1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y <= 210) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
scene++; |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
cutscene_instance_create(200, 160, 1996); |
12 |
break; |
13 |
case 2: |
14 |
if (obj_steamworks_05_flowey.sprite_index != spr_flowey) |
15 |
exit; |
16 |
else |
17 |
cutscene_advance(); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_wait(0.15); |
21 |
break; |
22 |
case 4: |
23 |
cutscene_dialogue(); |
24 |
with (msg) |
25 |
{ |
26 |
sndfnt = 96; |
27 |
talker[0] = 1996; |
28 |
message[0] = "* Howdy!"; |
29 |
message[1] = "* Another team-up? You're# wasting your time,# buddy."; |
30 |
message[2] = "* So far, these monsters# have only brought you# misfortune."; |
31 |
message[3] = "* I feel like following# that lady's orders won't# end any differently."; |
32 |
message[4] = "* Especially with that# \"lab\" business..."; |
33 |
message[5] = "* Just try your best to# move things along and# not get sidetracked."; |
34 |
message[6] = "* Hopefully we can talk# soon. Good luck, Clover!"; |
35 |
prt[0] = 348; |
36 |
prt[1] = 347; |
37 |
prt[2] = 348; |
38 |
prt[3] = 348; |
39 |
prt[4] = 348; |
40 |
prt[5] = 348; |
41 |
prt[6] = 348; |
42 |
} |
43 |
break; |
44 |
case 5: |
45 |
with (obj_steamworks_05_flowey) |
46 |
{ |
47 |
sprite_index = spr_floweyleave; |
48 |
image_speed = 0.2; |
49 |
} |
50 |
cutscene_advance(); |
51 |
break; |
52 |
case 6: |
53 |
if (!instance_exists(obj_steamworks_05_flowey)) |
54 |
{ |
55 |
global.sworks_flag[7] = 1; |
56 |
instance_create(200, 160, obj_determination); |
57 |
instance_destroy(); |
58 |
scr_cutscene_end(); |
59 |
} |
60 |
break; |
61 |
} |