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gml_Object_obj_dalv_body_Create_0

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1
if (live_call())
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    return global.live_result;
3
starting_point_x = x;
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starting_point_y = y;
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starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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cloak_direction = 0;
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cloak_out = false;
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sign_modifier = 1;
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time_elapsed = 0;
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time_max = 60;
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time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.01;
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head_displacement_y_multiplier = 20 / sprite_height;
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time_elapsed_decrease_head = 4;