1 |
var actor_starlo = 1169; |
2 |
switch (scene) |
3 |
{ |
4 |
case 0: |
5 |
cutscene_player_interact(actor_starlo); |
6 |
break; |
7 |
case 1: |
8 |
scr_cutscene_start(); |
9 |
cutscene_wait(2); |
10 |
break; |
11 |
case 2: |
12 |
cutscene_npc_direction(actor_starlo, "up"); |
13 |
break; |
14 |
case 3: |
15 |
cutscene_wait(2); |
16 |
break; |
17 |
case 4: |
18 |
cutscene_npc_direction(actor_starlo, "down"); |
19 |
break; |
20 |
case 5: |
21 |
cutscene_dialogue(); |
22 |
with (msg) |
23 |
{ |
24 |
message[0] = "* This is really bad."; |
25 |
message[1] = "* I'm a fake test Starlo."; |
26 |
message[2] = "* But I won't leave# it this way!"; |
27 |
message[3] = "* (It doesn't have to be this way.)"; |
28 |
prt[0] = 406; |
29 |
prt[1] = 426; |
30 |
prt[2] = 422; |
31 |
sndfnt_array[0] = 107; |
32 |
sndfnt_array[3] = 391; |
33 |
talker[0] = actor_starlo; |
34 |
talker[3] = -4; |
35 |
} |
36 |
break; |
37 |
case 6: |
38 |
cutscene_wait(2); |
39 |
break; |
40 |
case 7: |
41 |
cutscene_npc_walk(actor_starlo, actor_starlo.x, actor_starlo.y + 40, 2, "y", "down", 1031); |
42 |
break; |
43 |
case 8: |
44 |
cutscene_wait(3); |
45 |
break; |
46 |
case 9: |
47 |
cutscene_music_start(176, 300); |
48 |
break; |
49 |
case 10: |
50 |
cutscene_wait(2); |
51 |
break; |
52 |
case 11: |
53 |
cutscene_dialogue(); |
54 |
with (msg) |
55 |
{ |
56 |
message[0] = "* A"; |
57 |
prt[0] = 417; |
58 |
sndfnt_array[0] = 107; |
59 |
talker[0] = actor_starlo; |
60 |
} |
61 |
break; |
62 |
case 12: |
63 |
scr_cutscene_end(); |
64 |
break; |
65 |
} |