1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_screen_fade_in(0.05); |
7 |
break; |
8 |
case 1: |
9 |
if (cutscene_wait(1)) |
10 |
{ |
11 |
cutscene_camera_freeze(); |
12 |
cutscene_advance(2); |
13 |
} |
14 |
break; |
15 |
case 2: |
16 |
obj_player_npc.x = obj_player_npc.xstart; |
17 |
obj_player_npc.y = obj_player_npc.ystart; |
18 |
obj_player_npc.x += random_range(-2, 2); |
19 |
obj_player_npc.y += random_range(-2, 2); |
20 |
if (cutscene_wait(1.5)) |
21 |
{ |
22 |
obj_player_npc.x = obj_player_npc.xstart; |
23 |
obj_player_npc.y = obj_player_npc.ystart; |
24 |
} |
25 |
break; |
26 |
case 3: |
27 |
obj_player_npc.sprite_index = spr_pl_run_right; |
28 |
obj_player_npc.image_index = 2; |
29 |
audio_play_sound(snd_playerjump, 1, 0); |
30 |
with (obj_player_npc) |
31 |
path_start(pt_pljump, 2, path_action_stop, false); |
32 |
scene++; |
33 |
break; |
34 |
case 4: |
35 |
with (obj_player_npc) |
36 |
{ |
37 |
if (path_position >= 1) |
38 |
{ |
39 |
if (global.sworks_flag[50] == 1) |
40 |
{ |
41 |
other.scene++; |
42 |
npc_direction = "left"; |
43 |
} |
44 |
else |
45 |
{ |
46 |
other.scene = 10; |
47 |
npc_direction = "down"; |
48 |
} |
49 |
action_sprite = false; |
50 |
} |
51 |
} |
52 |
break; |
53 |
case 5: |
54 |
cutscene_wait(0.5); |
55 |
break; |
56 |
case 6: |
57 |
cutscene_dialogue(); |
58 |
with (msg) |
59 |
{ |
60 |
talker[0] = 1161; |
61 |
message[0] = "* Clover? You okay?"; |
62 |
message[1] = "* Did you faint or# something?"; |
63 |
message[2] = "* Hey, we can take a# break soon, alright?\t"; |
64 |
message[3] = "* (That was strange...)"; |
65 |
prt[0] = 381; |
66 |
prt[1] = 381; |
67 |
prt[2] = 377; |
68 |
prt[3] = 371; |
69 |
} |
70 |
break; |
71 |
case 7: |
72 |
obj_player_npc.npc_direction = "right"; |
73 |
cutscene_npc_walk(1161, obj_player_npc.x - 20, obj_player_npc.y, 3, "y", "right"); |
74 |
break; |
75 |
case 8: |
76 |
actor_follower = 1161; |
77 |
obj_pl.direction = 0; |
78 |
cutscene_actor_into_follower(); |
79 |
cutscene_camera_reset(true); |
80 |
global.sworks_flag[46] = 3; |
81 |
cutscene_end(); |
82 |
break; |
83 |
case 10: |
84 |
cutscene_camera_reset(true); |
85 |
global.sworks_flag[46] = 3; |
86 |
cutscene_end(); |
87 |
break; |
88 |
} |