| 1 |
var actor_starlo = 1169; |
| 2 |
switch (scene) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
cutscene_player_interact(actor_starlo); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
scr_cutscene_start(); |
| 9 |
cutscene_wait(2); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
cutscene_npc_direction(actor_starlo, "up"); |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
cutscene_wait(2); |
| 16 |
break; |
| 17 |
case 4: |
| 18 |
cutscene_npc_direction(actor_starlo, "down"); |
| 19 |
break; |
| 20 |
case 5: |
| 21 |
cutscene_dialogue(); |
| 22 |
with (msg) |
| 23 |
{ |
| 24 |
message[0] = "* This is really bad."; |
| 25 |
message[1] = "* I'm a fake test Starlo."; |
| 26 |
message[2] = "* But I won't leave# it this way!"; |
| 27 |
message[3] = "* (It doesn't have to be this way.)"; |
| 28 |
prt[0] = 406; |
| 29 |
prt[1] = 426; |
| 30 |
prt[2] = 422; |
| 31 |
sndfnt_array[0] = 107; |
| 32 |
sndfnt_array[3] = 391; |
| 33 |
talker[0] = actor_starlo; |
| 34 |
talker[3] = -4; |
| 35 |
} |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
cutscene_wait(2); |
| 39 |
break; |
| 40 |
case 7: |
| 41 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, actor_starlo.y + 40, 2, "y", "down", 1031); |
| 42 |
break; |
| 43 |
case 8: |
| 44 |
cutscene_wait(3); |
| 45 |
break; |
| 46 |
case 9: |
| 47 |
cutscene_music_start(176, 300); |
| 48 |
break; |
| 49 |
case 10: |
| 50 |
cutscene_wait(2); |
| 51 |
break; |
| 52 |
case 11: |
| 53 |
cutscene_dialogue(); |
| 54 |
with (msg) |
| 55 |
{ |
| 56 |
message[0] = "* A"; |
| 57 |
prt[0] = 417; |
| 58 |
sndfnt_array[0] = 107; |
| 59 |
talker[0] = actor_starlo; |
| 60 |
} |
| 61 |
break; |
| 62 |
case 12: |
| 63 |
scr_cutscene_end(); |
| 64 |
break; |
| 65 |
} |