| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var axis_talknoise = 111; |
| 4 |
audio_sound_pitch(axis_talknoise, axis_pitch); |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
if (obj_pl.x < 280) |
| 9 |
{ |
| 10 |
scr_cutscene_start(); |
| 11 |
cutscene_advance(0.25); |
| 12 |
} |
| 13 |
break; |
| 14 |
case 0.25: |
| 15 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 16 |
cutscene_advance(0.5); |
| 17 |
break; |
| 18 |
case 0.5: |
| 19 |
if (cutscene_npc_walk(1168, obj_player_npc.x, 160, 3, "y", "left")) |
| 20 |
cutscene_advance(1); |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
cutscene_wait(0.5); |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
cutscene_camera_move(190, obj_pl.y, 1, false); |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
cutscene_audio_fade(obj_radio.current_song, 0, 300, 0.25, false, true); |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
cutscene_wait(1); |
| 33 |
break; |
| 34 |
case 5: |
| 35 |
tile_layer_hide(-1000); |
| 36 |
cutscene_advance(); |
| 37 |
break; |
| 38 |
case 6: |
| 39 |
cutscene_sfx_play(270, 0.8); |
| 40 |
break; |
| 41 |
case 7: |
| 42 |
cutscene_screenshake(0.5, 3); |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
cutscene_wait(0.5); |
| 46 |
break; |
| 47 |
case 9: |
| 48 |
cutscene_music_start(219); |
| 49 |
break; |
| 50 |
case 10: |
| 51 |
cutscene_npc_walk(1166, 190, obj_pl.y, 4, "y", "right", false); |
| 52 |
break; |
| 53 |
case 11: |
| 54 |
if (cutscene_dialogue()) |
| 55 |
{ |
| 56 |
with (obj_pl) |
| 57 |
scr_axis_clover_scanscr_axis_clover_scanfunction scr_axis_clover_scan()
{
if (live_call())
return global.live_result;
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 1;
var x_left = x - sprite_xoffset;
var y_top = (y + sprite_yoffset) - sprite_height;
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(x_left, y_top + j, obj_piece_clover_scan);
with (part)
{
target_x = other.x;
target_y = other.y;
depth = other.depth - 1;
left = 0;
top = j;
self.width = width;
self.height = other.j_inc;
sprite_index = other.sprite_index;alarm[0]
if (j == 0)
event_perform(ev_alarm, 0);
}
}
} (); |
| 58 |
} |
| 59 |
with (msg) |
| 60 |
{ |
| 61 |
color = true; |
| 62 |
col_modif[0] = 16711935; |
| 63 |
col_modif[1] = 16711935; |
| 64 |
talker[0] = 1166; |
| 65 |
message[0] = "* AXIS MODEL 014 READY TO# GUARD AND PROTECT."; |
| 66 |
message_col[0][1] = " AXIS "; |
| 67 |
message[1] = "* VANDAL SPOTTED.# STEAMWORKS: EASTERN# BRANCH."; |
| 68 |
message[2] = "* SCANNING_"; |
| 69 |
message_col[2][0] = "* SCANNING_"; |
| 70 |
prt[0] = 473; |
| 71 |
prt[1] = 473; |
| 72 |
} |
| 73 |
break; |
| 74 |
case 12: |
| 75 |
if (global.dialogue_open) |
| 76 |
exit; |
| 77 |
cutscene_sfx_play(271, 1); |
| 78 |
audio_sound_pitch(snd_elevator, 2); |
| 79 |
break; |
| 80 |
case 13: |
| 81 |
cutscene_wait(3); |
| 82 |
break; |
| 83 |
case 14: |
| 84 |
cutscene_dialogue(); |
| 85 |
with (msg) |
| 86 |
{ |
| 87 |
color = true; |
| 88 |
col_modif[0] = 16711935; |
| 89 |
talker[0] = 1166; |
| 90 |
message[0] = "* HUMAN DETECTED_"; |
| 91 |
message_col[0][0] = "* HUMAN DETECTED_"; |
| 92 |
message[1] = "* WAIT. . ."; |
| 93 |
message[2] = "* THIS IS FAMILIAR."; |
| 94 |
message[3] = "* ACCESSING MEMORY BANK_"; |
| 95 |
message_col[3][0] = "* ACCESSING MEMORY BANK_"; |
| 96 |
prt[1] = 473; |
| 97 |
prt[2] = 473; |
| 98 |
} |
| 99 |
break; |
| 100 |
case 15: |
| 101 |
if (global.dialogue_open == true) |
| 102 |
exit; |
| 103 |
cutscene_sfx_play(364, 1); |
| 104 |
break; |
| 105 |
case 16: |
| 106 |
cutscene_wait(1); |
| 107 |
break; |
| 108 |
case 17: |
| 109 |
cutscene_dialogue(); |
| 110 |
with (msg) |
| 111 |
{ |
| 112 |
color = true; |
| 113 |
col_modif[0] = 16711935; |
| 114 |
talker[0] = 1166; |
| 115 |
message[0] = "* MEMORY BANK BLOCKED_"; |
| 116 |
message_col[0][0] = "* MEMORY BANK BLOCKED_"; |
| 117 |
message[1] = "* HM."; |
| 118 |
message[2] = "* WELL. IT MATTERS NOT."; |
| 119 |
message[3] = "* THREAT DIAGNOSIS_"; |
| 120 |
message_col[3][0] = "* THREAT DIAGNOSIS_"; |
| 121 |
prt[1] = 473; |
| 122 |
prt[2] = 473; |
| 123 |
} |
| 124 |
break; |
| 125 |
case 18: |
| 126 |
cutscene_wait(1); |
| 127 |
break; |
| 128 |
case 19: |
| 129 |
cutscene_dialogue(); |
| 130 |
with (msg) |
| 131 |
{ |
| 132 |
color = true; |
| 133 |
col_modif[0] = 255; |
| 134 |
talker[0] = 1166; |
| 135 |
message[0] = "* . . ."; |
| 136 |
message[1] = "* THREAT LEVEL: 10_"; |
| 137 |
message[2] = "* EMPATHY: BYPASSED_"; |
| 138 |
prt[0] = 473; |
| 139 |
message_col[1][0] = "* THREAT LEVEL: 10_"; |
| 140 |
message_col[2][0] = "* EMPATHY: BYPASSED_"; |
| 141 |
switch (message_current) |
| 142 |
{ |
| 143 |
case 0: |
| 144 |
noloop_message = 0; |
| 145 |
break; |
| 146 |
case 1: |
| 147 |
if (noloop_message < message_current) |
| 148 |
{ |
| 149 |
noloop_message = message_current; |
| 150 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 2); |
| 151 |
audio_play_sound(snd_guardener_level10, 1, 0); |
| 152 |
audio_stop_sound(other.cutscene_music); |
| 153 |
obj_axis_npc.right_sprite_idle = 107; |
| 154 |
other.axis_pitch = 0.8; |
| 155 |
} |
| 156 |
break; |
| 157 |
} |
| 158 |
} |
| 159 |
break; |
| 160 |
case 20: |
| 161 |
cutscene_wait(0.5); |
| 162 |
break; |
| 163 |
case 21: |
| 164 |
cutscene_dialogue(); |
| 165 |
with (msg) |
| 166 |
{ |
| 167 |
talker[0] = 1166; |
| 168 |
message[0] = "* WELCOME TO THE# STEAMWORKS, HUMAN."; |
| 169 |
message[1] = "* THINGS HAVEN'T BEEN# GOING YOUR WAY, HAVE# THEY?"; |
| 170 |
message[2] = "* I'M AFRAID WHAT YOU ARE# AFTER HAS. . ."; |
| 171 |
message[3] = "* . . .EXPIRED."; |
| 172 |
message[4] = "* FIVE SOULS ARE ALL THAT# WAIT FOR YOU IF YOU# REACH THE CASTLE."; |
| 173 |
message[5] = "* BUT I'M GUESSING YOU# PIECED THAT TOGETHER# ALREADY."; |
| 174 |
message[6] = "* IT IS INTERESTING. . ."; |
| 175 |
message[7] = "* HUMANS AND MONSTERS,# WHILE DIFFERENT, DO# SHARE ONE THING."; |
| 176 |
message[8] = "* A HUNGER FOR THE SOUL# OF THE OTHER."; |
| 177 |
message[9] = "* I SUPPOSE THAT IS NO# DIFFERENT HERE."; |
| 178 |
message[10] = "* MY USUAL PROTOCOL CALLS# FOR MERE APPREHENSION# BUT. . ."; |
| 179 |
message[11] = "* YOUR THREAT LEVEL# PERMITS ME TO INITIATE# ATTACK."; |
| 180 |
prt[0] = 473; |
| 181 |
prt[1] = 473; |
| 182 |
prt[2] = 473; |
| 183 |
prt[3] = 473; |
| 184 |
prt[4] = 473; |
| 185 |
prt[5] = 473; |
| 186 |
prt[6] = 473; |
| 187 |
prt[7] = 473; |
| 188 |
prt[8] = 473; |
| 189 |
prt[9] = 473; |
| 190 |
prt[10] = 473; |
| 191 |
prt[11] = 473; |
| 192 |
} |
| 193 |
break; |
| 194 |
case 22: |
| 195 |
cutscene_npc_action_sprite(1166, 1554, 1, false); |
| 196 |
obj_axis_npc.right_sprite_idle = 385; |
| 197 |
break; |
| 198 |
case 23: |
| 199 |
cutscene_wait(0.5); |
| 200 |
break; |
| 201 |
case 24: |
| 202 |
cutscene_dialogue(); |
| 203 |
with (msg) |
| 204 |
{ |
| 205 |
talker[0] = 1166; |
| 206 |
message[0] = "* STAND DOWN, HUMAN. IT# WILL ALL BE OVER SOON."; |
| 207 |
prt[0] = 473; |
| 208 |
} |
| 209 |
break; |
| 210 |
case 25: |
| 211 |
cutscene_wait(0.75); |
| 212 |
break; |
| 213 |
case 26: |
| 214 |
cutscene_battle_initiate("axis", true, false); |
| 215 |
obj_heart_initiate_battle.flash_delay = 5; |
| 216 |
obj_pl.image_alpha = 1; |
| 217 |
break; |
| 218 |
case 27: |
| 219 |
if (instance_exists(obj_heart_initiate_battle_2)) |
| 220 |
{ |
| 221 |
instance_destroy(obj_blackout_overworld_2); |
| 222 |
instance_destroy(obj_heart_initiate_battle_2); |
| 223 |
obj_pl.direction = 180; |
| 224 |
obj_pl.image_alpha = 0; |
| 225 |
cutscene_advance(); |
| 226 |
} |
| 227 |
break; |
| 228 |
case 28: |
| 229 |
cutscene_npc_action_sprite(1168, 316, 1, true, 0, 352, 8); |
| 230 |
if (obj_player_npc.image_index >= 8) |
| 231 |
{ |
| 232 |
if (obj_axis_npc.sprite_index != spr_axis_redeyes_shot) |
| 233 |
{ |
| 234 |
obj_axis_npc.sprite_index = spr_axis_redeyes_shot; |
| 235 |
obj_axis_npc.action_sprite = true; |
| 236 |
obj_axis_npc.image_index = 0; |
| 237 |
obj_axis_npc.image_speed = 1; |
| 238 |
other.axis_pitch = 1; |
| 239 |
cutscene_advance(29); |
| 240 |
} |
| 241 |
} |
| 242 |
break; |
| 243 |
case 29: |
| 244 |
if (!variable_instance_exists(id, "shoot_noloop")) |
| 245 |
shoot_noloop = 0; |
| 246 |
with (obj_axis_npc) |
| 247 |
{ |
| 248 |
if (action_sprite == true) |
| 249 |
{ |
| 250 |
var i = floor(image_index); |
| 251 |
switch (i) |
| 252 |
{ |
| 253 |
case 0: |
| 254 |
case 5: |
| 255 |
case 9: |
| 256 |
if (other.shoot_noloop < i) |
| 257 |
{ |
| 258 |
other.shoot_noloop = i; |
| 259 |
obj_player_npc.image_index = 7; |
| 260 |
obj_player_npc.image_speed = 1; |
| 261 |
audio_play_sound(snd_revolver_shoot, 1, 0); |
| 262 |
} |
| 263 |
break; |
| 264 |
} |
| 265 |
if (image_index >= (image_number - 0.5)) |
| 266 |
{ |
| 267 |
sprite_index = spr_axis_redeyes_shot_flyback; |
| 268 |
hspeed = -8; |
| 269 |
} |
| 270 |
} |
| 271 |
} |
| 272 |
if (obj_player_npc.image_index >= 10) |
| 273 |
{ |
| 274 |
obj_player_npc.image_speed = 0; |
| 275 |
if (shoot_noloop >= 9) |
| 276 |
cutscene_advance(); |
| 277 |
} |
| 278 |
break; |
| 279 |
case 30: |
| 280 |
if (obj_axis_npc.x <= 104) |
| 281 |
{ |
| 282 |
obj_axis_npc.x = 104; |
| 283 |
obj_axis_npc.hspeed = false; |
| 284 |
obj_axis_npc.sprite_index = spr_axis_redeyes_shot_slam; |
| 285 |
obj_axis_npc.image_speed = 1; |
| 286 |
obj_axis_npc.image_index = 0; |
| 287 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 2); |
| 288 |
audio_play_sound(snd_undertale_impact, 1, 0); |
| 289 |
cutscene_advance(); |
| 290 |
} |
| 291 |
break; |
| 292 |
case 31: |
| 293 |
if (obj_axis_npc.image_index >= (obj_axis_npc.image_number - 1)) |
| 294 |
{ |
| 295 |
obj_axis_npc.image_speed = 0; |
| 296 |
obj_axis_npc.image_index = obj_axis_npc.image_number - 1; |
| 297 |
cutscene_advance(); |
| 298 |
} |
| 299 |
break; |
| 300 |
case 32: |
| 301 |
cutscene_wait(1); |
| 302 |
break; |
| 303 |
case 33: |
| 304 |
obj_player_npc.image_speed = 1; |
| 305 |
if (obj_player_npc.image_index >= (obj_player_npc.image_number - 1)) |
| 306 |
{ |
| 307 |
obj_player_npc.action_sprite = false; |
| 308 |
cutscene_advance(); |
| 309 |
} |
| 310 |
break; |
| 311 |
case 34: |
| 312 |
cutscene_wait(1); |
| 313 |
break; |
| 314 |
case 35: |
| 315 |
cutscene_npc_walk_relative(1168, -100, 0, 1, "x", "left"); |
| 316 |
break; |
| 317 |
case 36: |
| 318 |
cutscene_npc_set_sprites(1166, 2592, 383, 2749, 3415, 2592, 383, 2749, 3415); |
| 319 |
break; |
| 320 |
case 37: |
| 321 |
if (cutscene_npc_action_sprite(1166, 1415, 1, false)) |
| 322 |
obj_axis_npc.x -= 29; |
| 323 |
break; |
| 324 |
case 38: |
| 325 |
cutscene_dialogue(); |
| 326 |
with (msg) |
| 327 |
{ |
| 328 |
talker[0] = 1166; |
| 329 |
color = true; |
| 330 |
col_modif[0] = 16711935; |
| 331 |
message[0] = "* AH. . ."; |
| 332 |
message[1] = "* DAMAGE CRITICAL_"; |
| 333 |
message_col[1][0] = "* DAMAGE CRITICAL_"; |
| 334 |
message[2] = "* t-zzz THReAT . .."; |
| 335 |
message_col[2][0] = "* t-zzz THReAT . .."; |
| 336 |
message[3] = "* thReat L-LeVEL 99;99# 9999 99_9. ."; |
| 337 |
message_col[3][0] = "* thReat L-LeVEL 99;99# 9999 99_9. ."; |
| 338 |
message[4] = "* . . ."; |
| 339 |
prt[0] = 3282; |
| 340 |
prt[4] = 3282; |
| 341 |
} |
| 342 |
break; |
| 343 |
case 39: |
| 344 |
cutscene_npc_walk(1166, 280, 180, 2, "y", "right"); |
| 345 |
if (obj_axis_npc.x > (obj_player_npc.x - 40)) |
| 346 |
obj_player_npc.npc_direction = "down"; |
| 347 |
if (obj_axis_npc.x > (obj_player_npc.x + 40)) |
| 348 |
obj_player_npc.npc_direction = "right"; |
| 349 |
break; |
| 350 |
case 40: |
| 351 |
cutscene_npc_walk(1166, 280, obj_player_npc.y, 2, "y", "right"); |
| 352 |
break; |
| 353 |
case 41: |
| 354 |
cutscene_wait(1); |
| 355 |
break; |
| 356 |
case 42: |
| 357 |
cutscene_dialogue(); |
| 358 |
with (msg) |
| 359 |
{ |
| 360 |
talker[0] = 1166; |
| 361 |
message[0] = "* I REMEMB3R NOW.. . .."; |
| 362 |
message[1] = "* . . ."; |
| 363 |
message[2] = "* THe 0THERS.. ."; |
| 364 |
message[3] = "* I MUST EVaCUATE . ."; |
| 365 |
prt[0] = 3282; |
| 366 |
prt[1] = 3282; |
| 367 |
prt[2] = 3282; |
| 368 |
prt[3] = 3282; |
| 369 |
} |
| 370 |
break; |
| 371 |
case 43: |
| 372 |
cutscene_npc_action_sprite(1168, 3295, 1, false); |
| 373 |
if (obj_player_npc.image_index >= 6) |
| 374 |
{ |
| 375 |
obj_player_npc.image_speed = 0; |
| 376 |
obj_player_npc.image_index = 11; |
| 377 |
cutscene_advance(); |
| 378 |
} |
| 379 |
break; |
| 380 |
case 44: |
| 381 |
cutscene_wait(0.5); |
| 382 |
break; |
| 383 |
case 45: |
| 384 |
cutscene_npc_direction(1166, "left"); |
| 385 |
break; |
| 386 |
case 46: |
| 387 |
cutscene_wait(0.5); |
| 388 |
break; |
| 389 |
case 47: |
| 390 |
audio_play_sound(snd_rock_break, 1, 0); |
| 391 |
cutscene_instance_create(obj_axis_npc.x, obj_axis_npc.y + 5, 2021); |
| 392 |
break; |
| 393 |
case 48: |
| 394 |
cutscene_wait(1); |
| 395 |
break; |
| 396 |
case 49: |
| 397 |
cutscene_sfx_play(401, 1); |
| 398 |
break; |
| 399 |
case 50: |
| 400 |
with (obj_axis_npc) |
| 401 |
{ |
| 402 |
image_alpha -= 0.15; |
| 403 |
image_angle -= 15; |
| 404 |
if (image_alpha <= 0) |
| 405 |
other.scene += 1; |
| 406 |
} |
| 407 |
break; |
| 408 |
case 51: |
| 409 |
cutscene_wait(1.5); |
| 410 |
break; |
| 411 |
case 52: |
| 412 |
cutscene_advance(); |
| 413 |
break; |
| 414 |
case 53: |
| 415 |
cutscene_wait(0.5); |
| 416 |
break; |
| 417 |
case 54: |
| 418 |
obj_player_npc.image_speed = 1; |
| 419 |
if (obj_player_npc.image_index >= (obj_player_npc.image_number - 1)) |
| 420 |
{ |
| 421 |
obj_player_npc.action_sprite = false; |
| 422 |
cutscene_advance(); |
| 423 |
} |
| 424 |
break; |
| 425 |
case 55: |
| 426 |
cutscene_wait(0.5); |
| 427 |
break; |
| 428 |
case 56: |
| 429 |
obj_steamworks_12_trapdoor.image_index = 7; |
| 430 |
obj_steamworks_12_trapdoor.image_speed = -0.5; |
| 431 |
cutscene_advance(); |
| 432 |
case 57: |
| 433 |
if (obj_steamworks_12_trapdoor.image_index <= 0.5) |
| 434 |
{ |
| 435 |
obj_steamworks_12_trapdoor.image_index = 0; |
| 436 |
obj_steamworks_12_trapdoor.image_speed = 0; |
| 437 |
cutscene_advance(); |
| 438 |
} |
| 439 |
break; |
| 440 |
case 58: |
| 441 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 442 |
break; |
| 443 |
case 59: |
| 444 |
cutscene_end(); |
| 445 |
cutscene_camera_reset(); |
| 446 |
instance_destroy(obj_axis_npc); |
| 447 |
scr_radio_restart(); |
| 448 |
global.sworks_flag[3] = 1; |
| 449 |
break; |
| 450 |
} |