |
} |
| 183 |
break; |
| 184 |
case 19: |
| 185 |
cutscene_npc_direction(actor_clover, "down"); |
| 186 |
break; |
| 187 |
case 20: |
| 188 |
cutscene_npc_walk(actor_ceroba, actor_starlo.x, actor_clover.y + 20, 1, "x", "up"); |
| 189 |
break; |
| 190 |
case 21: |
| 191 |
cutscene_npc_walk_relative(actor_clover, -30, 0, 3, "x", "right"); |
| 192 |
break; |
| 193 |
case 22: |
| 194 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, actor_starlo.y + 60, 1, "y", "up"); |
| 195 |
break; |
| 196 |
case 23: |
| 197 |
cutscene_dialogue(); |
| 198 |
with (msg) |
| 199 |
{ |
| 200 |
position = 0; |
| 201 |
talker[0] = actor_starlo; |
| 202 |
message[0] = "* Ceroba..."; |
| 203 |
message[1] = "* Now's not a good time# for this."; |
| 204 |
message[2] = "* Don't kick me while# I'm down, please."; |
| 205 |
prt[0] = 421; |
| 206 |
prt[1] = 416; |
| 207 |
prt[2] = 416; |
| 208 |
if (message_current == 1) |
| 209 |
actor_starlo.npc_direction = "up"; |
| 210 |
} |
| 211 |
actor_clover.npc_direction = "up"; |
| 212 |
break; |
| 213 |
case 24: |
| 214 |
cutscene_wait(0.5); |
| 215 |
break; |
| 216 |
case 25: |
| 217 |
cutscene_dialogue(); |
| 218 |
with (msg) |
| 219 |
{ |
| 220 |
position = 0; |
| 221 |
talker[0] = actor_ceroba; |
| 222 |
message[0] = "* I'm... I'm sorry, Star."; |
| 223 |
message[1] = "* I know this is# weighing heavily on you# but listen..."; |
| 224 |
message[2] = "* None of us hate you.# The REAL you."; |
| 225 |
message[3] = "* We adore you!"; |
| 226 |
message[4] = "* What we hate is this# false, reckless persona# you've created."; |
| 227 |
prt[0] = 394; |
| 228 |
prt[1] = 370; |
| 229 |
prt[2] = 370; |
| 230 |
prt[3] = 372; |
| 231 |
prt[4] = 394; |
| 232 |
talker[5] = actor_starlo; |
| 233 |
message[5] = "* ..."; |
| 234 |
prt[5] = 406; |
| 235 |
talker[6] = actor_ceroba; |
| 236 |
message[6] = "* I have my own baggage.# We all do."; |
| 237 |
message[7] = "* I don't even know if I# have room to say this# but..."; |
| 238 |
message[8] = "* Bring him back."; |
| 239 |
message[9] = "* Bring back the# innocent farmer I once# knew."; |
| 240 |
prt[6] = 377; |
| 241 |
prt[7] = 371; |
| 242 |
prt[8] = 370; |
| 243 |
prt[9] = 394; |
| 244 |
talker[10] = actor_starlo; |
| 245 |
message[10] = "* I just... wanted to be# appreciated. Revered by# all."; |
| 246 |
message[11] = "* I was trying to provide# a slice of the Surface# where we have none."; |
| 247 |
prt[10] = 406; |
| 248 |
prt[11] = 406; |
| 249 |
talker[12] = actor_ceroba; |
| 250 |
message[12] = "* There's nothing wrong# with that."; |
| 251 |
message[13] = "* I'm not even telling# you to quit running the# town."; |
| 252 |
message[14] = "* Just don't let this# identity consume you.# It isn't healthy."; |
| 253 |
prt[12] = 370; |
| 254 |
prt[13] = 370; |
| 255 |
prt[14] = 394; |
| 256 |
} |
| 257 |
break; |
| 258 |
case 26: |
| 259 |
cutscene_wait(0.5); |
| 260 |
break; |
| 261 |
case 27: |
| 262 |
cutscene_dialogue(); |
| 263 |
with (msg) |
| 264 |
{ |
| 265 |
position = 0; |
| 266 |
talker[0] = actor_starlo; |
| 267 |
message[0] = "* ..."; |
| 268 |
prt[0] = 416; |
| 269 |
} |
| 270 |
break; |
| 271 |
case 28: |
| 272 |
cutscene_wait(0.45); |
| 273 |
break; |
| 274 |
case 29: |
| 275 |
cutscene_npc_direction(actor_starlo, "right"); |
| 276 |
break; |
| 277 |
case 30: |
| 278 |
cutscene_wait(0.45); |
| 279 |
break; |
| 280 |
case 31: |
| 281 |
cutscene_npc_direction(actor_starlo, "down"); |
| 282 |
break; |
| 283 |
case 32: |
| 284 |
cutscene_music_start(192, 500); |
| 285 |
break; |
| 286 |
case 33: |
| 287 |
cutscene_dialogue(); |
| 288 |
with (msg) |
| 289 |
{ |
| 290 |
position = 0; |
| 291 |
talker[0] = actor_starlo; |
| 292 |
message[0] = "* ...Very well."; |
| 293 |
message[1] = "* Clover, I'm terribly# sorry for attacking# you."; |
| 294 |
message[2] = "* I do value your# friendship and the time# we've spent together."; |
| 295 |
message[3] = "* You have every right# to make fun but..."; |
| 296 |
prt[0] = 406; |
| 297 |
prt[1] = 406; |
| 298 |
prt[2] = 418; |
| 299 |
prt[3] = 416; |
| 300 |
} |
| 301 |
break; |
| 302 |
case 34: |
| 303 |
cutscene_npc_action_sprite(actor_starlo, 1276, 0.25, true, 0); |
| 304 |
break; |
| 305 |
case 35: |
| 306 |
cutscene_npc_set_sprites(actor_starlo, 207, 205, 196, 201, 206, 204, 1277, 200); |
| 307 |
break; |
| 308 |
case 36: |
| 309 |
cutscene_npc_reset_sprite(actor_starlo, "down"); |
| 310 |
break; |
| 311 |
case 37: |
| 312 |
cutscene_wait(0.25); |
| 313 |
break; |
| 314 |
case 38: |
| 315 |
cutscene_dialogue(); |
| 316 |
with (msg) |
| 317 |
{ |
| 318 |
position = 0; |
| 319 |
talker[0] = actor_starlo; |
| 320 |
message[0] = "* This is who I really# am."; |
| 321 |
message[1] = "* I'm not a real# sheriff... just some# nobody farmer."; |
| 322 |
prt[0] = 432; |
| 323 |
prt[1] = 432; |
| 324 |
talker[2] = actor_ceroba; |
| 325 |
message[2] = "* Don't say that, Star."; |
| 326 |
message[3] = "* You may not be a real# sheriff but..."; |
| 327 |
message[4] = "* You're the best# sheriff I've ever# known!"; |
| 328 |
prt[2] = 370; |
| 329 |
prt[3] = 377; |
| 330 |
prt[4] = 395; |
| 331 |
} |
| 332 |
break; |
| 333 |
case 39: |
| 334 |
cutscene_wait(0.25); |
| 335 |
break; |
| 336 |
case 40: |
| 337 |
cutscene_dialogue(); |
| 338 |
with (msg) |
| 339 |
{ |
| 340 |
position = 0; |
| 341 |
talker[0] = actor_starlo; |
| 342 |
message[0] = "* Yeah..."; |
| 343 |
message[1] = "* I suppose I am KINDA# cool."; |
| 344 |
prt[0] = 429; |
| 345 |
prt[1] = 433; |
| 346 |
talker[2] = actor_ceroba; |
| 347 |
message[2] = "* Darn right!"; |
| 348 |
prt[2] = 395; |
| 349 |
talker[3] = actor_starlo; |
| 350 |
message[3] = "* But..."; |
| 351 |
prt[3] = 431; |
| 352 |
} |
| 353 |
break; |
| 354 |
case 41: |
| 355 |
cutscene_npc_action_sprite(actor_starlo, actor_starlo.up_sprite, 0.2, true, 0.2, 281, 0); |
| 356 |
break; |
| 357 |
case 42: |
| 358 |
cutscene_wait(0.25); |
| 359 |
break; |
| 360 |
case 43: |
| 361 |
cutscene_npc_set_sprites(actor_starlo, 207, 237, 240, 236, 206, 235, 230, 232); |
| 362 |
break; |
| 363 |
case 44: |
| 364 |
cutscene_npc_reset_sprite(actor_starlo, "down"); |
| 365 |
case 45: |
| 366 |
cutscene_dialogue(); |
| 367 |
with (msg) |
| 368 |
{ |
| 369 |
position = 0; |
| 370 |
talker[0] = actor_starlo; |
| 371 |
message[0] = "* This whole show wasn't# only for some personal# power trip."; |
| 372 |
prt[0] = 421; |
| 373 |
talker[1] = actor_ceroba; |
| 374 |
message[1] = "* Hm?"; |
| 375 |
prt[1] = 370; |
| 376 |
talker[2] = actor_starlo; |
| 377 |
message[2] = "* I also did it to...# cheer you up."; |
| 378 |
message[3] = "* You might've wanted# the old me but I also# wanted the old you."; |
| 379 |
message[4] = "* Because of..."; |
| 380 |
message[5] = "* ...Kanako..."; |
| 381 |
prt[2] = 418; |
| 382 |
prt[3] = 418; |
| 383 |
prt[4] = 416; |
| 384 |
prt[5] = 406; |
| 385 |
talker[6] = actor_ceroba; |
| 386 |
message[6] = "* ..."; |
| 387 |
prt[6] = 393; |
| 388 |
} |
| 389 |
break; |
| 390 |
case 46: |
| 391 |
cutscene_wait(0.25); |
| 392 |
break; |
| 393 |
case 47: |
| 394 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 395 |
break; |
| 396 |
case 48: |
| 397 |
cutscene_wait(0.5); |
| 398 |
break; |
| 399 |
case 49: |
| 400 |
cutscene_dialogue(); |
| 401 |
with (msg) |
| 402 |
{ |
| 403 |
position = 0; |
| 404 |
talker[0] = actor_ceroba; |
| 405 |
message[0] = "* I... Um... Appreciate# that, Star."; |
| 406 |
message[1] = "* I..."; |
| 407 |
message[2] = "* I believe I have# business to take care# of relating to her..."; |
| 408 |
prt[0] = 394; |
| 409 |
prt[1] = 371; |
| 410 |
prt[2] = 370; |
| 411 |
talker[3] = actor_starlo; |
| 412 |
message[3] = "* What do you mean?"; |
| 413 |
prt[3] = 421; |
| 414 |
talker[4] = actor_ceroba; |
| 415 |
message[4] = "* I must tell you# something."; |
| 416 |
message[5] = "* I suppose Clover# should know as well."; |
| 417 |
message[6] = "* As much fun it is to# have duels and catch# bandits..."; |
| 418 |
message[7] = "* There's a pressing# matter looming over# me."; |
| 419 |
message[8] = "* ..."; |
| 420 |
message[9] = "* Let's go to the old# Steamworks gate."; |
| 421 |
message[10] = "* We'll speak there."; |
| 422 |
prt[4] = 394; |
| 423 |
prt[5] = 394; |
| 424 |
prt[6] = 370; |
| 425 |
prt[7] = 371; |
| 426 |
prt[8] = 377; |
| 427 |
prt[9] = 370; |
| 428 |
prt[10] = 370; |
| 429 |
talker[11] = actor_starlo; |
| 430 |
message[11] = "* Ceroba..."; |
| 431 |
prt[11] = 406; |
| 432 |
talker[12] = actor_ceroba; |
| 433 |
message[12] = "* Come on."; |
| 434 |
prt[12] = 394; |
| 435 |
if (message_current == 2) |
| 436 |
actor_ceroba.npc_direction = "up"; |
| 437 |
} |
| 438 |
break; |
| 439 |
case 50: |
| 440 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, actor_starlo.y + 30, 3, "x", "up"); |
| 441 |
break; |
| 442 |
case 51: |
| 443 |
cutscene_npc_walk_relative(actor_starlo, -40, 0, 3, "x", "right"); |
| 444 |
break; |
| 445 |
case 52: |
| 446 |
cutscene_npc_walk(actor_ceroba, actor_ceroba.x, -40, 4, "x", "up"); |
| 447 |
if (actor_ceroba.y < (actor_starlo.y - 60)) |
| 448 |
actor_starlo.npc_direction = "up"; |
| 449 |
break; |
| 450 |
case 53: |
| 451 |
cutscene_dialogue(); |
| 452 |
with (msg) |
| 453 |
{ |
| 454 |
position = 0; |
| 455 |
talker[0] = actor_starlo; |
| 456 |
message[0] = "* I guess you're really# part of the team now,# Clover."; |
| 457 |
message[1] = "* You heard her."; |
| 458 |
prt[0] = 421; |
| 459 |
prt[1] = 417; |
| 460 |
} |
| 461 |
actor_starlo.npc_direction = "down"; |
| 462 |
break; |
| 463 |
case 54: |
| 464 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, -60, 3, "x", "up"); |
| 465 |
break; |
| 466 |
case 55: |
| 467 |
cutscene_audio_fade(cutscene_music, 0, 1200, 0.15, false, true); |
| 468 |
break; |
| 469 |
case 56: |
| 470 |
cutscene_wait(1); |
| 471 |
break; |
| 472 |
case 57: |
| 473 |
cutscene_dialogue(); |
| 474 |
with (msg) |
| 475 |
{ |
| 476 |
sndfnt = 102; |
| 477 |
message[0] = "* Clover! Clover!"; |
| 478 |
prt[0] = 318; |
| 479 |
} |
| 480 |
break; |
| 481 |
case 58: |
| 482 |
cutscene_instance_create(obj_pl.x, __view_get(e__VW.YView, 0) + __view_get(e__VW.WView, 0) + 50, 1164); |
| 483 |
break; |
| 484 |
case 59: |
| 485 |
cutscene_npc_direction(actor_clover, "down"); |
| 486 |
break; |
| 487 |
case 60: |
| 488 |
cutscene_npc_walk(1164, 160, 220, 3, "x", "up"); |
| 489 |
break; |
| 490 |
case 61: |
| 491 |
cutscene_dialogue(); |
| 492 |
with (msg) |
| 493 |
{ |
| 494 |
sndfnt = 102; |
| 495 |
message[0] = "* So I have good news# and bad news."; |
| 496 |
message[1] = "* I'll start with the# good:"; |
| 497 |
message[2] = "* Turns out, the wife of# that old friend I told# you about is here!"; |
| 498 |
message[3] = "* Her name is Ceroba!"; |
| 499 |
message[4] = "* You... probably met her# already now that I# think about it."; |
| 500 |
message[5] = "* She broke my cell lock# with a sick magic staff# and let me go!"; |
| 501 |
message[6] = "* I also made sure she# knew I wouldn't tell# ASGORE about this."; |
| 502 |
message[7] = "* So now that that's# taken care of... the bad# news."; |
| 503 |
message[8] = "* I'm about to go back# on my word, sadly."; |
| 504 |
message[9] = "* I know I JUST said I# wouldn't leave your side# but then... ya know... "; |
| 505 |
message[10] = "* ...This crazy detour# happened."; |
| 506 |
message[11] = "* I also realize I threw# my job to the wind to# travel with you but..."; |
| 507 |
message[12] = "* Since the imprisonment# took up so much time, I# have to go back."; |
| 508 |
message[13] = "* If I don't at LEAST# clock in..."; |
| 509 |
message[14] = "* ...the Royal Guard# will grow suspicious!"; |
| 510 |
message[15] = "* Plus, Ava is totalled.# It was their property."; |
| 511 |
message[16] = "* I'll only be gone for# a moment to fix my# mistakes!"; |
| 512 |
message[17] = "* Ceroba encouraged this# decision, so don't# worry.\t"; |
| 513 |
message[18] = "* She told me she would# accompany you on the# journey to Hotland."; |
| 514 |
message[19] = "* So hey, it all works# out!"; |
| 515 |
message[20] = "* Again, I'm so-so-so-SO# sorry about this but# I'll cya later!"; |
| 516 |
prt[0] = 321; |
| 517 |
prt[1] = 312; |
| 518 |
prt[2] = 318; |
| 519 |
prt[3] = 312; |
| 520 |
prt[4] = 320; |
| 521 |
prt[5] = 328; |
| 522 |
prt[6] = 337; |
| 523 |
prt[7] = 338; |
| 524 |
prt[8] = 317; |
| 525 |
prt[9] = 320; |
| 526 |
prt[10] = 333; |
| 527 |
prt[11] = 321; |
| 528 |
prt[12] = 329; |
| 529 |
prt[13] = 321; |
| 530 |
prt[14] = 321; |
| 531 |
prt[15] = 323; |
| 532 |
prt[16] = 321; |
| 533 |
prt[17] = 328; |
| 534 |
prt[18] = 328; |
| 535 |
prt[19] = 312; |
| 536 |
prt[20] = 323; |
| 537 |
} |
| 538 |
break; |
| 539 |
case 62: |
| 540 |
cutscene_npc_walk(1164, obj_martlet_npc.x, __view_get(e__VW.YView, 0) + __view_get(e__VW.WView, 0) + 50, 4, "x", "down"); |
| 541 |
break; |
| 542 |
case 63: |
| 543 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
| 544 |
break; |
| 545 |
case 64: |
| 546 |
scr_cutscene_end(); |
| 547 |
camera_set_view_target(view_camera[0], 1031); |
| 548 |
global.dunes_flag[39] = 1; |
| 549 |
scene = -1; |
| 550 |
instance_destroy(actor_clover); |
| 551 |
instance_destroy(actor_starlo); |
| 552 |
instance_destroy(obj_martlet_npc); |
| 553 |
instance_destroy(actor_ceroba); |
| 554 |
break; |
| 555 |
} |
| 556 |
|
| 557 |
enum e__VW |
| 558 |
{ |
| 559 |
XView, |
| 560 |
YView, |
| 561 |
WView, |
| 562 |
HView, |
| 563 |
Angle, |
| 564 |
HBorder, |
| 565 |
VBorder, |
| 566 |
HSpeed, |
| 567 |
VSpeed, |
| 568 |
Object, |
| 569 |
Visible, |
| 570 |
XPort, |
| 571 |
YPort, |
| 572 |
WPort, |
| 573 |
HPort, |
| 574 |
Camera, |
| 575 |
SurfaceID |
| 576 |
} |