| 1 |
script_execute(scr_depth, 0, 0, 0, 0, 0); |
| 2 |
if (global.route == 2 && global.flag[21 Hurt Dalv during battle?] == false) |
| 3 |
{ |
| 4 |
if (waiter == 1) |
| 5 |
{ |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
with (msg) |
| 8 |
{ |
| 9 |
portrait = true; |
| 10 |
sndfnt = 100; |
| 11 |
message[0] = "* Well, here we are."; |
| 12 |
message[1] = "* Thank you..."; |
| 13 |
message[2] = "* For everything."; |
| 14 |
message[3] = "* You have really helped# me out."; |
| 15 |
message[4] = "* Because of this..."; |
| 16 |
message[5] = "* I'm leaving this place."; |
| 17 |
message[6] = "* I'm tired of being# alone."; |
| 18 |
message[7] = "* It'll take a few days to# pack up..."; |
| 19 |
message[8] = "* But I think I'm ready to# give the Underground# another shot."; |
| 20 |
message[9] = "* I have so much# creativity I've been# storing up."; |
| 21 |
message[10] = "* I'm finally ready to let# my talents show."; |
| 22 |
message[11] = "* I can publish my novel,# have an organ concert,"; |
| 23 |
message[12] = "* I might even make# another friend!"; |
| 24 |
message[13] = "* What a world it would be# if I had two whole# friends."; |
| 25 |
message[14] = "* I'll go around and place# corn on every doorstep."; |
| 26 |
message[15] = "* Everyone needs a little# corn in their life."; |
| 27 |
message[16] = "* I've eaten corn every# day for a year and I'm# doing moderately OK."; |
| 28 |
message[17] = "* So much to learn, so# much to teach. I'm very# excited!"; |
| 29 |
message[18] = "* Oops. There I go again# with my rambling."; |
| 30 |
message[19] = "* Let's get you out of# here."; |
| 31 |
message[20] = "* Oh..."; |
| 32 |
message[21] = "* It seems the exit is# blocked off..."; |
| 33 |
message[22] = "* Let's see."; |
| 34 |
prt[0] = 1755; |
| 35 |
prt[1] = 1769; |
| 36 |
prt[2] = 1769; |
| 37 |
prt[3] = 1769; |
| 38 |
prt[4] = 1780; |
| 39 |
prt[5] = 1776; |
| 40 |
prt[6] = 1763; |
| 41 |
prt[7] = 1780; |
| 42 |
prt[8] = 1776; |
| 43 |
prt[9] = 1761; |
| 44 |
prt[10] = 1769; |
| 45 |
prt[11] = 1769; |
| 46 |
prt[12] = 1761; |
| 47 |
prt[13] = 1761; |
| 48 |
prt[14] = 1769; |
| 49 |
prt[15] = 1769; |
| 50 |
prt[16] = 1776; |
| 51 |
prt[17] = 1769; |
| 52 |
prt[18] = 1768; |
| 53 |
prt[19] = 1776; |
| 54 |
prt[20] = 1755; |
| 55 |
prt[21] = 1755; |
| 56 |
prt[22] = 1755; |
| 57 |
} |
| 58 |
waiter++; |
| 59 |
} |
| 60 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
| 61 |
{ |
| 62 |
if (msg.message_current == 20) |
| 63 |
direction = 90; |
| 64 |
else |
| 65 |
direction = 270; |
| 66 |
} |
| 67 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 68 |
{ |
| 69 |
direction = 90; |
| 70 |
if (y > 80) |
| 71 |
{ |
| 72 |
npc_walking = true; |
| 73 |
y -= 2; |
| 74 |
if (y < 80) |
| 75 |
y = 80; |
| 76 |
} |
| 77 |
if (y == 80) |
| 78 |
{ |
| 79 |
npc_walking = false; |
| 80 |
waiter++; |
| 81 |
} |
| 82 |
} |
| 83 |
if (waiter == 3 && sprite_index != spr_dalv_npc_boards_pacifist) |
| 84 |
{ |
| 85 |
if (no_loop_sound == false) |
| 86 |
{ |
| 87 |
audio_play_sound(snd_wood_pull, 1, 0); |
| 88 |
no_loop_sound = true; |
| 89 |
} |
| 90 |
sprite_index = spr_dalv_npc_boards_pacifist; |
| 91 |
image_speed = 1/3; |
| 92 |
image_index = 0; |
| 93 |
} |
| 94 |
if (waiter == 4) |
| 95 |
{ |
| 96 |
direction = 270; |
| 97 |
sprite_index = cdalv_down; |
| 98 |
y += 21; |
| 99 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 100 |
with (msg) |
| 101 |
{ |
| 102 |
portrait = true; |
| 103 |
sndfnt = 100; |
| 104 |
ch_msg = 2; |
| 105 |
ch[1] = "Clover"; |
| 106 |
message[0] = "* There we go. You're all# set."; |
| 107 |
message[1] = "* Oh, before I forget,# I never asked for# your name!"; |
| 108 |
message[2] = "* Mind informing me?"; |
| 109 |
message[3] = "* Clover? What a nice name."; |
| 110 |
message[4] = "* Well, Clover, thank you# so much."; |
| 111 |
message[5] = "* See you later..."; |
| 112 |
message[6] = "* Friend."; |
| 113 |
prt[0] = 1776; |
| 114 |
prt[1] = 1769; |
| 115 |
prt[2] = 1776; |
| 116 |
prt[3] = 1769; |
| 117 |
prt[4] = 1776; |
| 118 |
prt[5] = 1769; |
| 119 |
prt[6] = 1773; |
| 120 |
} |
| 121 |
waiter++; |
| 122 |
} |
| 123 |
if (waiter == 5 && !instance_exists(obj_dialogue)) |
| 124 |
{ |
| 125 |
spritelock = true; |
| 126 |
if (x != 160 || y != 170) |
| 127 |
scr_walk_aiscr_walk_aifunction scr_walk_ai(arg0, arg1, arg2, arg3, arg4)
{
dalv_walk_speed = arg3;
condition_1 = false;
if (no_loop_destination_dalv == false)
{
var destination_x = abs(x - arg0);
var destination_y = abs(y - arg1);
var axis_override = arg4;
if (axis_override == "x" || axis_override == "y")
{
dalv_walk_axis = axis_override;
}
else
{
var result = sign(destination_x - destination_y);
switch (result)
{
case 1:
dalv_walk_axis = "x";
break;
case -1:
dalv_walk_axis = "y";
break;
default:
dalv_walk_axis = "y";
}
}
dalv_walk_speed_x = sign(arg0 - x) * dalv_walk_speed;
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
no_loop_destination_dalv = true;
}
if (x == arg0 && y == arg1)
{
npc_walking = false;
path_speed = 0;
image_speed = 0;
image_index = 0;
exit;
}
switch (dalv_walk_axis)
{
case "x":
x_previous = x;
x += dalv_walk_speed_x;
if (abs(arg0 - x) < dalv_walk_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg2))
x = arg0;
if (place_free(x, y) && !place_meeting(x, y, arg2) && x_previous != arg0)
{
npc_walking = true;
image_speed = 0.2;
if (dalv_walk_speed_x == -dalv_walk_speed)
direction = 180;
else if (dalv_walk_speed_x == dalv_walk_speed)
direction = 0;
}
if (!place_free(x, y) || place_meeting(x, y, arg2) || x_previous == arg0)
{
x = x_previous;
dalv_walk_axis = "y";
exit;
}
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
i = x + dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (!place_free(i, j) || place_meeting(i, j, arg2))
{
condition_1 = true;
break;
}
}
if (condition_1 == true)
{
while (i != arg0)
{
i += dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (i == arg0 && j == arg1)
exit;
else if (!place_free(i, j) || place_meeting(i, j, arg2))
break;
else if (j == arg1)
exit;
}
}
dalv_walk_axis = "y";
exit;
... (160, 170, 1031, 2, 0); |
| 128 |
with (obj_pl) |
| 129 |
{ |
| 130 |
if (distance_to_object(obj_dalv3) <= 20 && obj_dalv3.no_loop_autowalk == false) |
| 131 |
{ |
| 132 |
clover_walk_backwards = true; |
| 133 |
autowalk_direction = "left"; |
| 134 |
state = scr_autowalk_state; |
| 135 |
alarm[1] |
| 136 |
obj_dalv3.no_loop_autowalk = true; |
| 137 |
} |
| 138 |
} |
| 139 |
if (x == 160 && y == 170) |
| 140 |
{ |
| 141 |
npc_walking = false; |
| 142 |
image_speed = 0; |
| 143 |
image_index = 0; |
| 144 |
fadeout = true; |
| 145 |
if (image_alpha <= 0.2) |
| 146 |
{ |
| 147 |
instance_create(144, 188, obj_dalvExit_blocker); |
| 148 |
waiter++; |
| 149 |
} |
| 150 |
} |
| 151 |
} |
| 152 |
if (waiter == 6) |
| 153 |
{ |
| 154 |
global.flag[29 Dalv board destruction cutscene] = 1; |
| 155 |
global.cutscene = false; |
| 156 |
waiter = 0; |
| 157 |
with (obj_pl) |
| 158 |
{ |
| 159 |
autowalk_direction = "right"; |
| 160 |
state = scr_autowalk_state; |
| 161 |
alarm[1] |
| 162 |
} |
| 163 |
} |
| 164 |
} |
| 165 |
else if (global.route == 2 && global.flag[21 Hurt Dalv during battle?] == true) |
| 166 |
{ |
| 167 |
if (waiter == 1) |
| 168 |
{ |
| 169 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 170 |
with (msg) |
| 171 |
{ |
| 172 |
portrait = true; |
| 173 |
sndfnt = 100; |
| 174 |
message[0] = "* Well, here we are."; |
| 175 |
message[1] = "* I should thank you..."; |
| 176 |
message[2] = "* For helping me out# so much."; |
| 177 |
message[3] = "* Because of this..."; |
| 178 |
message[4] = "* I'm leaving this place."; |
| 179 |
message[5] = "* I'm tired of being# alone."; |
| 180 |
message[6] = "* It'll take a few days to# pack up..."; |
| 181 |
message[7] = "* But I think I'm ready to# give the Underground# another shot."; |
| 182 |
message[8] = "* I suppose I should get# you out of here but..."; |
| 183 |
message[9] = "* Honestly, you confuse me."; |
| 184 |
message[10] = "* You hurt me but yet, you# gave me freedom."; |
| 185 |
message[11] = "* Is that what real# friends do?"; |
| 186 |
message[12] = "* If so I don't know if I# really want to leave."; |
| 187 |
message[13] = "* If everyone will hurt me# then help me..."; |
| 188 |
message[14] = "* Is that a place I want# to be?"; |
| 189 |
message[15] = "* Well... I can't let this# opportunity pass."; |
| 190 |
message[16] = "* It's ok, I forgive you."; |
| 191 |
message[17] = "* You probably were scared# by me..."; |
| 192 |
message[18] = "* Most monsters are..."; |
| 193 |
message[19] = "* ..."; |
| 194 |
message[20] = "* It seems the exit is# blocked off..."; |
| 195 |
message[21] = "* I'll deal with it."; |
| 196 |
prt[0] = 1755; |
| 197 |
prt[1] = 1769; |
| 198 |
prt[2] = 1769; |
| 199 |
prt[3] = 1780; |
| 200 |
prt[4] = 1759; |
| 201 |
prt[5] = 1763; |
| 202 |
prt[6] = 1780; |
| 203 |
prt[7] = 1776; |
| 204 |
prt[8] = 1755; |
| 205 |
prt[9] = 1763; |
| 206 |
prt[10] = 1768; |
| 207 |
prt[11] = 1768; |
| 208 |
prt[12] = 1763; |
| 209 |
prt[13] = 1763; |
| 210 |
prt[14] = 1780; |
| 211 |
prt[15] = 1759; |
| 212 |
prt[16] = 1776; |
| 213 |
prt[17] = 1755; |
| 214 |
prt[18] = 1780; |
| 215 |
prt[19] = 1755; |
| 216 |
prt[20] = 1763; |
| 217 |
prt[21] = 1755; |
| 218 |
} |
| 219 |
waiter++; |
| 220 |
} |
| 221 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
| 222 |
{ |
| 223 |
if (msg.message_current == 19) |
| 224 |
direction = 90; |
| 225 |
else |
| 226 |
direction = 270; |
| 227 |
} |
| 228 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 229 |
waiter++; |
| 230 |
if (waiter == 3 && sprite_index != spr_dalv_npc_boards_neutral) |
| 231 |
{ |
| 232 |
if (no_loop_sound == false) |
| 233 |
{ |
| 234 |
audio_play_sound(snd_wood_zap, 1, 0); |
| 235 |
no_loop_sound = true; |
| 236 |
} |
| 237 |
sprite_index = spr_dalv_npc_boards_neutral; |
| 238 |
image_speed = 1/3; |
| 239 |
image_index = 0; |
| 240 |
} |
| 241 |
if (waiter == 4) |
| 242 |
{ |
| 243 |
direction = 270; |
| 244 |
sprite_index = cdalv_down; |
| 245 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 246 |
with (msg) |
| 247 |
{ |
| 248 |
portrait = true; |
| 249 |
sndfnt = 100; |
| 250 |
ch_msg = 2; |
| 251 |
ch[1] = "Clover"; |
| 252 |
message[0] = "* There we go. You're all# set."; |
| 253 |
message[1] = "* Oh, before I forget,# I never asked for# your name."; |
| 254 |
message[2] = "* Mind informing me?"; |
| 255 |
message[3] = "* Clover? What a nice name."; |
| 256 |
message[4] = "* Well, Clover, you should# get going."; |
| 257 |
message[5] = "* See you later..."; |
| 258 |
message[6] = "* Friend."; |
| 259 |
prt[0] = 1776; |
| 260 |
prt[1] = 1769; |
| 261 |
prt[2] = 1776; |
| 262 |
prt[3] = 1769; |
| 263 |
prt[4] = 1776; |
| 264 |
prt[5] = 1769; |
| 265 |
prt[6] = 1773; |
| 266 |
} |
| 267 |
waiter++; |
| 268 |
} |
| 269 |
if (waiter == 5 && !instance_exists(obj_dialogue)) |
| 270 |
{ |
| 271 |
spritelock = true; |
| 272 |
if (x != 160 || y != 170) |
| 273 |
scr_walk_aiscr_walk_aifunction scr_walk_ai(arg0, arg1, arg2, arg3, arg4)
{
dalv_walk_speed = arg3;
condition_1 = false;
if (no_loop_destination_dalv == false)
{
var destination_x = abs(x - arg0);
var destination_y = abs(y - arg1);
var axis_override = arg4;
if (axis_override == "x" || axis_override == "y")
{
dalv_walk_axis = axis_override;
}
else
{
var result = sign(destination_x - destination_y);
switch (result)
{
case 1:
dalv_walk_axis = "x";
break;
case -1:
dalv_walk_axis = "y";
break;
default:
dalv_walk_axis = "y";
}
}
dalv_walk_speed_x = sign(arg0 - x) * dalv_walk_speed;
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
no_loop_destination_dalv = true;
}
if (x == arg0 && y == arg1)
{
npc_walking = false;
path_speed = 0;
image_speed = 0;
image_index = 0;
exit;
}
switch (dalv_walk_axis)
{
case "x":
x_previous = x;
x += dalv_walk_speed_x;
if (abs(arg0 - x) < dalv_walk_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg2))
x = arg0;
if (place_free(x, y) && !place_meeting(x, y, arg2) && x_previous != arg0)
{
npc_walking = true;
image_speed = 0.2;
if (dalv_walk_speed_x == -dalv_walk_speed)
direction = 180;
else if (dalv_walk_speed_x == dalv_walk_speed)
direction = 0;
}
if (!place_free(x, y) || place_meeting(x, y, arg2) || x_previous == arg0)
{
x = x_previous;
dalv_walk_axis = "y";
exit;
}
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
i = x + dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (!place_free(i, j) || place_meeting(i, j, arg2))
{
condition_1 = true;
break;
}
}
if (condition_1 == true)
{
while (i != arg0)
{
i += dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (i == arg0 && j == arg1)
exit;
else if (!place_free(i, j) || place_meeting(i, j, arg2))
break;
else if (j == arg1)
exit;
}
}
dalv_walk_axis = "y";
exit;
... (160, 170, 1031, 2, 0); |
| 274 |
with (obj_pl) |
| 275 |
{ |
| 276 |
if (distance_to_object(obj_dalv3) <= 20 && obj_dalv3.no_loop_autowalk == false) |
| 277 |
{ |
| 278 |
clover_walk_backwards = true; |
| 279 |
autowalk_direction = "left"; |
| 280 |
state = scr_autowalk_state; |
| 281 |
alarm[1] |
| 282 |
obj_dalv3.no_loop_autowalk = true; |
| 283 |
} |
| 284 |
} |
| 285 |
if (x == 160 && y == 170) |
| 286 |
{ |
| 287 |
npc_walking = false; |
| 288 |
image_speed = 0; |
| 289 |
image_index = 0; |
| 290 |
fadeout = true; |
| 291 |
if (image_alpha <= 0.2) |
| 292 |
{ |
| 293 |
instance_create(144, 188, obj_dalvExit_blocker); |
| 294 |
waiter++; |
| 295 |
} |
| 296 |
} |
| 297 |
} |
| 298 |
if (waiter == 6) |
| 299 |
{ |
| 300 |
global.flag[29 Dalv board destruction cutscene] = 1; |
| 301 |
global.cutscene = false; |
| 302 |
waiter = 0; |
| 303 |
with (obj_pl) |
| 304 |
{ |
| 305 |
autowalk_direction = "right"; |
| 306 |
state = scr_autowalk_state; |
| 307 |
alarm[1] |
| 308 |
} |
| 309 |
} |
| 310 |
} |
| 311 |
else if (global.route == 1 && global.flag[21 Hurt Dalv during battle?] == false) |
| 312 |
{ |
| 313 |
if (waiter == 1) |
| 314 |
{ |
| 315 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 316 |
with (msg) |
| 317 |
{ |
| 318 |
portrait = true; |
| 319 |
sndfnt = 100; |
| 320 |
message[0] = "* Well, here we are."; |
| 321 |
message[1] = "* Thank you..."; |
| 322 |
message[2] = "* For everything."; |
| 323 |
message[3] = "* You have really helped# me out."; |
| 324 |
message[4] = "* Because of this..."; |
| 325 |
message[5] = "* I'm going to be more# friendly."; |
| 326 |
message[6] = "* I'm gonna be the mentor# I always should have# been."; |
| 327 |
message[7] = "* Penilla and I will draw# together,"; |
| 328 |
message[8] = "* Rorrim could spice up my# wardrobe,"; |
| 329 |
message[9] = "* And Crispy Scroll can# show me that \"anime\"# thing."; |
| 330 |
message[10] = "* I thought of leaving..."; |
| 331 |
message[11] = "* But why leave when I# have a great family# right here?"; |
| 332 |
message[12] = "* Plus I've really let the# place go."; |
| 333 |
message[13] = "* A week of non-stop# cleaning is in order!"; |
| 334 |
message[14] = "* ..."; |
| 335 |
message[15] = "* Well... I should get you# out of here."; |
| 336 |
message[16] = "* Oh..."; |
| 337 |
message[17] = "* It seems the exit is# blocked off..."; |
| 338 |
message[18] = "* Let's see."; |
| 339 |
prt[0] = 1755; |
| 340 |
prt[1] = 1776; |
| 341 |
prt[2] = 1769; |
| 342 |
prt[3] = 1769; |
| 343 |
prt[4] = 1769; |
| 344 |
prt[5] = 1769; |
| 345 |
prt[6] = 1769; |
| 346 |
prt[7] = 1761; |
| 347 |
prt[8] = 1761; |
| 348 |
prt[9] = 1761; |
| 349 |
prt[10] = 1780; |
| 350 |
prt[11] = 1776; |
| 351 |
prt[12] = 1763; |
| 352 |
prt[13] = 1759; |
| 353 |
prt[14] = 1780; |
| 354 |
prt[15] = 1755; |
| 355 |
prt[16] = 1768; |
| 356 |
prt[17] = 1763; |
| 357 |
prt[18] = 1755; |
| 358 |
} |
| 359 |
waiter++; |
| 360 |
} |
| 361 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
| 362 |
{ |
| 363 |
if (msg.message_current == 16) |
| 364 |
direction = 90; |
| 365 |
else |
| 366 |
direction = 270; |
| 367 |
} |
| 368 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 369 |
{ |
| 370 |
direction = 90; |
| 371 |
if (y > 80) |
| 372 |
{ |
| 373 |
npc_walking = true; |
| 374 |
y -= 3; |
| 375 |
if (y < 80) |
| 376 |
y = 80; |
| 377 |
} |
| 378 |
if (y == 80) |
| 379 |
{ |
| 380 |
npc_walking = false; |
| 381 |
waiter++; |
| 382 |
} |
| 383 |
} |
| 384 |
if (waiter == 3 && sprite_index != spr_dalv_npc_boards_pacifist) |
| 385 |
{ |
| 386 |
if (no_loop_sound == false) |
| 387 |
{ |
| 388 |
audio_play_sound(snd_wood_pull, 1, 0); |
| 389 |
no_loop_sound = true; |
| 390 |
} |
| 391 |
sprite_index = spr_dalv_npc_boards_pacifist; |
| 392 |
image_speed = 1/3; |
| 393 |
image_index = 0; |
| 394 |
} |
| 395 |
if (waiter == 4) |
| 396 |
{ |
| 397 |
direction = 270; |
| 398 |
sprite_index = cdalv_down; |
| 399 |
y += 21; |
| 400 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 401 |
with (msg) |
| 402 |
{ |
| 403 |
ch_msg = 2; |
| 404 |
ch[1] = "Clover"; |
| 405 |
portrait = true; |
| 406 |
sndfnt = 100; |
| 407 |
message[0] = "* There we go. You're all# set."; |
| 408 |
message[1] = "* Oh, before I forget,# I never asked for# your name."; |
| 409 |
message[2] = "* Mind informing me?"; |
| 410 |
message[3] = "* Clover? What a nice name."; |
| 411 |
message[4] = "* Well, Clover, you should# get going."; |
| 412 |
message[5] = "* Goodbye..."; |
| 413 |
message[6] = "* Friend."; |
| 414 |
prt[0] = 1776; |
| 415 |
prt[1] = 1769; |
| 416 |
prt[2] = 1776; |
| 417 |
prt[3] = 1769; |
| 418 |
prt[4] = 1776; |
| 419 |
prt[5] = 1769; |
| 420 |
prt[6] = 1773; |
| 421 |
} |
| 422 |
waiter++; |
| 423 |
} |
| 424 |
if (waiter == 5 && !instance_exists(obj_dialogue)) |
| 425 |
{ |
| 426 |
spritelock = true; |
| 427 |
if (x != 160 || y != 170) |
| 428 |
scr_walk_aiscr_walk_aifunction scr_walk_ai(arg0, arg1, arg2, arg3, arg4)
{
dalv_walk_speed = arg3;
condition_1 = false;
if (no_loop_destination_dalv == false)
{
var destination_x = abs(x - arg0);
var destination_y = abs(y - arg1);
var axis_override = arg4;
if (axis_override == "x" || axis_override == "y")
{
dalv_walk_axis = axis_override;
}
else
{
var result = sign(destination_x - destination_y);
switch (result)
{
case 1:
dalv_walk_axis = "x";
break;
case -1:
dalv_walk_axis = "y";
break;
default:
dalv_walk_axis = "y";
}
}
dalv_walk_speed_x = sign(arg0 - x) * dalv_walk_speed;
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
no_loop_destination_dalv = true;
}
if (x == arg0 && y == arg1)
{
npc_walking = false;
path_speed = 0;
image_speed = 0;
image_index = 0;
exit;
}
switch (dalv_walk_axis)
{
case "x":
x_previous = x;
x += dalv_walk_speed_x;
if (abs(arg0 - x) < dalv_walk_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg2))
x = arg0;
if (place_free(x, y) && !place_meeting(x, y, arg2) && x_previous != arg0)
{
npc_walking = true;
image_speed = 0.2;
if (dalv_walk_speed_x == -dalv_walk_speed)
direction = 180;
else if (dalv_walk_speed_x == dalv_walk_speed)
direction = 0;
}
if (!place_free(x, y) || place_meeting(x, y, arg2) || x_previous == arg0)
{
x = x_previous;
dalv_walk_axis = "y";
exit;
}
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
i = x + dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (!place_free(i, j) || place_meeting(i, j, arg2))
{
condition_1 = true;
break;
}
}
if (condition_1 == true)
{
while (i != arg0)
{
i += dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (i == arg0 && j == arg1)
exit;
else if (!place_free(i, j) || place_meeting(i, j, arg2))
break;
else if (j == arg1)
exit;
}
}
dalv_walk_axis = "y";
exit;
... (160, 170, 1031, 3, 0); |
| 429 |
with (obj_pl) |
| 430 |
{ |
| 431 |
if (distance_to_object(obj_dalv3) <= 20 && obj_dalv3.no_loop_autowalk == false) |
| 432 |
{ |
| 433 |
clover_walk_backwards = true; |
| 434 |
autowalk_direction = "left"; |
| 435 |
state = scr_autowalk_state; |
| 436 |
alarm[1] |
| 437 |
obj_dalv3.no_loop_autowalk = true; |
| 438 |
} |
| 439 |
} |
| 440 |
if (x == 160 && y == 170) |
| 441 |
{ |
| 442 |
npc_walking = false; |
| 443 |
image_speed = 0; |
| 444 |
image_index = 0; |
| 445 |
fadeout = true; |
| 446 |
if (image_alpha <= 0.2) |
| 447 |
{ |
| 448 |
instance_create(144, 188, obj_dalvExit_blocker); |
| 449 |
waiter++; |
| 450 |
} |
| 451 |
} |
| 452 |
} |
| 453 |
if (waiter == 6) |
| 454 |
{ |
| 455 |
global.flag[29 Dalv board destruction cutscene] = 2; |
| 456 |
global.cutscene = false; |
| 457 |
waiter = 0; |
| 458 |
with (obj_pl) |
| 459 |
{ |
| 460 |
autowalk_direction = "right"; |
| 461 |
state = scr_autowalk_state; |
| 462 |
alarm[1] |
| 463 |
} |
| 464 |
} |
| 465 |
} |
| 466 |
else if (global.route == 1 && global.flag[21 Hurt Dalv during battle?] == true) |
| 467 |
{ |
| 468 |
if (waiter == 1) |
| 469 |
{ |
| 470 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 471 |
with (msg) |
| 472 |
{ |
| 473 |
portrait = true; |
| 474 |
sndfnt = 100; |
| 475 |
message[0] = "* Well, here we are."; |
| 476 |
message[1] = "* I should thank you..."; |
| 477 |
message[2] = "* You have really helped# me out."; |
| 478 |
message[3] = "* Because of this..."; |
| 479 |
message[4] = "* I'm going to be friendly# to everyone."; |
| 480 |
message[5] = "* ..."; |
| 481 |
message[6] = "* I suppose I should get# you out of here but..."; |
| 482 |
message[7] = "* Honestly, you confuse me."; |
| 483 |
message[8] = "* You hurt me but yet, you# opened my eyes."; |
| 484 |
message[9] = "* Is that what real# friends do?"; |
| 485 |
message[10] = "* I would leave but..."; |
| 486 |
message[11] = "* If everyone outside will# hurt me then help me..."; |
| 487 |
message[12] = "* Is that a place I want# to be?"; |
| 488 |
message[13] = "* No."; |
| 489 |
message[14] = "* I've lived here for a# long time."; |
| 490 |
message[15] = "* It's comfortable and I# know the residents."; |
| 491 |
message[16] = "* The unknown is a scary# place..."; |
| 492 |
message[17] = "* I'm not ready for it..."; |
| 493 |
message[18] = "* Not yet at least."; |
| 494 |
message[19] = "* The monsters here need# someone to look up to."; |
| 495 |
message[20] = "* I could make them happy."; |
| 496 |
message[21] = "* ..."; |
| 497 |
message[22] = "* Well, anyway. It seems# the exit is blocked# off..."; |
| 498 |
message[23] = "* I'll deal with it."; |
| 499 |
prt[0] = 1755; |
| 500 |
prt[1] = 1769; |
| 501 |
prt[2] = 1769; |
| 502 |
prt[3] = 1769; |
| 503 |
prt[4] = 1769; |
| 504 |
prt[5] = 1755; |
| 505 |
prt[6] = 1780; |
| 506 |
prt[7] = 1763; |
| 507 |
prt[8] = 1763; |
| 508 |
prt[9] = 1763; |
| 509 |
prt[10] = 1780; |
| 510 |
prt[11] = 1763; |
| 511 |
prt[12] = 1763; |
| 512 |
prt[13] = 1759; |
| 513 |
prt[14] = 1755; |
| 514 |
prt[15] = 1769; |
| 515 |
prt[16] = 1763; |
| 516 |
prt[17] = 1764; |
| 517 |
prt[18] = 1768; |
| 518 |
prt[19] = 1776; |
| 519 |
prt[20] = 1769; |
| 520 |
prt[21] = 1780; |
| 521 |
prt[22] = 1755; |
| 522 |
prt[23] = 1755; |
| 523 |
} |
| 524 |
waiter++; |
| 525 |
} |
| 526 |
if (waiter == 2 && instance_exists(obj_dialogue)) |
| 527 |
{ |
| 528 |
if (msg.message_current == 21) |
| 529 |
direction = 90; |
| 530 |
else |
| 531 |
direction = 270; |
| 532 |
} |
| 533 |
if (waiter == 2 && !instance_exists(obj_dialogue)) |
| 534 |
waiter++; |
| 535 |
if (waiter == 3 && sprite_index != spr_dalv_npc_boards_neutral) |
| 536 |
{ |
| 537 |
if (no_loop_sound == false) |
| 538 |
{ |
| 539 |
audio_play_sound(snd_wood_zap, 1, 0); |
| 540 |
no_loop_sound = true; |
| 541 |
} |
| 542 |
sprite_index = spr_dalv_npc_boards_neutral; |
| 543 |
image_speed = 1/3; |
| 544 |
image_index = 0; |
| 545 |
} |
| 546 |
if (waiter == 4) |
| 547 |
{ |
| 548 |
direction = 270; |
| 549 |
sprite_index = cdalv_down; |
| 550 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 551 |
with (msg) |
| 552 |
{ |
| 553 |
portrait = true; |
| 554 |
sndfnt = 100; |
| 555 |
ch_msg = 2; |
| 556 |
ch[1] = "Clover"; |
| 557 |
message[0] = "* There we go. You're all# set."; |
| 558 |
message[1] = "* Oh, before I forget,# I never asked for# your name."; |
| 559 |
message[2] = "* Mind informing me?"; |
| 560 |
message[3] = "* Clover? What a nice name."; |
| 561 |
message[4] = "* Well, Clover, you should# get going."; |
| 562 |
message[5] = "* Goodbye..."; |
| 563 |
message[6] = "* Friend."; |
| 564 |
prt[0] = 1776; |
| 565 |
prt[1] = 1769; |
| 566 |
prt[2] = 1776; |
| 567 |
prt[3] = 1769; |
| 568 |
prt[4] = 1776; |
| 569 |
prt[5] = 1776; |
| 570 |
prt[6] = 1769; |
| 571 |
} |
| 572 |
waiter++; |
| 573 |
} |
| 574 |
if (waiter == 5 && !instance_exists(obj_dialogue)) |
| 575 |
{ |
| 576 |
spritelock = true; |
| 577 |
if (x != 160 || y != 170) |
| 578 |
scr_walk_aiscr_walk_aifunction scr_walk_ai(arg0, arg1, arg2, arg3, arg4)
{
dalv_walk_speed = arg3;
condition_1 = false;
if (no_loop_destination_dalv == false)
{
var destination_x = abs(x - arg0);
var destination_y = abs(y - arg1);
var axis_override = arg4;
if (axis_override == "x" || axis_override == "y")
{
dalv_walk_axis = axis_override;
}
else
{
var result = sign(destination_x - destination_y);
switch (result)
{
case 1:
dalv_walk_axis = "x";
break;
case -1:
dalv_walk_axis = "y";
break;
default:
dalv_walk_axis = "y";
}
}
dalv_walk_speed_x = sign(arg0 - x) * dalv_walk_speed;
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
no_loop_destination_dalv = true;
}
if (x == arg0 && y == arg1)
{
npc_walking = false;
path_speed = 0;
image_speed = 0;
image_index = 0;
exit;
}
switch (dalv_walk_axis)
{
case "x":
x_previous = x;
x += dalv_walk_speed_x;
if (abs(arg0 - x) < dalv_walk_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg2))
x = arg0;
if (place_free(x, y) && !place_meeting(x, y, arg2) && x_previous != arg0)
{
npc_walking = true;
image_speed = 0.2;
if (dalv_walk_speed_x == -dalv_walk_speed)
direction = 180;
else if (dalv_walk_speed_x == dalv_walk_speed)
direction = 0;
}
if (!place_free(x, y) || place_meeting(x, y, arg2) || x_previous == arg0)
{
x = x_previous;
dalv_walk_axis = "y";
exit;
}
dalv_walk_speed_y = sign(arg1 - y) * dalv_walk_speed;
i = x + dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (!place_free(i, j) || place_meeting(i, j, arg2))
{
condition_1 = true;
break;
}
}
if (condition_1 == true)
{
while (i != arg0)
{
i += dalv_walk_speed_x;
j = y;
if (abs(arg0 - i) < dalv_walk_speed)
i = arg0;
while (j != arg1)
{
j += dalv_walk_speed_y;
if (abs(arg1 - j) < dalv_walk_speed)
j = arg1;
if (i == arg0 && j == arg1)
exit;
else if (!place_free(i, j) || place_meeting(i, j, arg2))
break;
else if (j == arg1)
exit;
}
}
dalv_walk_axis = "y";
exit;
... (160, 170, 1031, 3, 0); |
| 579 |
with (obj_pl) |
| 580 |
{ |
| 581 |
if (distance_to_object(obj_dalv3) <= 20 && obj_dalv3.no_loop_autowalk == false) |
| 582 |
{ |
| 583 |
clover_walk_backwards = true; |
| 584 |
autowalk_direction = "left"; |
| 585 |
state = scr_autowalk_state; |
| 586 |
alarm[1] |
| 587 |
obj_dalv3.no_loop_autowalk = true; |
| 588 |
} |
| 589 |
} |
| 590 |
if (x == 160 && y == 170) |
| 591 |
{ |
| 592 |
npc_walking = false; |
| 593 |
image_speed = 0; |
| 594 |
image_index = 0; |
| 595 |
fadeout = true; |
| 596 |
if (image_alpha <= 0.2) |
| 597 |
{ |
| 598 |
instance_create(144, 188, obj_dalvExit_blocker); |
| 599 |
waiter++; |
| 600 |
} |
| 601 |
} |
| 602 |
} |
| 603 |
if (waiter == 6) |
| 604 |
{ |
| 605 |
global.flag[29 Dalv board destruction cutscene] = 2; |
| 606 |
global.cutscene = false; |
| 607 |
waiter = 0; |
| 608 |
with (obj_pl) |
| 609 |
{ |
| 610 |
autowalk_direction = "right"; |
| 611 |
state = scr_autowalk_state; |
| 612 |
alarm[1] |
| 613 |
} |
| 614 |
} |
| 615 |
} |
| 616 |
with (other) |
| 617 |
{ |
| 618 |
if (fadeout == true) |
| 619 |
scr_npc_fadescr_npc_fadefunction scr_npc_fade()
{
solid = false;
if (image_alpha > 0)
image_alpha -= 0.2;
if (image_alpha == 0 && fade_kill == true)
instance_destroy();
} (); |
| 620 |
if (sprite_index != spr_dalv_npc_boards_pacifist && sprite_index != spr_dalv_npc_boards_neutral) |
| 621 |
{ |
| 622 |
if (spritelock == true) |
| 623 |
{ |
| 624 |
if (vspeed != 0 || hspeed != 0 || path_speed != 0 || npc_walking == true) |
| 625 |
{ |
| 626 |
switch (direction div 90) |
| 627 |
{ |
| 628 |
case 0: |
| 629 |
sprite_index = cdalv_right; |
| 630 |
break; |
| 631 |
case 1: |
| 632 |
sprite_index = cdalv_up; |
| 633 |
break; |
| 634 |
case 2: |
| 635 |
sprite_index = cdalv_left; |
| 636 |
break; |
| 637 |
case 3: |
| 638 |
sprite_index = cdalv_down; |
| 639 |
break; |
| 640 |
} |
| 641 |
} |
| 642 |
else |
| 643 |
{ |
| 644 |
switch (direction div 90) |
| 645 |
{ |
| 646 |
case 0: |
| 647 |
sprite_index = cdalv_rightt; |
| 648 |
break; |
| 649 |
case 1: |
| 650 |
sprite_index = cdalv_up; |
| 651 |
break; |
| 652 |
case 2: |
| 653 |
sprite_index = cdalv_leftt; |
| 654 |
break; |
| 655 |
case 3: |
| 656 |
sprite_index = cdalv_downt; |
| 657 |
break; |
| 658 |
} |
| 659 |
if (instance_exists(obj_dialogue) && obj_dialogue.sndfnt == 100) |
| 660 |
{ |
| 661 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 662 |
{ |
| 663 |
image_speed = 0; |
| 664 |
image_index = 0; |
| 665 |
} |
| 666 |
else |
| 667 |
{ |
| 668 |
image_speed = 0.2; |
| 669 |
} |
| 670 |
} |
| 671 |
} |
| 672 |
} |
| 673 |
if (speed > 0) |
| 674 |
image_speed = 0.2; |
| 675 |
} |
| 676 |
} |
| 677 |
var __b__ = action_if_variable(fadein, true, 0); |
| 678 |
if (__b__) |
| 679 |
script_execute(anim_fade, 0.05, 0, 0, 0, 0); |