1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
starting_point_x = x; |
4 |
starting_point_y = y; |
5 |
starting_point_xscale = 1; |
6 |
starting_point_yscale = 1; |
7 |
draw_position_x = starting_point_x; |
8 |
draw_position_y = starting_point_y; |
9 |
draw_position_xscale = starting_point_xscale; |
10 |
draw_position_yscale = starting_point_yscale; |
11 |
damage_disjoint_x = 0; |
12 |
damage_disjoint_y = 0; |
13 |
damage_disjoint_count = 0; |
14 |
no_loop_damage_disjoint_count = false; |
15 |
no_loop_create_clouds = false; |
16 |
animating = false; |
17 |
cloak_direction = 0; |
18 |
cloak_out = false; |
19 |
sign_modifier = 1; |
20 |
time_elapsed = 0; |
21 |
time_max = 60; |
22 |
time_increase = 1; |
23 |
max_rise = 0.025; |
24 |
max_rise_ext = 0.01; |
25 |
head_displacement_y_multiplier = 20 / sprite_height; |
26 |
time_elapsed_decrease_head = 4; |