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gml_Object_obj_dalv2_Create_0

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1
script_execute(scr_depth, 0, 0, 0, 0, 0);
2
default_x_dalvshouse = 140;
3
default_y_dalvshouse = 60;
4
default_x_dalvroomhall = 130;
5
default_y_dalvroomhall = 120;
6
script_execute(scr_dalv_determine_destination);
7
upsprite = 85;
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downsprite = 82;
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leftsprite = 83;
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rightsprite = 84;
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image_speed = 0;
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waiter = 0;
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dalv_talk_waiter = 0;
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fadeout = false;
15
fadein = false;
16
spritelock = true;
17
npc_walking = false;
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going_through_door = false;
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no_loop_room_specific_walking = false;
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no_loop_dalv_hallway = false;
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no_loop_autowalk = false;
22
if (global.flag[17 Dalv fate] == 2 || global.flag[17 Dalv fate] == 4)
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    instance_destroy();
24
if (room == rm_dalvhallway && obj_pl.player_mode != "DalvExit")
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    instance_destroy();